Venice

Your suggestion to allow Venice to build Settlers is a bit too radical though. It takes away the civ's unique aspect. Maybe Venice should be allowed to purchase up to the fifth or sixth ring of tiles around their cities (puppets included). This adds a countermeasure to those annoying forward settlers without sacrificing the civ's uniqueness. At the very least, they should be allowed to buy plots in puppets. This could be an oversight from the base game.
 
Your suggestion to allow Venice to build Settlers is a bit too radical though. It takes away the civ's unique aspect. Maybe Venice should be allowed to purchase up to the fifth or sixth ring of tiles around their cities (puppets included). This adds a countermeasure to those annoying forward settlers without sacrificing the civ's uniqueness. At the very least, they should be allowed to buy plots in puppets. This could be an oversight from the base game.

I am radical, but I don't really think it would take away their unique aspect, I mean they would still be a civ with 1 controlled city and the rest puppets. Also, I've already given up on it, so you need to stop bringing it up :D.
The current idea is just to completely ignore Venice on maps that aren't heavy water-focused, and I guess that's fine.
 
The one problem I have with Venice is that if liberate their puppeted CSs, you can easily wipe out an AI Venice w/o much warmongering penalties.
 
The one problem I have with Venice is that if liberate their puppeted CSs, you can easily wipe out an AI Venice w/o much warmongering penalties.

Yeah, you can even start with their capital for absolute minimum warmonger penalty. Along with that Venice can't recapture lost cities either without getting penalties for attacking city-states, but that's an inherent weakness of the design.
 
Purchased city-states should never be liberate-able to begin with. It's not like Venice used force to puppet them, it's that they agreed to let Venice purchase them.
 
Purchased city-states should never be liberate-able to begin with. It's not like Venice used force to puppet them, it's that they agreed to let Venice purchase them.

Except this was one of the most requested changes, being able to literally delete city-states from the map with zero counter-play available was really silly.
 
Hey Funak. I'm think you'd be more knowledgeable towards the subject than myself, but would it be possible to simply set a City-State within the determined number of City-States in a game to spawn relatively close to you (Like 5 or 6 squares). Call it a "City-State bias" if you will. I remember somebody mentioning Venice had one, but I don't know if that's true or not.
 
Hey Funak. I'm think you'd be more knowledgeable towards the subject than myself, but would it be possible to simply set a City-State within the determined number of City-States in a game to spawn relatively close to you (Like 5 or 6 squares). Call it a "City-State bias" if you will.
Honestly no idea, sorry.


I remember somebody mentioning Venice had one, but I don't know if that's true or not.

That does sound like a lie, but I'm not sure.
 
At the moment, I'm planning to make a "compatible" E&D just like we used to have in last September with new decisions and updates.

One of their new decision is being able to produce great galleass again(City-States are still able to gift Great Galleass to other civs) replacing their regular galleass once that decision is enacted.
 
Background. Haven't played CP multiplayer yet (although i do want to quite a bit) but have played most civs on immortal/deity with CP. Also extensively played civ5 through its many versions since release with a lot of competirive multiplayer. Just don't have the time anymore to do those 6 hour games in a single sitting.

I agree with alot of what is being said about venice. It's fun and unique and can be quite OP at lower difficulties and in 'friendly' multiplayer games. However trade route reliance and no border growth in puppets is really brutal. I like how it is atm although I miss the great Galleass quite a bit AND you really should allow buying territory in puppets. Even just paying gold to get the next purple selected square for natural border growth would be great and solve alot of problems.

I'm ~200 turns into a deity difficulty marathon venice game atm. I got a very good start location and took over a city state that looks like it got a legendary start 9 away from my capital. I freed some workers with my scouts and found some goody huts including 2 pops and a tech. I've been wared on by 6 of the 15 other civs I'm playing with. Aztec did twice. For my religion I have the + production build wonder pantheon w/ faith/culture per. I have +2 specialists…+ all yields on growth….and + culture/faith great person expenditure. Then +culture/faith foreign cities. I tend to start progress to get opener of science on capital growth and culture per technology and the +food/culture/gold for making buildings. Then I get authority for the +border growth food/production one. Then I get full tradition. Then Aesthetics when I can for +culture on great people. I have most of the wonders I want (halicarnassus petra colossus great library and hanging gardens) and have been able to keep the largest population capital and most trade routes trading to allies or non hostile civs during the wars always had enough money. I have been able to win defensively in the wars and level up 6 units to 5 - 7th Level. In the course of this i have also earned ~7 great general 5 of which I used to expand my borders and also use citadels to defend vs attackers and two of my city state allies have taken 1-2 cities each in the wars. Honestly About As Well As CAN Be Expected From Venice in a game let alone in a deity game right? Despite that I'm 3rd in technology and 8th in score. But I have the most culture/touris and I'm hoping to win culture or diplomacy.

Also I keep seeing people saying they use their trade routes to send food to their capital….and at some point this works I guess….but when you have high tourism influence on someone (especially vassal ally etc) you get 15% Food from a trade route to them. So ALL of your routes should be international unless you really need to help a city grow/build since routes from capital to smaller cities give alot more. My capital has +75% growth from trade routes atm…..with 300 base food that's much better than + 20 food × 8 routes + you get gold and tourism and keep those trade partners friendly ;)

Finally Aztec and China and arabia are just insanely good now. The endless China golden age + we love the Empress Day strategy with the right policies and religion is basically an auto win. I also just finished a deity Arab game with 400 science and 200 culture from their trait bonus. That's ⅕ x200 = 40 extra or at least faster gained great people. Add freedom arsenal of democracy and Aesthetics and just wow. My Aztec game I was at war constantly hated by everyone sanctioned by world Congress and raking in in a fortune in killed units and conquered cities. Venice is left in the literal dust by comparison and either needs some more love or people just need to accept it's a civ to play for fun and not to WIN.
 
Interesting read.

I'm 3rd in technology and 8th in score.
In terms of score, military power now counts, so somewhere around the industrial/modern era the AI score begins to skyrocket.
 
Interesting read.


In terms of score, military power now counts, so somewhere around the industrial/modern era the AI score begins to skyrocket.

Yeah....learned that in my Arab gsme going from 2k score to 35k by building 70 uranium worth of nukes +carriers and nuclear subs to carry them ;)
Score dropped back to 4k after I fired all the nukes 2 turns from winning the game. But comparatively to the other players scores the ratios stayed about the same lol.
 
However trade route reliance and no border growth in puppets is really brutal.
I haven't had the chance to play as them in a while. Does Venice have the ability to buy tiles for City-States? I thought it was given to them at some point, but I don't quite remember.

(If not, that could really help with some of Venice's forward settling issues.)
 
What is the situation with the art for Doge's Palace? I mean, the current one really has nothing to do with the actual Doge's Palace.
 
What is the situation with the art for Doge's Palace? I mean, the current one really has nothing to do with the actual Doge's Palace.

No one wants to draw the Doge's Palace, so a substitute is made for it instead.
 
No one wants to draw the Doge's Palace, so a substitute is made for it instead.

How about this?
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