But I'm just curious why adding new civs to your hard drive makes such a big deal. Why would it constrain the system resources any more? It's not like they are all being used. I can run a game with 24 civs without the modpack, why wouldn't I be able to run a game with 24 civs with the modpack? I mean it's the exact same game setup but with some new civ names/traits for it to choose from isn't it?
It is also curious to me because it used to work just fine a couple versions ago (RoM 2.21). I just wanted to know if there was some obvious and simple change recently that I could just disable. Like some new fangled graphic effect for a leader or something that I could just delete or replace...
But no worries, there are enough civs without the megapack but it really adds some extra flavor to have Poland pop up now and then for instance
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And actually, believe it or not, this game used to work pretty good even when I had only 1 GB RAM! I did upgrade to 2 GB RAM mainly because of this game though because it did prevent some hard drive caching that used to happen late game. This game really isn't as superintensive as many think on resources. I was running Huge maps, 24 civs, marathon speed at 1920x1200 32-bit color resolution (with all graphic settings to high/detailed although I didn't use any aliasing) with only Windows XP, 1 GB RAM, P4-3GHz, and ATI Radeox300-128MB. And the game responsivness was fine. The only waiting was between turns and it was definately acceptable (just like 10-20 seconds or so I think: never timed it).
Now getting a modern FPS to work on my PC, forget about it... But that's why they make the XBOX360. Playing COD: World at War multiplayer right now. Man, what a fantastic game.
Going to try to mix some Civ4 back into the mix now though for a break...