DavidB1111
Not-so-smart Man
- Joined
- Oct 29, 2008
- Messages
- 662
Whoops! How did I double post? Can someone tell me how to remove this?
I am currently working on adding the GreatPeople mod to RoM but will wait for 2.6. The mod only adds pretty stuff for the player.
Right, well, if it's overpowered for you, it's not overpowered for me.![]()
Seriously, though, will you check out my other answers to you? Otherwise I have no idea what else to say to you.
Also, don't play with Revolutions. Ever. Trust me, that's micromanagement hell, and unless you're playing Gal Civ 2, or Sins of a Solar Empire, you're not supposed to be forced into said Micromanagement. Why was it made again?
We'll agree to disagree on the spearman then. Though when you build a city on a forested tile the forest gets cleared, so a woodsman promotion wouldn't gain you anything.
AS for power plant, what I meant was the in order to build them, you have to have a factory building present in the city as a requirement. I think this requirement should be dropped, I'm not suggesting there be any changes to the whether on not various other RoM building should or should not require power.
Well stil think EPic plus army base is too much in one city. Force building a secret base with a great general (or an military academy for that matter) before you get the tech requisites would is a bug. It can be fixed by modifiing the unitinfo.xml for those great people and moving those building references from Forcebuild section to the build section.
Actually there were two big things that shut down the silk road. The first being the Mongol invasions of Central Asia and China, which mostly shut it down, and the age of exploration, which finished it off. The whole reason Columbus went west was to look for a shortcut to the Indies, back when there was just one "Indies" as opposed to the East Indies (Indian subcontinent and Southwest Asia) and the West Indies (the Caribbean) They way they and the Native Americans were called Indians, he thought he was in India. This all happened before Magellan's voyage. So yes I meant Navigation tech, and yes it's earlier. I though other tech would be too early. I also suggested the Magellans Voyage wonder go obsolete at Screw Propeller.
Just because their heroic Epics are brand new, doesn't mean that they shouldn't be given the same bonuses."I could counter argue that, by your own reasoning above, such modern derivatives are diffused though out the country of origin and no longer tied to a specific city, etc."
Hey Dave.
I don't know, maybe it's just me being a neat freak but it just seems wrong to have all but one armoured vehicle unable to carry troops. If the future APC can do it then surely all the other APC type vehicles (like the armoured car, BTR-80, mech infantry etc) should be able to as well. My concern with this is that they become overpowered since they will effectively carry their own strength and the strength of the carried unit. This could make them more powerful than tanks... and so why build tanks anymore.
It's a very minor point in the scheme of things but just stands out to me.![]()
Um, armored Cars are not APCs.They're armored cars. That's all. I don't know what a BTR-80 is, and a Mech Infantry is already it's own unit. I think it shouldn't carry anything but itself.
All APCs should carry troops, yes, but again, I've been wrong before.
Also, Tanks were already made useless by BTS patch 3.17.Stupid collateral damage
And now for something completely different...
How about adding Tea as a resource in RoM? I must admit I'm always surprised that in mods such as RoM, Total Realism etc there are always many new resources but none of them include Tea. Considering the importance of Tea throughout history (wars have been fought over it!) and the massive economic impact/benefit it has had for countries both in cultivating and selling it (e.g. India, China) and buying and consuming it (e.g. UK), in addition to the fact that it is the second most widely consumed beverage in the world after water (source: Wikipedia), it really deserves to have a place in this mod.
I'm not sure what the benefits of the resource would be. Probably more along the lines of bonus gold than health. I guess it should become available very early on (Agriculture?). I also don't know how much work it is to add it to the mod, since it would need building into the map generator.
Just a thought anyway.
Sorry, no new Better BtS AI yet in this alpha as there hasn't been yet new RevDCM version which has it included. I think glider mentioned it somewhere that the next RevDCM version should be out soon...Great to hear the next test version is expected this weekend. Can't wait. Please tell us it will include Better AI 0.60!![]()
At no time did I have culture above 0%.
I have just finished a .26alpha game - Marathon/Huge/Noble/Rev Off.