Sandman2003
Prince
The world at 1465AD,
I have had a bit of a change of heart on rushing for steam. Steam is extremely powerful, and will improve the economy no end, as well as providing a strategic railnet to protect our island holdings, but if the current progress is the best we can do, what is going to happen when we hit Babylon? And we better get there before infantry! So I am going to switch back to generating cash for a while, and build several more cavalry armies. On min science we are making 431gpt and we can cash rush an army for around 1500+ gold. So 6 turns or so of this will yield another couple of armies. We will review after that. We will also start building some more artillery (cannons). Obviously we are entering the time when they start becoming useful.
The other thing we will do is stir something up on the last remaining continent. At the moment, the Ottomans are roaming far and wide, and the Greeks are at war with us. The war is nothing but an irritation, but lets see if they can waste all their units throwing them at each other. It might bring the Babylonians in too, forcing them to commit to more wars, instead of accelerating research. Although quite frankly I am amazed that they can make much progress from 6 cities, but there you go.
We first build an embassy in Istanbul for 45 gold. I am relieved to see only spears defending there. For an alliance against the Greeks he wants iron and horses, but he will take iron. OK, done, although this probably means his defenders will become pikes, at least they won't be muskets!
The third cavalry army arrives at Inca.
IT - The Babs declare war on the Greeks. We love the king day celebrations occur widely. Cuzco brings ivory (the sixth lux) into our network. MAybe we need to try and keep it after all, because no other city brings ivory into the network without a cultural expansion! An Incan rifle enters the cultural borders of Cuzco.
1470AD - The first MI army takes 5hp to kill a vet rifle in grassland. It should have been attacking with attack strength of 7 with the military academy, so again I seem to be slightly short changed on the PRNG.
We cash rush an army. We start the advance on Corihuayrachina.
IT - An Incan longbow enters Cuzco space.
1475AD - The MI army kills the longbow and takes sanctuary in Cuzco. The eight cannons, three cavalry armies and two berserk armies will be in range to strike Corihuayrachina next turn.
IT - Russia joins the war against the Inca. First level war weariness kicks in.
1480AD - Siege of Corihuayrachina - Our canons get five hits, and it appears that there are only three defenders. We must finally be sapping the Incan strength. Perhaps this campaign can get some momentum soon. We then decide to let the slower moving berserk armies dispense with the three rifles, leaving the always present longbow. Our trusty elite sword steps up, and,
Just another reason to keep those obsolete elites around! Of course we form an army, and we will use cavalry from the force on Inca to fill this the fifth cavalry army. The city is razed to the ground. There will be no flips here, Mr Sapa.
We are able to advance four cavalry armies and three elite cavalry to the gates of the new capital. Unfortunately, I did not write the name down first and I can not read it with these units in front!
I quickly check with Sapa on the diplo screen. He is not ready to give me his other city for peace, or nationalism. He doesn't have steam. He does have economics, but won't give me that either. He will give me either music theory or Navigation. None of these offer me anything useful of course, even if nationalism was up for grabs. Nationalism is only useful if I expect to be defending a whole lot. I don't. So on with the war.
IT - The Greeks ask for peace - nope. The babs drop a settler off on Inca. This guy will hav eto be killed. The Babs complete JS Bachs. Great more culture. A new Incan rifle enters the borders of Cuzco.
1485AD - Siege of Tiwanaku - The first cav army goes first, but loses 9 hp on the first rifle. The second cavalry army loses 5 hp, so is sent in again. The third rifle was the last. Tiwanaku is captured.
We advance the remaining armies to Ollantaytambo, the last Incan city.
Siege of Ollantaytambo - The third cavalry army takes 4 hp on the first rifle, so goes again. Success, The fifth cavalry army advances, and kills the last rifle.

I have had a bit of a change of heart on rushing for steam. Steam is extremely powerful, and will improve the economy no end, as well as providing a strategic railnet to protect our island holdings, but if the current progress is the best we can do, what is going to happen when we hit Babylon? And we better get there before infantry! So I am going to switch back to generating cash for a while, and build several more cavalry armies. On min science we are making 431gpt and we can cash rush an army for around 1500+ gold. So 6 turns or so of this will yield another couple of armies. We will review after that. We will also start building some more artillery (cannons). Obviously we are entering the time when they start becoming useful.
The other thing we will do is stir something up on the last remaining continent. At the moment, the Ottomans are roaming far and wide, and the Greeks are at war with us. The war is nothing but an irritation, but lets see if they can waste all their units throwing them at each other. It might bring the Babylonians in too, forcing them to commit to more wars, instead of accelerating research. Although quite frankly I am amazed that they can make much progress from 6 cities, but there you go.
We first build an embassy in Istanbul for 45 gold. I am relieved to see only spears defending there. For an alliance against the Greeks he wants iron and horses, but he will take iron. OK, done, although this probably means his defenders will become pikes, at least they won't be muskets!
The third cavalry army arrives at Inca.
IT - The Babs declare war on the Greeks. We love the king day celebrations occur widely. Cuzco brings ivory (the sixth lux) into our network. MAybe we need to try and keep it after all, because no other city brings ivory into the network without a cultural expansion! An Incan rifle enters the cultural borders of Cuzco.
1470AD - The first MI army takes 5hp to kill a vet rifle in grassland. It should have been attacking with attack strength of 7 with the military academy, so again I seem to be slightly short changed on the PRNG.
We cash rush an army. We start the advance on Corihuayrachina.
IT - An Incan longbow enters Cuzco space.
1475AD - The MI army kills the longbow and takes sanctuary in Cuzco. The eight cannons, three cavalry armies and two berserk armies will be in range to strike Corihuayrachina next turn.
IT - Russia joins the war against the Inca. First level war weariness kicks in.
1480AD - Siege of Corihuayrachina - Our canons get five hits, and it appears that there are only three defenders. We must finally be sapping the Incan strength. Perhaps this campaign can get some momentum soon. We then decide to let the slower moving berserk armies dispense with the three rifles, leaving the always present longbow. Our trusty elite sword steps up, and,

Just another reason to keep those obsolete elites around! Of course we form an army, and we will use cavalry from the force on Inca to fill this the fifth cavalry army. The city is razed to the ground. There will be no flips here, Mr Sapa.
We are able to advance four cavalry armies and three elite cavalry to the gates of the new capital. Unfortunately, I did not write the name down first and I can not read it with these units in front!
I quickly check with Sapa on the diplo screen. He is not ready to give me his other city for peace, or nationalism. He doesn't have steam. He does have economics, but won't give me that either. He will give me either music theory or Navigation. None of these offer me anything useful of course, even if nationalism was up for grabs. Nationalism is only useful if I expect to be defending a whole lot. I don't. So on with the war.
IT - The Greeks ask for peace - nope. The babs drop a settler off on Inca. This guy will hav eto be killed. The Babs complete JS Bachs. Great more culture. A new Incan rifle enters the borders of Cuzco.
1485AD - Siege of Tiwanaku - The first cav army goes first, but loses 9 hp on the first rifle. The second cavalry army loses 5 hp, so is sent in again. The third rifle was the last. Tiwanaku is captured.
We advance the remaining armies to Ollantaytambo, the last Incan city.
Siege of Ollantaytambo - The third cavalry army takes 4 hp on the first rifle, so goes again. Success, The fifth cavalry army advances, and kills the last rifle.
