Version 2.x bug reports

@Kalimakhus

Just made RoM version that hasn't CvPath.py anymore. Instead it uses now BugPath.py file from BUG and its methods. Was bit tricky to get Revolution part to use this but it seems to work fine now. How it will work on those users that have previously have had problems with CvPath.py file remains to be seen once I have the patch released.

I have also suspected that problem might be non-English windows or more specifically OS that uses non-english fonts for file/directory structures.
 
Thank you for your help.

I only installed the RoM2.2 Full, not the "+RevDCM." I originally downloaded the Rev version but noticed that the patch was in RAR format, and I did not want to download a whole program I would probably never use again just to open the patch. So, I decided to just use the version without the expansion (so to speak).

I simply deleted the mod folder for the Rev version (which I had unzipped into the Mods folder) and unzipped RoM2.2Full to the Mods folder. Since I do not believe these mods change the registry, deleting a folder should be sufficient to get rid of the previous contents.

This all seems very odd to me because I've never had a UI problem with Civ IV. I even have History in the Making loaded, and it works just fine. I really wanted to try this different mod, but I'm at a loss as to what to do.

You mentioned to make sure I installed it properly. My understanding is that you simply have to unzipp the mod contents into the Mods folder. If there is something I need to do beyond that please let me know.

Thanks for your help!


I guess you are running BTS 3.13?
 
Hello.

It is the first time that game to multiplayer and says the following error to me: out of sync. Score does not appear. What I must do?

Thanks.
 
@Kalimakhus

Just made RoM version that hasn't CvPath.py anymore. Instead it uses now BugPath.py file from BUG and its methods. Was bit tricky to get Revolution part to use this but it seems to work fine now. How it will work on those users that have previously have had problems with CvPath.py file remains to be seen once I have the patch released.

I have also suspected that problem might be non-English windows or more specifically OS that uses non-english fonts for file/directory structures.

While this is quite a good effort you made I still think that if neither versions of CvPath.py worked for this specific player (or any others), the one from BugPath.py won't work for them either. It essentially uses the same technique to retrieve paths. The problem as outlined in the log you posted earlier is not about retrieving the right path it is just a debug function chocking on an argument of the wrong type. I suspect that in the following code line:

Code:
print "activeModName = " + str(activeModName)

str returns a unicode string rather than an ANSI one (unicode 2 bytes for a character ANSI=normal one byte fo character). Anyway, the Print function passes the string to another debugmsg that doesn't like the unicode string.

To make sure that this is the problem we can comment out the line and let it be tested. It will still fail but if it fails on line#227 then the Print function will fail everytime and it has nothing with the str function. However if it fails on line#230 then the str function is where the problem comes from and removing it (like in the other lines of the same code area) should solve it.

I've attached a CvPath.py where I commented out this code line. I hope someone who has this problem can try it and posts his log files after. It will still fail as I said but I need to know where it will fail.
 
[to_xp]Gekko;7049419 said:
I guess you are running BTS 3.13?

You know, I thought for sure I had the latest version (3.17), but you made me think I had better check for sure. When I looked, I saw 3.13. :blush:

I installed 3.17, and now it works.

To zappara and Kalimakhus I would like to offer my apologies for suggesting there was a bug when none existed, due to my error and not yours. I'm very sorry. :sad:

I sincerely look forward to playing this version of Civ!

Thank you,

CK
 
I'm posting my current experience with the late game CTDs everyone's talking about...

first of all, I don't know what a MAF is and would be grateful to the person that could explain that acronym to me :D

anyway, in my current game I stumbled upon a repeteable CTD ( by repeatable I mean that it would CTD every time I reloaded the game and hit "end turn"... at the start of the next turn it would crash)

I suspected that it was somehow due to one of the things that would get built ( I mean completed) in my cities that turn, so I delayed the production of my first broadcast tower, and of the modern national wonder theatre BY ONE TURN. and just to be sure, since the turn that was crashing upon start would start with the discovery of a new technology, I delayed that too by one turn. then I hit "end turn" again, and it DOES NOT crash! so I was pretty convinced by now that the CTD was caused by one of those 2 buildings, or that technology... so I hit "end turn" once more WITHOUT delaying those buildings or tech further, thinking " it's gonna crash again, but at least we're gonna know what's causing the problem" . and guess what? NO CTD. so I played on for a while and got no more CTDs, which make me pretty happy. but still, that's one very strange bug occurring... could my saved game affected by the problem help in bug-tracking if posted?
 
I am sorry if this has been resolved in another post and I've missed it.

I have successfully updated BTS to 3.17. I removed all prior installations of RoM and installed 2.2 RevelutionDCM.

The mod loads fine. I can even start a game, however I always get the same map thats just a continuous piece of land. If I try to load a scenerio however, the game crashes as it is initializing.

I am running Vista and my computer exceeds the necessary specs. If anyone can shed some light on this, my only other option I can think of is reinstalling the game from scratch...
 
@BigEvil

What size are the random maps you try to play and what type of map (Terra, Continents, etc.)? If you try Giant or Gigantic sizes the problem might be that the specific map script doesn't work with these sizes. See if you will get a sensible map with a smaller size.

