oopsy poopsy
Warlord
- Joined
- Nov 3, 2004
- Messages
- 202
Belfran said:I aggree with the Original Poster.
I am one of those beginners and am currently having a hard time trying not to research EVERY tech, I feel I need them all. Also, I've been playing on Warlord, and I haven't one a single game. I'm stubborn and proud, but after two weeks (and some stuff learned) I guess I'll lower the difficulty.![]()
The game is easy to get into but has many layers to it and many subtleties.
It didn't help that I read Sulla's walkthrough and he made it sound so easy!
I think that's the most deceiving thing about this game if you read stuff in this forum. The guys that have had the game or have figured it out make it look incredibly simple, but I think if you were sitting there watching them play, you'd see how much time they spend planning. They know when to build things where and how to improve cities to maximize their utility for a specific goal they have for that city. When you read a turn report it just reads like, "worker SW to mine, warrior heals for a turn, built a granary in *, etc... If you're a beginner it's hard to get to the meatier part of the game where you really have a plan that you're following through instead of just, "oh i finished building a settler, I think I'll choose a granary now. I'm pretty sure I need that here." Spending a couple hours going through the pedia to make sure you understand what does what and also figuring out how you want your cities to grow and what you will want them to produce is key. Then figuring out a higher strategy so you know where to build cities because you want them to be good at something specific comes next. I don't claim any expertise at the higher level strategy, but that's the part of the game that I find the most enjoyable. It goes beyond just knowing how and starts worrying about the why. Also, as much as I think you can learn a lot from your losses, don't let a game piss you off. Move down to where you can win and then start moving back up as you learn stuff.