Zap, 2.8 would be a great time to address some longstanding AI/balance issues:
1. The AI is still cutting down all its forests, then spamming farms in late medieval, then spamming workshops (even on food resource tiles!) in a desperate attempt to get some hammers.
Solution: Disable AI ability to chop forests. Allow farms/cottages to be built on forest tiles. O/W, AI is at too much of a disadvantage to human players that can take advantage of very powerful forest/mill/mines tiles later on.
Have you read this? It´s somewhat relevant to your interests
Now, for my little gripes/suggestions on RoM:
- Lumbermills should be available earlier. By the time Paper is discovered, most woods have been chopped out. Machinery maybe?
- There should be some civic (besides Slavery) giving a small boost to lumbermills. Regulated or Proletariat perhaps?
- I think Public Works civic should give +1 happiness on largest cities
- Personally, I´ve never seen the AI use Church [welfare]
- State Church is somewhat underpowered compared to Free Church, mainly because the Free Church doesn´t harm science, gives more happiness and has lower upkeep. So I think it should be tweaked a bit in one of the following ways:
1. When running State Church, all religious buildings (or only state religion buildings, dunno) would give an espionage bonus
2. Free Church would give -20% science, and State Church -5% science. It would be realistic because real world Free Churches (like, say, the Catholic church in the European Middle Ages) based its power on the society´s ignorance and therefore was an enemy of most, if not all, technological changes. A State Church, on the other hand, would base its power on being part of the State, therefore not needing to hinder scientific advance, although the only presence of a strong religious belief would be somewhat hindering in itself
3. Both of them would be nice actually
- The President civic isn´t very useful. It has both high upkeep and additional cost per military unit, and the benefits it provides aren´t very big. Personally, I think it should give:
High Upkeep
+20% Great General Emergence
+3 XP to Military units
+1 Happiness From Broadcast Tower
+3 Happiness From National TV Station
+1 Gold Support Cost per Military Unit
Decreases Local and National Rebelliousness
And now, some general questions:
- What is the RL difference between Subsidized and Socialized wlefare? They lokk pretty similar to me...
- Is it possible to make a technology, when discovered, give unhappiness when using a particular civic (For example, after you research Liberalism, Caste civic gives more unhappiness)?
- Is it possible to make the AI adjust their economic strategy to the civics they currently have (for example, if the AI chooses Feudal, make it focus on building farms and such)?
- When you are about to start a game you can choose the age you start in. This setting determines, among other things, which buildings your cities have when you build them. Now my question is, ¿is it possible to start in the Ancient Age and, when you build a new city in, say, the Middle Ages, to have some buildings in the city for free?
Hmmm... that post was somewhat long
