Version 2.x bug reports

Not saying Kalimakhus did a bad job or anything, but I find that i get those crashes too whenever i play RevDCM:cry:
 
Well, merging that stuff is a complex operation. I'm glad that he takes on the job. It's just a matter of finding the cause(s) of the crashes.
 
RoM is not updated to work with 3.17 yet. You can try to install RoM2.12 and remove the CvGameCoreDLL.dll file (or rename it). This may get it to work. Don't however install RevDCM as it won't work with 3.17.


Kali, which CvGameCoreDLL.dll. In the main assests folder? :confused:

help!

JosEPh :religion:
 
"mods\Rise of Mankind\assets\CvGameCoreDLL.dll" i.e. the one inside the mod itself. It is the part of RoM that is not compatible with 3.17. Of course this won't work with RevDCM add-on. It would work only with a stand-alone RoM2.12.
 
Works now. Thank you.

JosEPh :)
 
Hey i read through the first few pages of this thread and couldn't find a solution to the ctd problem. I start any map and it begins to load but when the green barr is about one quater of the way there it just crashes straight to desktop. Any help would be gratefull and your mod sounds amazing.
 
I need some help!

Whenever I load the mod It seems fine showing all the options (play game, load
game, etc...) but when I fill out all the options for my game it just crashes
and gives me an error report. I tried every possible game combination and I get an error that shuts off the game. (tried gigantic and tiny both crashed) Please someone help I really want to play! I think this is the same problem Mr.Johnny had. If someone could help that would be great.

Thanks:)
 
Hi, I just started playing this mod and it's great. I noticed something odd though. I started a hotseat game and as of yet we can't trade resources. I could trade resources in my single player games just fine. I don't actually know which tech you need to trade resources (I couldn't find that info in the civlopidea it might be missing), but we both have alphabet and can trade techs but not resources. Is this a bug or am I just stupid and missing something obvious?
 
Zappara has stated that the mod has only been tested for SP. So playing MP it can have problems. Something to do with how MP is programmed.

JosEPh
 
I'm getting no interface bug again with 3.17 and 2.20, no other addons installed.

The cvpath file doesn't seem to do anything for me, but it wasn't required for me before the new patch either. I looked into the code and it seems to just look for civ complete in registry? I have just regular civ4 and bts in registry and their installdir entries are fine.

I'm running vista 32bit and have redownloaded the full 2.2 twice to make sure. Oh and interface is fine in normal BTS so I dunno what to think :/ (like I could play vanilla BTS after these mods!)
 
The cvpath file doesn't seem to do anything for me, but it wasn't required for me before the new patch either. I looked into the code and it seems to just look for civ complete in registry? I have just regular civ4 and bts in registry and their installdir entries are fine.
the default CvPath.py actually checks from which folder the BtS executable is launched and uses this info to locate the mod folders, it doesn't check windows registry. In folder 'Rise of Mankind' there's RoM 2.0 CvPath.zip which contains older version of CvPath.py file that actually looks BtS install location from windows registry. You can try overwriting the default CvPath.py file with the one found in this small zip file. It might fix the problem or it might not.
 
Sorry if I wasn't clear enough, I meant to say I tried swapping the cvpath files in the iniparser folder but it didn't help. I even tried what someone else mentioned on here about putting it in the python folder too but same deal.

Edit: I also tried editing it as suggested two posts up but no change. Have reverted back to the original.
 
@sw99

Are you by any chance using any other language setting than English in BtS at the moment? That's another cause for missing UI problem. Mod works properly on English setting. I can't think of any other reason now why it's not working right for you.
 
Nope, definately English, I set it to french and then back to english to make sure but nope. Been snooping around and found the python error log which may help, I don't know.

Spoiler :
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module CvUtil
load_module traceback
load_module CvCustomEventManager
load_module CvEventManager
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
Install dir: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword
Application Name: Beyond the Sword
Install dir: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword
Application Name: Beyond the Sword
load_module GodsOfOld
load_module CvDomesticAdvisor
load_module CvTechChooser
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid
load_module DomPyHelpers
load_module PyHelpers
load_module TechTree
load_module CvBUGMilitaryAdvisor
load_module IconGrid_BUG
load_module UnitGrouper
load_module CvFinanceAdvisor
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module string
load_module CvVictoryScreen
load_module CvEspionageAdvisor
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module Popup
load_module zCivics
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module CvPediaMain
load_module CvPediaScreen
load_module CvScreen
load_module CvPediaTech
load_module CvPediaUnit
load_module CvPediaBuilding
load_module CvPediaPromotion
load_module CvPediaUnitChart
load_module CvPediaBonus
load_module CvPediaTerrain
load_module CvPediaFeature
load_module CvPediaImprovement
load_module CvPediaCivic
load_module CvPediaCivilization
load_module CvPediaLeader
load_module CvPediaSpecialist
load_module CvPediaHistory
load_module CvPediaProject
load_module CvPediaReligion
load_module CvPediaCorporation
load_module UnitUpgradesGraph
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvScreenUtils
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module pickle
load_module CvEnhancedTechConquestEventManager
load_module EnhancedTechConquest
load_module CvAlertManager
load_module SettlersEventManager
load_module Civ4lerts
PY:OnInit
load_module CvAppInterface
 
Hi!
Windows XP Prof. SP3; latest DirectX. None of CvPath.py helped to show UI with RoM 2.2. same as sw99 problem. Please help, and what other info can we send to You to help solve this problem?

P.S. Sorry! Im stupid! It was Bts 3.13 instead of 3.17. There is no more problem with RoM 2.2 UI on my pc after latest patch install .
 
Not sure where I should mention this...

I get a CTD everytime I try to complete The Manhattan Project.
The Manhattan Project shows no icon, and the civopdia is empty on it.

I'm pretty sure everything else is fine, it's just the The Manhattan Project is missing stuff and my game can't deal with it.

What can I do?
Please help me.

I'm using ROM+ REVDCM + NAM.


EDIT:
Never mind. It's definitely NAM messing up The Manhattan Project.
I've posted more in that thread...
 
The UI isn't showing for me.

I have Windows XP Home Edition, BTS v. 3.17, English version.

I tried overwriting the .py file-doesn't work...
 
Sigh, another CTD. Almost finished this one. Maybe the problem is playing Deity causes the AI to build too much stuff....

Latest Version. Standard Map. No customization.

Some other thoughts:

River Port should be available with Trade to accord better with history and give it a longer life. Maybe also add some science benefit to it (cheaper Uni?), as universities tended to pop up near river ports before roads were safe.

More stuff like Paved Roads/Artesan Well. The more each resource can be made strategic, the better game play, including better replayability.
 

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