kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,592
I don't think there's any denying that if you have a completely dry piece of land, you'll want to settle the coast rather than a no-water-at-all location. Problem for me is that if you have a river, it seems like you'll always want to settle OFF coast, which for me looks like bad balance. Ideal case, there should be pros and cons for each location, but if we focus on the case where there is water inland, there seems to be MAJOR pros for settling inland and only very marginal pros for settling on the coast.I really think it does just come down to the housing bonus, which means you'd always prefer the spot to be on a river instead. Sometimes though there just won't be a river near a great mountain range you need for science/faith. Or a bunch of strategic/luxury resources without a convenient river near by. This isn't an ideal situation, but I think it's what we have.
In Civ5, the system was bad because settling one hex inland gave you 0 % naval capability, which obviously was bad. In Civ6, settling one hex inland seems to give you if not 100 % naval capability, then at least something like 80-90 %. Yes, you'll have to wait a bit to build those ships until you have the harbor district, and yes, you'll miss out on the eureka for sailing - but once you're past that bump, not only are you fully operational, you're also immune to naval city attacks. As it is, if you have a fresh-water source, there simply is very little reason to settle on the coast. That might be intentional, but it's not a design decision I approve of.