jimmygeo
Warlord
Hypnotoad said:What game speed are you playing on? I don't find much of a problem on normal.
Back in the bad old days, tech development times were much quicker. There was a real problem with people having researched all of the techs by 200 AD. To combat this, Thamis slowed down the time it takes for cottages to develop and he increased the cost of techs. I find it a much more satisfying game right now. Perhaps the very first tier techs costs could be decreased without much loss. What, in particular, seems inappropriate to you?
I'm playing on normal speed, too. I think that the speed of tech development is too slow, esp. in the early turns. The 5th millenium (5000-4000) BC just was not so slow or primitive, at least not in the Near East and Egypt (China, too, but that's a different scenario). Check out Wikipedia under 5th millenium to see the spread of culture and technology. For example Jericho and Catal Hoyuk in what's now SE Turkey were flourishing towns with agriculture and pottery and the beginnings of copper use by 5000 BC. This just don't happen in TAM. I think a major re-think of the tech tree and cost of techs should be undertaken not only for historical verisimilitude but also for enjoyable game play. I was also a partner in a game development and publishing company a number of years ago and have been involved with game testing a lot since, so I know at least something about gaming and gamers. Please, TAM is a very good mod, let's make it a truly great one.
jimmygeo