Bruce Wayne
Chieftain
- Joined
- Apr 15, 2006
- Messages
- 31
First smelted metals were tin and lead, bronze forging came later. For this reason in RoM metal casting reveals metal resources - your people have the knowledge that some metals smelt in hot fires and thus they probably would have tried what other minerals they can smelt. Discovering bronze (combining copper + tin) is another step in metallurgy. Also the early forges weren't that massive, actually the first ones were simple camp fires where arrow heads were made with simple molds - the process is quite simple. Finding wood for campfires does not require chopping down the forest.
The tech tree in RoM is designed from scratch couple times now and the tactics used with BtS techs do not apply with RoM techs. It probably takes couple games before you're used to the new tech tree. For v2.7 it was remade to cover more medieval techs and to have longer future era. It's possible there's some small "issues" that I haven't noticed but those can be fixed in future patches. Note that RoM has also two mod components: Enhanced Tech Conquest and Tech Diffusion, which help to prevent civs falling too much behind in tech race.
I agree with the reworked tech tree. It makes skill much more of an issue because you can't rush yourself out of debt (cottages aren't an initial tech, which logically and historically makes sense) or rush out an army or super wonder (chopping out the oracle can win the game if done right). It makes the game much less flukey overall. Keep up the good work! Just fix all the bugs .
Okay, the reworked tech-tree might stand to reason vis á vis Metal Casting coming before Bronze Working. I'm no historian, so I'm not into all the specifics about metals and sizes of early furnaces - even though it still seems to me that being able to chop down a tree is a more simple technology than building forges, no matter how small they were. But that's just my personal opinion.
What's initially more troubling is, that I've already been able to found three religions (with a pretty certain feeling that I'll also get number four) - and this is playing as the Dutch (which have no starting techs in the religion line) and on Emperor-level (normally a fairly challenging difficulty).
Founding a religion is normally a pretty good step in the right direction. Founding 3+ (without even focusing hardcore on getting them) should be a guaranteed game-winner, unless I mess up completely (which I ofc easily can, believe me) - and I've only just entered the Classical Era!
So either I'm insanely good (which I'm not ), or the AI is insanely stupid (which would mean the difficulties have taken a serious step down) - or maybe the tech tree opens up for a bit to easy way to get these religions?
I hope this doesn't come off as just a critical rant - because it's not. I'm really liking this mod so far and this is only meant as (hopefully) constructive feedback.