[NFP] Vietnam Discussion Thread

I've noticed that when putting a vietnamese district over a resource (forest with deer, rainforest with banana, etc) the resource stays as well as the feature staying. I'm not sure how trade route gold is calculated exactly, but I think this may help with that?

Also, the vietnam ability does specify SPECIALTY districts keep woods etc, so this is not a surprise, but I can confirm that aqueducts DON'T keep them. Keep that in mind in case it ruins some campus rainforest adjacency
 
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Finally got around to starting a game with Vietnam.

Interestingly enough I put the game on continents map but I ended up spawning on a fairly large island away from the other landmasses with rainforest and woods. Good thing I can comfortably fit 5 to 6 six cities all by myself, besides two Italian city-states, Bologna and Venice, for some reason. :lol:

Also I'm the only person in the world to own coffee and have the industry. :mischief:
 
1: Hearing the elephant constantly neighing (is it neighing if it's not a horse?) is kind of anoying
2: These things are super useful. In fact, one thing I realized is that you can kill an enemy unit escorting a settler AND steal the settler on the same turn (melee units can usually do this, but they'll take damage... the VC doesn't)
Agree with both points, especially point 1.
This unit is terrifying at sieging. Normally crossbow has to be the siege unit of the medieval era, cuz catapults are so vulnerable to city shots and this is before bombards, the VC is so good at sieging cuz they don't take damage from cities if you play them correctly. All you need is the Incendiaries promotion.
I've noticed that when putting a vietnamese district over a resource (forest with deer, rainforest with banana, etc) the resource stays as well as the feature staying. I'm not sure how trade route gold is calculated exactly, but I think this may help with that?

Also, the vietnam ability does specify SPECIALTY districts keep woods etc, so this is not a surprise, but I can confirm that aqueducts DON'T keep them. Keep that in mind in case it ruins some campus rainforest adjacency
How do you know the resource is not removed? Do you hover the mouse above the tile?
 
Spamming preserves might help those cities a bit (if the snowy/desert tiles have already decent appeal)
Actually Preserves are counted as a specialty district, and technically arent the same green as other green districts... theyre just a tiiiiiiiny smidge lighter. Also if you pull up the map tacks menu you can see the preserve is segregated from the other green districts. Really wish Firaxis would've made the color distinction a bit more noticeable so there wouldn't be this confusion.
the result being that vietnamese preserves must be placed on woods rainforest or marsh, and also that for every civ theres a limit of one preserve per city

tho on the topic of vietnamese snow/desert cities, ive got one of each in my current vietnam game, and they're actually not that bad as long as the desert or snow is thin enough in some dimension that you still get some places to put districts in like the 2nd or 3rd ring. Thats what ive done so far with my desert city which i settled for silver and uluru, ive just got all my districts in the 3rd ring with like 1 in the 2nd (expanding the borders wasnt that big a deal due to uluru's culture
 
Yeah I did have one desert city because I needed the oil and aluminum. I didn't build much on it, just the Thanh and I might have bought a few tiles around it. I didn't see much war in this game. Only the early rush from Kongo, who I defeated. I had good relations with most of the other AI. Gran Colombia kept denouncing me for no real reason (Less promoted troops, different societies, or some nonsense, nothing major) but he never declared war on me. Everybody else was either neutral, friendly, declared friends or allies so I had a peaceful game after the early Kongo rush.
 
To be sincere resources have not been removed upon placing a district for few months. Nice to Poundmaker.
And yes, you can harvest it later.

Keep in mind though, to place a district on a resources you need a tech needed to remove it.
 
They finally got it right. Though Vietnam's TSL on the Earth map is awful. Like The Maya it spawn right next to a CS. :cringe:
But this is something modders can fix.
Where else would it go? Are you talking about Ayutthaya?

Haven't played TSL but I'm assuming they would start in northern Vietnam which is fine if they want distance from the Khmer starting position. Not sure where else they could be put.
 
Confirming that the elephant archer dudes really kick ass. They're the Camel Archers from Civ 5. if the AI is smart enough to advance, shoot, retreat, they'll be a nightmare to play against.

Then the Thanh makes it easy to get an early great general, which makes them even faster....
 
I'm really loving Vietnam :D
Nice elephant units. The best in game:

Varu < Domrey < Voi Chiến

They finally got it right. Though Vietnam's TSL on the Earth map is awful. Like The Maya it spawn right next to a CS. :cringe:
But this is something modders can fix.
Do you get to spawn right next to Ha Long Bay on TSL Earth? That natural wonder is really powerful.
Confirming that the elephant archer dudes really kick ass. They're the Camel Archers from Civ 5.
They really are so good at sieging cuz City Centers cannot touch them. If they had a few more extra points in Ranged Strength they will truly be the Camel Archer of civ6.
 