What scenarios you try? Are they the ones released with RoM or not? Scenarios bundled with the mod should work and were tested by Zappara (at the very least he tested that they load fine and they don't crash I guess he didn't have the time to play a full game with each one of them). Any other scenarios are not expected to work with RoM.
 
i've been the CTD that a couple other people have been getting when starting a game

when you go to start a game the screen freezes on the picture of the globe thing for a few seconds then goes to initializing and always crashes before the next loading thing


bts is up to date with version 3.13
i followed all the instructions for extracting the mod
my computer is reasonably new as in i can play civ4 no problem

i tried uninstalling and reinstalling BTS that didn't work

and i tried re-extracting the mod several times still no luck

i really want to play this mod and i would appreciate any help at all
 
Kalimakhus

Thank you for your response. As you suspected, it was incompatable maps/scenarios that was the issue.

So I guess the question now is, when will there be more maps available?

Thank you again for the help.
 
bts is up to date with version 3.13
i followed all the instructions for extracting the mod
my computer is reasonably new as in i can play civ4 no problem
You need to update your BtS to version 3.17. That should fix the problem you're having.

You can get the patch from this thread.
 
never mind.
 
I'm even getting CTDs in the modern age when scrolling across the map to look at my enemies' lands. I imagine that when a particular unit is loaded, it fails and crashes.
 
The harbourmaster quest (at least on huge map size) seems buggered. It says it wants 11 harbours and 6 caravels, well I have about 30 of each and nothing has happened yet. This has happened before.
 
The harbourmaster quest (at least on huge map size) seems buggered. It says it wants 11 harbours and 6 caravels, well I have about 30 of each and nothing has happened yet. This has happened before.
The text fields for this quests are incorrect in RoM 2.2. The quest actually requires Ports, not Harbors. Text elements from this quest has been fixed for next version.
 
[to_xp]Gekko;7052744 said:
I delayed the production of my first broadcast tower, and of the modern national wonder theatre BY ONE TURN.

I'm pretty sure I've built broadcast towers in games that haven't crashed, but the Modern Art Museum might be it, since I never research Realism and some AI always gets it around the time of the crashes I've experienced.

The crash always happens on the interturn, with the globe freezing, then the game closing as someone else described.
 
1) How come many of the civics say "No State Religion" (like despotism for example) but it lets you have state religion anyway. I have state religion and despotism. I'm glad, because not sure why you couldn't have state relgion in that case but just curious why it says you can't but lets you anyway. Hereditary rule same question, maybe other civics as well I didn't test them all.

2) I noticed that when a barb civ goes regular civ, it is at war by default. I then started massing troops in his territory and then he finally switched to a not at war mode and kicked all my troops out of his territory. I didn't agree to end the war so I think this is a bug to kick me out of territory.

3) Which are building upgrades and which are just new buildings? For example, I though the doctors office would replace healers hut but when I built it I got benefits for both of them. It didn't remove benefits for healers hut. Is this also the case with harbors->ports->international ports etc? Do you get benefits additive to all of them or do ports replace harbors for example. Seems kind of weird to have a healers hut and a doctors office both giving benefits, but I guess it might make sense that healers huts represent herbal medicines maybe?

Note: I'm just getting into this mod so I'm still getting used to the differences which are significant. Most of them I like though. Thanks!
 
UI got a CTD in modern age too - i want to continue the game so i tried the following solutions:
1. Deleting all Barbs - doesn'T change anything
2. ending the war between Dawa and some other nations - doesn'T help.
3. There are three civs who get a technology that turn - i give these techs to them the round before - that changes nothing.
4. Delaying the production in my cities - doesn'T help-
5. Deleting all cities who will produce something this round - doesn't help.
6. Deleting Mali because the crash seems to happen there - that prevents an "early" crash, the game don't crash instantly when pressing "enter" and goes on to the player, then i crashes :(

Obviously the bug isn't an war, barb or producing issue -i think it happens because of an random event or city growing. On the other hand i don't think taht the problem is occouring due to graphic issues because i load a save 4 turns before and the game went down in the same moment - i don't think the AI would do exactly the same things ober 4 rounds.

P.s.: There are lot of errors in the log files - it is useful to post them?

It would be nice if you try to help to solve the problem - its really annoying because i spend so much time for that game.

In fact RoM is a great mod but the steadily occouring ctds mak it nearly unplayable :( .


P.s.: Excuse my bad english - it isn't my native language, it would be nice if you can correct mistakes.
 

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Addendum:
I go back 8 turns and make some things different (building another buildings and so) and get in the turn before 1634 an event i don't get before - eventually this happened to the ai, who couldn't handle it? it was in fact the "darwin event" - some person sailed around the world and make a new theorie and gave me research points for bio warfare
 
Hi there,

I'm also experience the missing UI Problem under Vista (non-english) and RoM2.2+RevDCM. None of the replacement files worked. I installed the last CvPath.py Kalimakhus posted; my logs are attached.

Thanks in advance, guys.

Greetings,
Furex
 

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