300AD - I note that all 756 of our gold and 13gpt will get us feudalism off Russia as part of the peace talks. (You can still do gpt deals as part of a peace treaty even with a wrecked rep). I am tempted, but I think we will hold out a couple more turns and take a couple more cities first. The Babylonians have also found the uninhabited islands, as I see a Bab galley there by my exploring galley.
IT - The Russians land a sword and a spear by Rostov.
310AD - Our cats get two hits on the elite Russian sword, and then a vet and an elite sword of ours clean up the Russian resistance. The uninhabited islands now are habited by Babylonians!
IT - Now the Russians try landing an archer on the volcano SE of Rostov. The cats redline him, and a horse finishes off the Russian.
320AD - Movement
330AD - Seige of Smolensk - The town is defended by a reg spear. The spear has help from an archer, but quickly succumbs to the veteran sword attack. A second spear defeats a vet sword, but is redlined, and leaves the archer defending. We use two elite swords to capture Smolensk, no leaders though.
IT - The babs colonise the other uninhabited island and complete Sun Tzu! They also start Knights Templar, and so must have chivalry as well.
340AD - Movement
IT - Japan declared war on the Russians
350AD - We discover that the Russians do in fact have a city on Shuruppak Island, and so galleys are dispatched to take this holding. And then we discover that the Russians actually have two cities oin this island!
Our exploring galley has found the unmistakably hue of the Ottomans empire!
360AD - The Ottomans only have 6 cities and are still in the AAs, lacking currency. They won't swap this for monarchy though. They are scientific, so they will get a free tech upon entering the MA. Maybe I can use this to my advantage.
Seige of Vilcas - A vet sword kills a reg spear and promotes. An elite sword kills a reg spear. An elite sword dies to a reg spear. Our vet horse finishes the defenders off though and Vilcas is ours.
Our exploring galley has spotted green borders, unmistakably a sign of the Greeks.
370AD - The Ottomans obviously know the Babs, because now they are in the MA and know engineering. This could be useful.
Seige of Vladivostok - Three cats can not scratch the vet pike defender. Then our vet swords go one for one against vet pikes, injuring but promoting the surviving vet pike. A vet horse retreats, then a second kills the pike, leaving a vet spear. An elite sword is successful, taking the city and removing the last Russian habitation from New Scandinavia!
We use another elite sword to kill a recently landed vet archer by St Petersburg. An archer by Vilcas is killed by our horse there. An archer by St Petersburg retreats our horse there. OK, Russia has only two cities left, but I have wasted enough time on them. Let us see what we can get for peace. Since we can use gpt on the Russians, we take Feudalism for peace, but cough in an extra 33gpt (out of 75gpt we earn currently). Feudalism and 259 gold nets us engineering and monarchy from our new friends the Ottomans.
The Greeks have only five cities and are well short of the MAs, not even possessing writing. We sell Alexander writing and currency for his whole treasury of 6 gold. Philosophy, code of laws, and map making are gifted next. But the greeks get engineering (it was a 1/3 shot that he might get monotheism and enable me to complete the first MA tier). Never mind. Now to upgrade units to the advanced MI and pikes and to attack the evil Babylonians before they win the game.
380AD - Upgrades and unit shuffle. We will have to take Shirrupak and Nippur before we can attack the Babylonian core. This is to give us a safe passageway through to the core on Babylon. Then the plan calls for overwhelmong force to be applied against Babylon itself. Without the Great Lighthouse, the Babylonians will lose much of their position of strength, and may lose contact with some of their cities! We are building settlers so we can replace the babylonian cities that do not have important wonders. Flip risk is huge!
390AD - The Babylonians are now building Sistine Chapel, so clearly they are at Theology.
400AD - We discover another island holding of the BAbylonians north of Greece.
410AD - We move out of the Babylonoan territory. Our military looks like this
2 settlers
4 workers plus a bunch of slaves
2 warriors
9 spearmen
20 swordsmen
10 horsemen
7 pikemen
8 galleys
1 sword army (stuck on Scandinavia until magnetism)
13 medieval infantry.
War Time. The Babs have 21 cities. Let us see what we can do about that. Oh, we are also breaking deals with the Babs as well, but since our rep is already trashed, that does not matter. The deals were a sale of spices for 12 gpt, and the extorted gift of wines (still with 7 turns remaining). Enough prepare for your doom, Hammurabi. We will hear no more arrogant demands for anything from the Vikings. You will soon know who is King!
We give him the boot, but he complies. I am not waiting to see the galleys move.
We try to bring the Inca in on the war, but they will not bite! Shuruppak now faces an MI, a pike and 4 elite swords.
420AD - Seige of Shuruppak - We see a vet pike defending this town (remember that he has the Great Wall, though, so the defense is as if it was a city). The MI dies after a long bow reacted to the charge, and then the pike held him off. However our four elite swords went 3-1 on pikes after that, but there is still an injured pike and the longbow defending. So the city still stands.
IT - Babylon completes Leonardos workshop! The Longbow kills itself against our fortified pike. A babylonian pike has also advanced to be by Smolensk on Nippur Island.
430AD - We have two 4/5 swords against what may well be a single fortified pike. Do we give it a go. I decide yes. They both die without inflicting a scratch on the pike, and promoting it to elite. Time to retreat and wait for reinforcements.
War isn't going well on the Babylonian front, so we decide to hit the Japanese. We declare. We land 4 MI by Matsuyama. Unfortunately, the Japanese have a worker on the hill, so we can not land there, and have to land in the forest instead. Japan has a sword defending, so he may well attack our little force.
IT - By Matsuyama, an archer dies attacking the MI stack, promoting one. By St Petersburg, the Babylonians land a longbow and a pike.
440AD - Seige of Matsuyama - Three MI units step up to the plate, and down go a Japanese sword, and two Japanese spears giving us...
This will become an MI army, but the unit will not be filled until it lands by Babylon! That is also the fall of Matsuyama, but the Japanese also conquered the Russian city on this island, so there is still one Japanese city to go before they are eliminated from the game, and remove the final flip danger that still exists.
By St Petersburg we only have horses that are in range to attack. Two are retreated against the pike before it dies. The longbow dies to an elte horse.