deanej
Deity
At the bottom of this post are two screenshots from the Klingon Civil War scenario that will be released in 1.0.
Here's the final changelog from beta 3 to version 1.0:
Here's the changelog for the Deep Space Nine scenario:
Here's the changelog for the Xindi Attack scenario:
Now for the good news: version 1.0 will be released tomorrow (November 24).
Here's the final changelog from beta 3 to version 1.0:
Spoiler :
-Alien Vessel: 7 strength, 3 moves
-Increased time to barb strength increases
-Slight change to barb spawning
-Fixed capture bug with planetary defense grid
-Tacheyon Detector no longer has gold cost
-Shakaar is less aggressive
-Text fixes
-Cloaking Device no longer requires combat 1
-Transwarp Corridor requires plasma
-Attack Fighter is now Interceptor
-Klingon UU replaces Light II
-Light I upgrades to Light III
-Light II upgrades to Light IV
-Barbarians can't build construction ships (fix for python exception)
-All civics except first level require techs (most as per Gelvan)
-Free Market (tech) renamed Mercantile Theory
-Value techs: cost 100, not from wreckage
-Polyduranium Hull: cost 100, cloaking device: cost 200
-Research cost increased by game by 33% (was 25%)
-Assimilation is no longer on by default
-Tweaked building capture code (should prevent bugs)
-TXT_KEY_SEE_NO_INVISIBLES fixed
-Animals automatically destroy cities when they enter the tile
-Added scenarios
-Increased time to barb strength increases
-Slight change to barb spawning
-Fixed capture bug with planetary defense grid
-Tacheyon Detector no longer has gold cost
-Shakaar is less aggressive
-Text fixes
-Cloaking Device no longer requires combat 1
-Transwarp Corridor requires plasma
-Attack Fighter is now Interceptor
-Klingon UU replaces Light II
-Light I upgrades to Light III
-Light II upgrades to Light IV
-Barbarians can't build construction ships (fix for python exception)
-All civics except first level require techs (most as per Gelvan)
-Free Market (tech) renamed Mercantile Theory
-Value techs: cost 100, not from wreckage
-Polyduranium Hull: cost 100, cloaking device: cost 200
-Research cost increased by game by 33% (was 25%)
-Assimilation is no longer on by default
-Tweaked building capture code (should prevent bugs)
-TXT_KEY_SEE_NO_INVISIBLES fixed
-Animals automatically destroy cities when they enter the tile
-Added scenarios
Here's the changelog for the Deep Space Nine scenario:
Spoiler :
-Changed Nova to Excelsior
-Standard tech: 5 health/happiness, no trade routes
-Added more units
-Standard ship: cost 200, 2 strength
-Tweaked tech power/score values
-Tweaked asset/power values for units
-Added in unit names
-UFP starts with less cities, less powerful units
-Romulans and Breen now get units when entering the war
-Text fixes
-Missile strength 5, can't be built in systems
-Removed science buildings and bank
-Removed Great General unique names
-Fixed bug where end game events didn't work properly
-Fixed unit combat/experience issues
-Standard tech: 5 health/happiness, no trade routes
-Added more units
-Standard ship: cost 200, 2 strength
-Tweaked tech power/score values
-Tweaked asset/power values for units
-Added in unit names
-UFP starts with less cities, less powerful units
-Romulans and Breen now get units when entering the war
-Text fixes
-Missile strength 5, can't be built in systems
-Removed science buildings and bank
-Removed Great General unique names
-Fixed bug where end game events didn't work properly
-Fixed unit combat/experience issues
Here's the changelog for the Xindi Attack scenario:
Spoiler :
-Episode featrues allow improvements and no longer obstruct visability
-Enterprise can heal while moving when the engines are fully functional
-Reduced sphere cloaking barrier damage to 15%
-Removed many entries from Starfleet, Minor, and Sphere Builder city lists
-Removed Great People unique names
-Enterprise retains engines when killed except near Azati Prime
-Doubled cost of Pirate Ship
-Enterprise can heal while moving when the engines are fully functional
-Reduced sphere cloaking barrier damage to 15%
-Removed many entries from Starfleet, Minor, and Sphere Builder city lists
-Removed Great People unique names
-Enterprise retains engines when killed except near Azati Prime
-Doubled cost of Pirate Ship
Now for the good news: version 1.0 will be released tomorrow (November 24).