This is a complementary guide to the gameplay video I posted at http://www.acfun.tv/v/ac2548021. The game was on Monarch/Normal setting, 600 AD scenario. A quick analysis on the three Viking historical goals: 1.Control a European core in 1050 AD. England and Italy are easier targets than France, Spain, Holy Rome or Russia. Portugal is not a valid target. To control a core basically you need to control the majority of cities in the region, so in the case of Italy you only need to conquer Venice(600 AD scenario). But I recommend taking England's core instead, just like what I did in the game video. 2.Settle a city in America by 1100 AD. This one may perplex someone who is new to DoC. 1100 AD is way too early for galleons so we need to make use of the "Iceland hop". Acquring Compass will unlock the path to Iceland, then settle Reykjavík and wait for its first culture expansion at 10 to unlock the route to Vinland. It's recommended to bulb Compass with a great scientist, so skip Meditation before that. 3.Acquire 3000 gold through Viking raids. This is probably the most straightforward quest. In my game I did next to no pillaging, but pillaging is really lucrative. With the Viking UP, it's easy to reach this goal if you just keep the wars going. A brief summary of the video: ~0:00 Starting cities: Aarhus, Kalmar and Stockholm, each with enough food and a bit of production. Aarhus starts building a library right away. After the library is finished, hire scientists in Aarhus immediately. ~0:13 First settler is out. We colonize Ireland with it, since our 2nd settler will be in time to found Lindsburg on 840 AD. I find it useless to try anything east of the Viking core, the investment does not pay back quickly enough within our limited timeframe. ~0:21 Settling Lindisfarne on turn 24/840 AD. This city cripples the English, and we only need to conquer one more of their cities to control their core. ~0:26 Great scientist is born in Aarhus. A settler in galley should be waiting to colonize Iceland already, which I failed to do. I was still in time though. Reminder: do NOT get Meditation if you want to bulb Compass. Prepare an army of huscarls and catapults in the meanwhile. Also train some galleys and triremes. ~0:36 Reykjavík is founded. Whip a pagan temple immediately and have a settler in galley waiting for the border expansion. ~0:44 It's about time to conquer London, use the forest for cover. In our case, taking London alone would satisfy the 1st historical goal. We wiped the English out nevertheless. They won't respawn untill after 1700 AD. ~0:59 The route to Vinland is open, hurry up! ~1:11 Birka is founded in the New World and boom! A 9-turn golden age! It's actually a bug. ~1:16 Invade France. ~1:26 France capitulates. ~1:34 Invade Spain. ~1:55 Spain capitulates. ~2:06 Invade Portugal and Portugal is wiped out on the turn. ~2:18 War against the Moors. ~2:44 The Moors capitulates. Note that the Moors can respawn after they are dead, unlike the Euro civs who have to wait until 1700 AD. Of course it's irrelevant to this game. ~2:57 Invade Holy Rome. They have been given a long time to develop in peace so the battles are tougher. ~3:01 New World conquerors destroy the Aztec civilization. Scientific research shows that the Aztecs are of Moorish descendence. ~3:18 New World conquerors invade Incan land. ~3:27 Holy Rome capitulates. 3000 gold has been acquired through the raids and the game ends.