Played casually with Vietnam, and reached the Industrial era.

The Leader Ability is very good. Spawned right next to a horseman camp and was rushed by them on T10 - beat the invasion easily with two warriors and a scout. :thumbsup:
The CUA bonuses are so underwhelming. I mean, I expected a mediocre science game, and i got exactly that. I'm solidly below average in tech, even with building the majority of my districts (usually Com Hubs and Holy Sites) on Jungles. Those extra few points of Science and Culture I get make no real difference when the AI spams Campuses and instabuys Libraries everywhere.
The Tháhn is excellent though. I drew Bull Moose Teddy and Peter in my game and I'm keeping up in Civics. Vietnam's culture trickle is insane. It is stronger than Gaul's. This on top of the bonuses from having an Encampment itself(great defence, GGs, protection from enemy spies). Easily the best aspect to this Civ.
Voi Chien - haven't played around with it too often since I'm a pacifist, but I had a camp spawn in the floodplains ot my north and they assaulted me with musketmen, bombards and a battering ram? The UU (supported by GGs from the UD) was rly useful in cleaning that up

Religion seems like a pointless distraction for this Civ. I did get a religion with Work Ethic, Sacred Path and Defender of the Faith, and that tenet that gives science from followers, all of which are very good, but I wonder whether my game wouldn't have been better off if I had just chopped the rainforests and marshes, and later replaced them with woods.

Overall, I'm having loads of fun playing as Vietnam, but I don't think they're particularly strong beyond the medieval era. B-tier would be my rank.
 
Voi Chiens are a lot of fun, I could almost play Vietnam for just VCs alone.

Thanhs are fun and not particularly restricting, though it feels like having to choose between maximizing culture yields or a proper defensive position most of the time.

Drive Out the Aggressors is hard to reliably use outside of one's territory. +2 movement when starting from greenery in one's territory is great, but it takes an extra movement to get onto that tile in the first place, so outside of one's territory, that bonus isn't as interesting. The combat bonus seems to have stricter requirements than implied from the civ tooltips too.

Nine Dragon River Delta is moreso an interesting challenge than a bonus tbh. It feels kinda nice to not be blocked by jungles and marsh all the time, but requiring greenery makes it difficult to reasonably expand. The bonus yields per building from the greenery is kind of weak too.
 
Voi Chien - haven't played around with it too often since I'm a pacifist, but I had a camp spawn in the floodplains ot my north and they assaulted me with musketmen, bombards and a battering ram? The UU (supported by GGs from the UD) was rly useful in cleaning that up

That means you let the scout return home after spotting your city.
 
Drive Out the Aggressors is hard to reliably use outside of one's territory. +2 movement when starting from greenery in one's territory is great, but it takes an extra movement to get onto that tile in the first place, so outside of one's territory, that bonus isn't as interesting.

With Vietnam you really need to play the map. Prioritise expanding onto jungle wetlands and then into forests. Combine that with their awesome unique elephant unit (and any GGs from their unique encampment) and what they say about defence definitely rings true for Vietnam: the best defence is a good offense. :)

Play TSL East Asia. Super start.
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Played as Vietnam (Prince, Continents, 8 players, other settings set to default) yesterday. Just really to see how it felt.
It ended when I won a cultural victory in, quite unexpectedly, in the modern era. Before this I’d never managed to win culturally at this difficulty level prior to the atomic era, with the aid of rock bands.

in other words, for a relatively weak player like myself, Vietnam seems to be the strongest cultural civilisation yet.

Reviewing this game, the main way I played differently was to build their unique encampment, the Thàhn, in every city.
I hardly ever built more than one encampment before. I also planted many around each Thàhn, and placed districts where possible in a circle within this concentric forest.

With other civs, I’m sure my district placements are suboptimal. But with Vietnam, just following what I did led to success. It’s quite friendly I think for casual gamers?

I also liked the speed at which I could carry out reconnaissance through forests in the early game. Which given that I particularly like this aspect of the game was very nice!

Lastly, I even liked the oriental background music, it was very relaxing. In short, playing with Vietnam was such a surprise. Well done to the developers.
 
I wonder what pantheon do you often pick when playing as Vietnamese civ? I often pick City Patron Goddess, since it helps my cities build their first district faster and useful for Thành spamming because it doesn't count as a district.
 
Vietnam + primordial map + hot + wet = enjoyment. Pantheon - Lady of Reeds and Marshes (of which you will get a lot). The bonuses Vietnam gets for defending makes it good for planning a peaceful game. I tried this with economics mode and no other modes and it all worked out quite nicely, cruising to an early CV.

Oh, and you should get a religion just to get enough faith to leverage the Warlord's Chapel. Always useful to be able to respond to an emergency by conjuring up units from nowhere.
 
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