Retrospect
Warlord
Yeah quite a lot of the CTD's i've had seem to happen around the autosave, dunno if it's just coincidence or not
Is it possible to have a download for 2.5, so we can play this one until the errors get corrected?
Patch 2.62 has been uploaded!
Metal Casting is before Bronze Working in RoM- Changed: Copper appears with Metal Casting
seems a little late to me as you can get iron working before revealing copper now
Units
-----
- Changed: Traineddog collateral damage removed, no longer have collateral UnitAI, seems to have been the cause for waiting -bug, are the collateral SDK changes the real cause because the unit doesn't have flanking or bombard values, only collateral values?
- Changed: Wardogs collateral damage removed, no longer have collateral UnitAI, possible cause for waiting -bug
- Changed: Guarddog collateral damage removed, no longer have collateral UnitAI, possible cause for waiting -bug
Yes, doggies seem to have been the cause - kind of what you can expect from real life dogs as wellSo it was the doggies and not the Rev Mod or Barb Civ that was causing all the problems?
Also you can patch from RoM v2.5 or RoM v2.6 right?
Metal Casting is before Bronze Working in RoM
Yes, doggies seem to have been the cause - kind of what you can expect from real life dogs as well
The patch should work with both v2.5 and v2.6 though I've only tested it with v2.6.
AI probably is meaner because I divided resources to new groups and AIs want to have resources from all groups and if they can't get some of them, they are more likely to go war to get them.It works great! However did the AI get meaner? I was playing on just Warlord level and it seems like every AI is coming over to attack me way early in the game. I am on a Small size map and they still had to travel a ways to get to me. *grumbles*
In CvPlayerAI.cpp (or similar file in RevDCM sdk) are the collateral functions and that part probably works now differently than in RevDCM 0.97 as they went back to BtS bombard system. I haven't checked v0.97 sdk files. I think the new system checked if collateral damage unit does ranged bombardment, archer bombard or naval bombard or flanking and no choices for other situations. I could be wrong as I just glanced it through and didn't check all of it in detail. Trained dogs have had collateral damage for long time, I guess I'll have to make them some sort of "alternative for mounted" for civs without horses.I can't however understand how can the collateral damage of doggies cause the issue. It has been around for a long time now and I think for the last couple of updates trained dogs didn't have collateral damage anyway. It is kind of sad because collateral damage was the raison d'etre for this line of units IMO.
Have you tested the new RoM v2.62 as well? For it I slightly modified how the mod handles CvAltroot.py file. Could you also post log files from your game so I can take a look at python logs?I absolutely cannot get a UI to show. I have the full steam version of this game. I've tried all the fixes listed on these here forums to no avail.
I have a civ4.ini file in my steam common apps file as well as in My Documents. I added the altroot.py possible python folder and tested. Im assuming because i have the steam version i had no choice but to be upgraded to 3.17.
I've been going at this for two days and still cannot get a UI. I'd really hate to give up on a MOD i hear so many great things about.
Any suggestions?
Go to My documents\My games\Beyond the sword -folder, there open up CivilizationIV.ini and set all logging options to 1 except messagelog (don't need that one). Run the mod and exit, after exiting the game it will write the logs to My documents\My games\Beyond the sword\logs -folder. You can zip them and attach the zip to your post.Ill give it a shot after work tonight. Also, if it doesn't work, where would the LOG file be located?
Yes, download it and then unpack it to Beyond the Sword\Mods -folder and overwrite the files when it asks about it. Of course you need to have 2.5x or 2.6x installed before applying 2.62 patch. Alternatively you can download the full v2.62 mod if you're not sure about the patching process, though then the download is much bigger file.is downloading a patch just like downloading a new version?