Kupe Navigator
Deity
- Joined
- Apr 6, 2019
- Messages
- 2,848
Is voidsinger with sacred path pantheon good for vietnam?
Agree with both points, especially point 1.1: Hearing the elephant constantly neighing (is it neighing if it's not a horse?) is kind of anoying
2: These things are super useful. In fact, one thing I realized is that you can kill an enemy unit escorting a settler AND steal the settler on the same turn (melee units can usually do this, but they'll take damage... the VC doesn't)
How do you know the resource is not removed? Do you hover the mouse above the tile?I've noticed that when putting a vietnamese district over a resource (forest with deer, rainforest with banana, etc) the resource stays as well as the feature staying. I'm not sure how trade route gold is calculated exactly, but I think this may help with that?
Also, the vietnam ability does specify SPECIALTY districts keep woods etc, so this is not a surprise, but I can confirm that aqueducts DON'T keep them. Keep that in mind in case it ruins some campus rainforest adjacency
Actually Preserves are counted as a specialty district, and technically arent the same green as other green districts... theyre just a tiiiiiiiny smidge lighter. Also if you pull up the map tacks menu you can see the preserve is segregated from the other green districts. Really wish Firaxis would've made the color distinction a bit more noticeable so there wouldn't be this confusion.Spamming preserves might help those cities a bit (if the snowy/desert tiles have already decent appeal)
Finally got around to starting a game with Vietnam.
Where else would it go? Are you talking about Ayutthaya?They finally got it right. Though Vietnam's TSL on the Earth map is awful. Like The Maya it spawn right next to a CS.
But this is something modders can fix.
Do you get to spawn right next to Ha Long Bay on TSL Earth? That natural wonder is really powerful.I'm really loving Vietnam
Nice elephant units. The best in game:
Varu < Domrey < Voi Chiến
They finally got it right. Though Vietnam's TSL on the Earth map is awful. Like The Maya it spawn right next to a CS.
But this is something modders can fix.
They really are so good at sieging cuz City Centers cannot touch them. If they had a few more extra points in Ranged Strength they will truly be the Camel Archer of civ6.Confirming that the elephant archer dudes really kick ass. They're the Camel Archers from Civ 5.
Do you get to spawn right next to Ha Long Bay on TSL Earth? That natural wonder is really powerful.
Voi Chien - haven't played around with it too often since I'm a pacifist, but I had a camp spawn in the floodplains ot my north and they assaulted me with musketmen, bombards and a battering ram? The UU (supported by GGs from the UD) was rly useful in cleaning that up
Drive Out the Aggressors is hard to reliably use outside of one's territory. +2 movement when starting from greenery in one's territory is great, but it takes an extra movement to get onto that tile in the first place, so outside of one's territory, that bonus isn't as interesting.