learner gamer
King
- Joined
- Sep 4, 2009
- Messages
- 657
Hi Thalassicus,
After being away playing EU3 for a few months, I thought I’d give your mod (v 106.9) and Civ 5 another run – and just wanted to say thanks for all your hard work. Thanks to you (and I guess some of the changes that were made by Firaxis in their last patch too), the game now certainly plays alot better. In particular, the move to add stone to provide extra production is very welcome.
Whilst playing through the game, I have however come across a few issues, which I thought might be worthwhile mentioning for you to look at whenever you can find the time. I appreciate that I could’ve placed them in the bugs folder (EDIT: or this post could even subsequently get moved there by the mods
), but didn’t want to start several threads for what are (in the main) very small issues:
(i) The stable tooltip’s graphic (displayed when choosing which items to build in a city) shows the stable offering 1 extra production on horse, ivory, sheep, cattle and deer. However, the tooltip that you can get by hovering over the stable after it’s in a city’s build queue shows the stable only offers 1 extra production on horse, sheep and cattle. A look at city production post stable construction shows the latter to be happening.
(ii) Incidentally, this means that I could not find a building which improved deer in any form in the game – since ivory and horse can at least be improved by a circus. Have I missed something?
(iii) A garden can be built in cities not next to a river or lake, contrary to its tooltip.
(iv) Similarly, an observatory can be built in a city not next to a mountain, contrary to its tooltip.
(v) I can also confirm I’m getting large amounts of culture on cotton and dye hexes, identically to something Bridger noted happening to horses in another thread on your bug sub-forum (contained in the link below).
As I say, these are rather small points. More interesting IMHO are the following two issues:
(vi) I found that the city governor stopped letting me lock tiles in some cities after pop reached 11, maybe 12. Can’t say more at this point because it’s not happening in every city.
(vii) Perhaps most interestingly of all, I’m finding that load (but not end turn) times are quite long relative to those I encounter in vanilla. To be precise, I’m finding that loading a modded save is taking at least a minute – and I’m wondering if this is due to something unusual I’ve seen in the saves. To be precise, as I’ve gone on into the game (now at 520AD), I’ve found that loading a save (and I’ve been saving very frequently since the early ADs to see if the issue snowballed and have a backup handy in case the game crashed) presents me with an increasing number of pink hexes down the right hand side of the screen – to advise me that my city / civ has just popped a border. When I say an increasing number, I counted the number of pink hexes to be 33 at my 520 AD save, which is my 23rd save - and I’m wondering if this is somehow impacting load times. Perhaps the act of merely saving a game (as opposed to loading a save as mentioned by Sneaks in post 10 of Bridges’ thread here: http://forums.civfanatics.com/showthread.php?t=439321) is triggering something? As I say, it’s quite bizarre.
Fortunately, none of the above are materially impacting my enjoyment of the game - which as I say, has come an awful long way since launch thanks to your efforts.
BTW, I have only your mod installed – and followed your advice re: clearing the cache etc before installing v106.9. If you need further info, just holler.
After being away playing EU3 for a few months, I thought I’d give your mod (v 106.9) and Civ 5 another run – and just wanted to say thanks for all your hard work. Thanks to you (and I guess some of the changes that were made by Firaxis in their last patch too), the game now certainly plays alot better. In particular, the move to add stone to provide extra production is very welcome.

Whilst playing through the game, I have however come across a few issues, which I thought might be worthwhile mentioning for you to look at whenever you can find the time. I appreciate that I could’ve placed them in the bugs folder (EDIT: or this post could even subsequently get moved there by the mods

(i) The stable tooltip’s graphic (displayed when choosing which items to build in a city) shows the stable offering 1 extra production on horse, ivory, sheep, cattle and deer. However, the tooltip that you can get by hovering over the stable after it’s in a city’s build queue shows the stable only offers 1 extra production on horse, sheep and cattle. A look at city production post stable construction shows the latter to be happening.
(ii) Incidentally, this means that I could not find a building which improved deer in any form in the game – since ivory and horse can at least be improved by a circus. Have I missed something?
(iii) A garden can be built in cities not next to a river or lake, contrary to its tooltip.
(iv) Similarly, an observatory can be built in a city not next to a mountain, contrary to its tooltip.
(v) I can also confirm I’m getting large amounts of culture on cotton and dye hexes, identically to something Bridger noted happening to horses in another thread on your bug sub-forum (contained in the link below).
As I say, these are rather small points. More interesting IMHO are the following two issues:
(vi) I found that the city governor stopped letting me lock tiles in some cities after pop reached 11, maybe 12. Can’t say more at this point because it’s not happening in every city.
(vii) Perhaps most interestingly of all, I’m finding that load (but not end turn) times are quite long relative to those I encounter in vanilla. To be precise, I’m finding that loading a modded save is taking at least a minute – and I’m wondering if this is due to something unusual I’ve seen in the saves. To be precise, as I’ve gone on into the game (now at 520AD), I’ve found that loading a save (and I’ve been saving very frequently since the early ADs to see if the issue snowballed and have a backup handy in case the game crashed) presents me with an increasing number of pink hexes down the right hand side of the screen – to advise me that my city / civ has just popped a border. When I say an increasing number, I counted the number of pink hexes to be 33 at my 520 AD save, which is my 23rd save - and I’m wondering if this is somehow impacting load times. Perhaps the act of merely saving a game (as opposed to loading a save as mentioned by Sneaks in post 10 of Bridges’ thread here: http://forums.civfanatics.com/showthread.php?t=439321) is triggering something? As I say, it’s quite bizarre.
Fortunately, none of the above are materially impacting my enjoyment of the game - which as I say, has come an awful long way since launch thanks to your efforts.
