Version 2.x bug reports

i'm playing a 2.6 alpha 1 game. global highlands, massive continents. the world is mostly in the shape of pangea. emperor difficulty, large map, marathon speed, 30 civs.

hannibal had conquered and vassalized about half of the world, then all of a sudden he stopped researching! i noticed that it was taking him about 99 turns to research battlefield medicine, so i checked his capital. he was running 100% culture! it's been more than 100 turns now, and he has finished researching battlefield medicine at that snail's pace, and has begun a new tech with 0% spending... i'm crushing his musketmen with tanks, but this shouldn't happen on an emperor game. this has to be a bug.

It means the AI is going for a Cultural Victory. how did that game Turn out?
 
I hope someone can help me figure out why my game always crashes late. Now it is in 1762, mod 2.52 Vista 32 bit. I have attached the log files. Thanks in advance!
 

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I've actually had this problem with both the 2.51 megapack and the new 2.6 patch. When I load, this message comes up:

Initialize Renderer Failed Check direct x installation latest graphics drivers and graphics settings parameters:
width=1440
height=900
flags=0xc
hwnd=0x1e20272
adaptrid=0
deviceid=1

I have no idea what the hell any of this means. Could someone please post here or message me an answer to my problem. It currently prevents me from playing vers 2.6.:cry:
 
I have also problems with a missing ingame interface v2.6. It's also not possible to open any options, just the main menu...

v2.5 was installed before and it worked properly.
I followed the installation instructions and read the faq.

Can anyone help me?


Just found a possible reason why, but i can't fix. How does it work for you anyway?
 
just incase it narrows things down for someone, i'm also missing my interface now since 2.6, same as the others. I am useing ubuntu intrepid 64bit.

Edit: This is with the 2.6 Full version, not a previous version patched to 2.6
Edited Edit: Same thing happens with 2.5Full patched to 2.6
 
Same suggestion: turn on Python exceptins in the main CivilizationIV.ini file, and write down the file name and line number of each one. Inspect the file and line of the last one in the series of pop-up messages and post it here.
 
just incase it narrows things down for someone, i'm also missing my interface now since 2.6, same as the others. I am useing ubuntu intrepid 64bit.

Edit: This is with the 2.6 Full version, not a previous version patched to 2.6
Edited Edit: Same thing happens with 2.5Full patched to 2.6
I haven't tested RoM in Linux environment but that sounds like it's a problem with BugPath.py file which should locate your BtS installation and mod folders. Does the regular BUG mod 3.6 work correctly in your system when installed as a mod (not to custom assets)?

Also see the first post in this thread how to enable all logging options and then post the log files in zipped file so I can take a look at them.
 
First off Zap, want to say thank you for all the work you've done on this mod, it's by far my favorite for Civ 4. The issue I'm having isn't a major one by any means, doesn't even effect gameplay. What is happening is that I can't use Shift-T to enter the debug menu. I have chipotle in the config files, and used game.toggledebugmode ingame just to make sure, but still can't access it. I checked in the Extra mod just to make sure it wasn't something that had happened to my install of BTS, but it's working fine there. I've poked around in the XML ect., to see if I could figure what might maybe be over riding it, but have had no luck. I was wondering if you might have an idea what it might be, and if so could point me in the right direction, again, thanks for your work on the mod, have already had many hours of fun with it, and will continue to do so. This is for 2.6 by the way, haven't had it do it in any other vesion
 
Zap! I tried loading BUG 3.6 as a mod and it worked just fine. Could it have to do with the CvPath.py? and the fact that i'm useing Civ4 Gold edition? They found a solution for it here (the last few posts)
http://www.civ4.houmie.com/forum/viewtopic.php?f=5&t=95&start=0&st=0&sk=t&sd=a&view=print
but the modified CvPath.py isn't up anymore since that was about a year ago.

I did a little more digging and found this thread
http://forums.civfanatics.com/showthread.php?p=6714838
you apparently had the same problem about a year ago and managed to fix it, assuming it's the same problem, i really don't know.

Here is my log file though. The file "popup.txt" is all the Python exceptins thingies that came up when starting ROM. I wasn't sure what to do with them since the last popup didn't point to a file, just "<string>".

If you need anything else just let me know. and thanks in advance!

*EDIT* Apparently it works just fine on my windows xp x32 partition. Could there be some registry entries I'm missing in my other registry that could be causing this?
 

