SomethingWitty
Prince
- Joined
- Oct 19, 2005
- Messages
- 533
Have you tried reducing your graphics settings under options?
I'm running at low settings now. Doesn't work.
Have you tried reducing your graphics settings under options?
One in every city? That seems to be the way it works now. That's too many. But I think the Civilopedia says one per 6 temples. One per 4 temples seems reasonable to me. The cost keeps the number down at first, but that will eventually change.1) Pantheons appear earlier than cathedrals and they are cathedral replacement for few religions. Should be able to build one in every city just like cathedrals... Edit: I think Ziggurat was UU building for some Civ...
So far you've been the only one to report this issue - if it was happening to lot more people it would be easier to track down what's causing it.I'm running at low settings now. Doesn't work.
Hmm, try copying CvPath.py file from RoM 1.03 and overwrite that file in RoM 2.0. Let me know if this fixes the issue. Seems it's almost impossible to make CvPath.py file that works in all possible operating systems / native alphabet sets.I now get the missing icons for unit actions. ROM 1.x worked fine. Vista, English, 3.13 +Bhuric's patch.
I probably hit some magical number for that tech tree algorithm when I made changes to tech tree. Sorting that many techs might take a while and I've tried to optimize it as much as I can by removing redundant AND and OR requirements from techs. I did add some more requirements for some techs in RoM 2.It takes A LOT longer to load up the tech screen (F6) than it did in v1. I know you added some stuff, but that may not explain the significantly longer wait. Perhaps there's an unintentional side effect somewhere or perhaps you have hit some internal buffer or whatever forcing the game engine to go into overload. I know that's not helpful, but perhaps it triggers something in the back of your head.
The really annoying thing is that the game does not store the info, it recalculates it every time I hit F6. This could be a gamekiller for this version of RoM on my machine.
This might not matter but, when you zoom out in world builder and can filter resources by type: Food, Luxuries & General (strategic) I noticed the following.
Oil, Coal, & Salt are considered "food" (salt may be a mater of opinion, Id class it as general)
Whale, Gems, Gold, Silver, Dye, Fur, Ivory, Silk, & Incense are considered general instead of luxuries.
Glad to see RoM 2.0 out. D/L'd and removed RoM 1.x as suggested in initial post. Mod loads but all controls, HUD and eye candy gone (mini map, F-Key icons and unit icons). It's definitly the mod as BtS works fine. Using Civ 4 and BtS with latest patches (1.74 & 3.13). Should I re-install Rom 1.x and copy the *.py file mentiond above or does that fix a different problem?
Download and try CvPath.py file that is attached to this post. Unzip the file to folder "..\Mods\Rise of Mankind\Assets\Python\INIParser". Let me know if this fixes it.