Greatly reduced AI spies pillaging random improvements
- AI spies will now go after bonus tiles, very rarely target non-bonus improvements
In a recent game of mine the AI destroyed mature Towns around my capital several times forcing me to ramp up espionage a bit and place spies around to attempt to block them. Being on marathon the turns required to regrow the towns had a nice sting for my beuracracy capital.
I found this to be quite annoying at the least, and effective to an extent, and am wondering if Mature Towns are given higher priority than other non-bonus improvements or how they compare to bonuses priority wise.
Love all your work jdog, thanks a ton!
EDIT to clarify this was with a prior version not .82 and I am wondering if we will still see it happen