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First off Zap, want to say thank you for all the work you've done on this mod, it's by far my favorite for Civ 4. The issue I'm having isn't a major one by any means, doesn't even effect gameplay. What is happening is that I can't use Shift-T to enter the debug menu. I have chipotle in the config files, and used game.toggledebugmode ingame just to make sure, but still can't access it. I checked in the Extra mod just to make sure it wasn't something that had happened to my install of BTS, but it's working fine there. I've poked around in the XML ect., to see if I could figure what might maybe be over riding it, but have had no luck. I was wondering if you might have an idea what it might be, and if so could point me in the right direction, again, thanks for your work on the mod, have already had many hours of fun with it, and will continue to do so. This is for 2.6 by the way, haven't had it do it in any other vesion
This is probably caused by BUG mod somehow as it seems to prevent adding new shortcuts to the game. I noticed this when I was trying to add Abandon city python code which has new shortcut and I couldn't get it to work. What needs to be tested is that does this happen also in plain BUG 3.6 mod or only with BUG that has been merged to RoM 2.6.

Zap! I tried loading BUG 3.6 as a mod and it worked just fine. Could it have to do with the CvPath.py? and the fact that i'm useing Civ4 Gold edition? They found a solution for it here (the last few posts)
http://www.civ4.houmie.com/forum/viewtopic.php?f=5&t=95&start=0&st=0&sk=t&sd=a&view=print
but the modified CvPath.py isn't up anymore since that was about a year ago.
RoM 2.6 does not use CvPath.py file. The mod uses now BUG 3.6's BugPath.py file and I think it's a problem with this file now. However those clever BUG mod team guys have made new file called CvAltRoot.py file (it's also in 'Rise of Mankind' folder) that allows users to write exact mod location to that file and place the file to folder where it is certainly read. Open that file to text editor, follow the instructions there and then move the file to correct place. Let me know if this fixes the problem on Linux :)
 
First off Zap, want to say thank you for all the work you've done on this mod, it's by far my favorite for Civ 4. The issue I'm having isn't a major one by any means, doesn't even effect gameplay. What is happening is that I can't use Shift-T to enter the debug menu. I have chipotle in the config files, and used game.toggledebugmode ingame just to make sure, but still can't access it. I checked in the Extra mod just to make sure it wasn't something that had happened to my install of BTS, but it's working fine there. I've poked around in the XML ect., to see if I could figure what might maybe be over riding it, but have had no luck. I was wondering if you might have an idea what it might be, and if so could point me in the right direction, again, thanks for your work on the mod, have already had many hours of fun with it, and will continue to do so. This is for 2.6 by the way, haven't had it do it in any other vesion

You may need to define your mod to BUG. I am currently learning about how to do this to get the Abndon City mod working in RoM. You need to put a <mod name>.xml in the Python/Config to describe your mod to BUG and then load the mod in init.xml in the same directory. This assumes that your mod does not change cvEventManager.
 
RoM 2.6 does not use CvPath.py file. The mod uses now BUG 3.6's BugPath.py file and I think it's a problem with this file now. However those clever BUG mod team guys have made new file called CvAltRoot.py file (it's also in 'Rise of Mankind' folder) that allows users to write exact mod location to that file and place the file to folder where it is certainly read. Open that file to text editor, follow the instructions there and then move the file to correct place. Let me know if this fixes the problem on Linux :)

That did it! thanks a lot zap!

And it works just fine in linux with wine + winetricks. and If you run it under one of the lighter window managers like Xfce or Enlightenment it even gets a nice little performance boost :goodjob:
 
I can't get version 2.6 working, i get a CTD on startup. It crashes with the "windows has to close" error message on init XML (Uncached)
 
hi here :)

long time reader, first time poster :)

wanted to give RoM a try but ran into a CTD. Happens everytime i try to create a map bigger than Standard.

Civ IV + Warlords + BtS clean install and full patched
weather temperate, sea level medium, size large and +, difficulty prince, speed marathon, race dutch, graphics 1280*760 medium quality
system : windows XP, ATI 4870, 2 go RAM, last version of everything



tried to update this c++ thingy but couldnt find anything relevant on microsoft.com

any clue or quick fix plz ?
 

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hi here :)

long time reader, first time poster :)

wanted to give RoM a try but ran into a CTD. Happens everytime i try to create a map bigger than Standard.

Civ IV + Warlords + BtS clean install and full patched
weather temperate, sea level medium, size large and +, difficulty prince, speed marathon, race dutch, graphics 1280*760 medium quality
system : windows XP, ATI 4870, 2 go RAM, last version of everything

tried to update this c++ thingy but couldnt find anything relevant on microsoft.com

any clue or quick fix plz ?

The logs, in particular PythonErr.log, says there is a Python error in the map script RoM_Balanced. Which version of RoM are you using? Not that I will be able to help you but it will help those who can fix the mapscript.
 
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