DogeEnricoDandolo
King
- Joined
- Dec 29, 2017
- Messages
- 932
Having some feels with the civ, here is what I found:
- The extra yields from buildings is a trap in the first few playthroughs and for new players, cuz new players normally want to do everything to leverage every possible bonus they have without taking into account if that serves the path they are going or if the investment is worth the outcome. The two specialty districts I prioritize as Vietnam are Holy Sites (cuz HS has all of its buildings unlocked in Classical), and Campuses (for a little bit of science to get my elephants). What I haven't thought of is a Shrine is 70 production, a Library is 90 production, they are both extremely expensive for just 1 culture when placed on woods. You know what gives you a huge amount of culture for much less? Your unique district! We have talked about this district so much but I guess since it is an Encampment you don't have the reflex to build it early after 4 years of playing it so differently. Even after the cost scales with your civic/tech progression, it is still cheaper than buildings in the first 2 eras.
- Every city I only build Thanh, Campus and Holy Site. I prioritize the adjacency of Campuses over Holy Sites, since Thanh will take care of culture output already very well, Campuses will take care of science. Since it is really easy to beeline Machinery but much harder to reach Medieval Faires and Mercenaries, you culture should outpace your science. No need to build buildings, except for maybe one Shrine for a religion. If you place these 3 districts in a triangle (which is simple, you just need to find 2 features that are next to one another to put down HS and C), you will get quite a lot.
- I still chop like normal, especially woods. VN has tier 1 feature bias, so I always have more features than I need. Woods can easily be replaced later, so I don't think much about chopping all the ones I don't need.
- When you get Medieval Faires, bring builders with your elephants and place down woods in neutral territory next to enemy borders. When you manage to get 1 city, put down woods inside the newly conquered city next to the border of the next city. Feudalism is a prerequisite of Medieval Faires so your builders should have 5 charges.
- I pick Earth Goddess as the pantheon. VN's early appeal is often terrible because of rainforests and marshes, but can be very high after putting down woods everywhere. I guess Sacred Path + Work Ethics may be good too.
I think in terms of Cultural Vic, they are one of the best, not because they can get there as fast as Kristina, but because they are so tough to crack compared to other cultural civs that there isn't much you can do about them. For other cultural civs, if they are getting away with the game, just invade them, they have maybe 1 defensive mechanism, but nowhere near VN where all 4 bonuses can be used defensively.
- The extra yields from buildings is a trap in the first few playthroughs and for new players, cuz new players normally want to do everything to leverage every possible bonus they have without taking into account if that serves the path they are going or if the investment is worth the outcome. The two specialty districts I prioritize as Vietnam are Holy Sites (cuz HS has all of its buildings unlocked in Classical), and Campuses (for a little bit of science to get my elephants). What I haven't thought of is a Shrine is 70 production, a Library is 90 production, they are both extremely expensive for just 1 culture when placed on woods. You know what gives you a huge amount of culture for much less? Your unique district! We have talked about this district so much but I guess since it is an Encampment you don't have the reflex to build it early after 4 years of playing it so differently. Even after the cost scales with your civic/tech progression, it is still cheaper than buildings in the first 2 eras.
- Every city I only build Thanh, Campus and Holy Site. I prioritize the adjacency of Campuses over Holy Sites, since Thanh will take care of culture output already very well, Campuses will take care of science. Since it is really easy to beeline Machinery but much harder to reach Medieval Faires and Mercenaries, you culture should outpace your science. No need to build buildings, except for maybe one Shrine for a religion. If you place these 3 districts in a triangle (which is simple, you just need to find 2 features that are next to one another to put down HS and C), you will get quite a lot.
- I still chop like normal, especially woods. VN has tier 1 feature bias, so I always have more features than I need. Woods can easily be replaced later, so I don't think much about chopping all the ones I don't need.
- When you get Medieval Faires, bring builders with your elephants and place down woods in neutral territory next to enemy borders. When you manage to get 1 city, put down woods inside the newly conquered city next to the border of the next city. Feudalism is a prerequisite of Medieval Faires so your builders should have 5 charges.
- I pick Earth Goddess as the pantheon. VN's early appeal is often terrible because of rainforests and marshes, but can be very high after putting down woods everywhere. I guess Sacred Path + Work Ethics may be good too.
I think in terms of Cultural Vic, they are one of the best, not because they can get there as fast as Kristina, but because they are so tough to crack compared to other cultural civs that there isn't much you can do about them. For other cultural civs, if they are getting away with the game, just invade them, they have maybe 1 defensive mechanism, but nowhere near VN where all 4 bonuses can be used defensively.