Very annoying thing about non-autorazing by AI

Joined
Dec 5, 2001
Messages
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If a size 1 city has not produced any culture yet FOR THE CURRENT OWNER OR THE TAKER, it will be razen when taken. Period!

That is how i understood the rules. And that is what I experienced. If A was taking a city from B, and I took it the next turn, it got razed.
If A took a city from me and I took it back, it didn't.

Now I see this doesn't apply for the AI.

I take Kyoto, don't build anything in it ever, the Zulu take it from me and get to keep it! :confused: WTH????? There was no culture in there! And don't tell me the Japan AI had once added a Zulu Worker or that the town was in Zulu jands in the meantine - I checked via replay.
Also, the Japanese are still alive (no restart either).

This is what a call an AI cheat :mad: :mad:

savegame:

http://www.civfanatics.net/uploads/raze1.zip

raze1.jpg


raze2.jpg


raze3.jpg


well, why doesn't the city get razed? because there is a wonder in it? I never heard wonders protected cities from razing! It is not in the civilopedia, not in the handbook, not in the readme IIRC..... And I do remember once having a capital get razed (I was thinking it would stay since it had culture from the Palace, but it needs 10 points from the Palace not to get razed) - and there were the Pyramids in it - so it shouldn't be the wonder....
 
Ohwell: nope, I took a capital and it was autorazed despite a wonder. i remember that becasue I started the enitre war to get the Pyramids - and then lost them to the autoraze.....
 
the question you should ask yourself is... does any1 care?
 
Killer,

Cities will NOT autoraze if they have a great wonder when you capture them. Great wonders are always preserved unless you or the AIs deliberately make the choice to raze or abandon the city.

If you think this happened in your game, I suggest you look more closely and post a save file to suppor tthe problem because that would seem to be a bug.

If you are playing an modded game, then you should declare that so no one will worry about the problem until you can document it more effectively in a standard game environment .
 
cracker: HP modded, nothing else, so this cannot in any way influence the razing thing. Trust me, I ain't that stupid.

As for the wonder thing: i didn't save a save back then, but I remember it very clearly, after all the whole war was about that wonder.....

So let's say it was some screwup by me, or maybe it was the capital of an deifferent thatn the founders civ that got razed, so this case is different: why the goddamed F*UCK can't I find that information about cities not getting razed if there is a wonder in them anywhere????????
 
Originally posted by Lt. 'Killer' M.

So let's say it was some screwup by me, or maybe it was the capital of an deifferent thatn the founders civ that got razed, so this case is different: why the goddamed F*UCK can't I find that information about cities not getting razed if there is a wonder in them anywhere????????

Don't worry, I've seen a few things that make my eye brows go up with this version. Like the Horseman that looks like a Knight cause I didn't rename the unit when it produced a great leader. I couldn't understand why the horseman kept moving with my Knights. Doh!! Cause I upgraded the unit to a knight but it kept it's special name 'Horseman'.

Anyway the Great Wonder idea for you problem was probably the case but it's funny how close we watch things when we get a new version. ;)

CB
 
Lt. 'Killer' M, a city will never auto-raze if it EVER had any culture in it. It has nothing to do with wonders, except that any city with a wonder always will have some culture in it as a result (thus explaining the comments made earlier). In this case, Kyoto may not have had any culture for you, but since it had culture at some time in the past when the Japanese controlled it, it was not auto-razed when the Zulus took it. This is also why you can never auto-raze a capital of another civ. I don't understand how a city with the Pyramids in it could auto-raze; that should never happen as I understand it. I could be wrong, but all my experience with Civ3 would seem to suggest that this is how the auto-razing works. Then again, you have played more games then me, so who knows?
 
Originally posted by Sullla
Lt. 'Killer' M, a city will never auto-raze if it EVER had any culture in it. It has nothing to do with wonders, except that any city with a wonder always will have some culture in it as a result (thus explaining the comments made earlier). In this case, Kyoto may not have had any culture for you, but since it had culture at some time in the past when the Japanese controlled it, it was not auto-razed when the Zulus took it. This is also why you can never auto-raze a capital of another civ. I don't understand how a city with the Pyramids in it could auto-raze; that should never happen as I understand it. I could be wrong, but all my experience with Civ3 would seem to suggest that this is how the auto-razing works. Then again, you have played more games then me, so who knows?

I'm pretty sure there has to be enough culture to have the borders to expand! If you take out a capitol and the palace goes to another city, size one, then a few turns later if you try and take it, it will auto raze if the borders have not yet expanded and. [Did not try this in 1.29 but in the past that was how it worked.]
 
Cartouche Bee is correct. The city must have at least 10 culture points in it. Playing on Marla's map, I was able to get an American warrior to the Iroquis capital before their borders expanded and the capital got auto-razed.
 
Cartouchee, Bamspeedy: I do *think* this applies only to the culture from the Palace - I have been able to keep size one cities that hadn't expanded. But that might have been cities that had changed hands earlier, so I will go and try this out a little......
 
I am pretty sure that i my latest game with the Aztecs, when i was fighting a war with the persians at warlord level, i captured 2 cities at my border... ...size 1... ...no culture... still kept them... ...but when i came deeper into their territory i autorazed a size 1 city... ...with no culture...
 
Originally posted by Lt. 'Killer' M.
Cartouchee, Bamspeedy: I do *think* this applies only to the culture from the Palace - I have been able to keep size one cities that hadn't expanded. But that might have been cities that had changed hands earlier, so I will go and try this out a little......

Was this in version 1.29? I won't be surprised but I don't think it should be that way.

Maybe it has to do with wonders, usually those cities are bigger than size 1 unless they have been reduced by artillery. So a size 1 city with a wonder is not that common. If it has to do with wonders I think that is accepable, otherwise I would think it's a bug.
 
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