Glad you are still enjoting the game IroquoisPlisken - it looks like the aggressive approach, especially early in the game paid off.
1250AD cont - I have just noticed that the Inca actually do have a supply of horses on New Inca. Perhaps there is no trade connection back to their capital. We change the research slider so that it is at 50% for Mil Trad in 4 at -100gpt. About the amount we are wasting paying that crook Hammurabi for banking! The plan for the Incan operation is to simultaneously strike Inca itself, to form a beachhead into their core, and the sole remaining Incan city on New Scandinavia. This city is also the closest point to Inca, and it will be our reinforcement rally point on New Scandinavia. We will let Mil Trad come in first and probably use it to get Astronomy, and then attack.
1260AD - We are also continuing to build universities and banks, because I can see us researching to at least magnetism and galleys. We also notice that Russia has a couple of galleys out sniffing around. Obviously two city Russia is no threat at this point, but it might be annoying if they find somewhere to plant a settler. We give them the boot order.
We set science to 100%, Mil Trad now due in one!
IT - Mil trad comes in. We minimise the science slider to build up cash for upgrades. The people want to build the Military Acacdemy. Ok people lets do that! The Babs complete Copernicus Observatory.
1265AD - We now have 8 berserks just south of Inca, however the buildup on New Scandinavia has hardly begun. We will wait four more turns, then Operation Retribution can begin. The planned theatre of war
We will strike Macchu Picchu and Andahuatlas in the opening phase of the war. Then we will concentrate on bringing reinforcements over to Inca to cleanse this continent.
1280AD - Enough waiting! I think it is time. First of all let's trade. Military Tradition and 170 gold nets us Astronomy (about time). Then we give the Incans the boot order.
Thank you, Sapa, saves us the trouble of declaring on you. Given the state of our rep, it doesn't really matter though. To tell you the truth, I really thought that he would back down, oh well. I notice from the leaderheads that Hammurabi has entered the IA, as I expected, really. Since he is scientific, he will have a free tech, and that usually means rifles. I kind of expected this, though I must admit.
We will deal with the mundane stuff first. On Viking Babylonia, Sapa left two ancient cavalry next to Aarhus. Of course, I moved a berserk army down there sometime ago to monitor what Sapa got up to, so in a quick one-two we clean the continent of Incans.
On New Scandinavia, 5 cavalry charge to the gates of the last Incan city there, Andahuayalas. They can not attack until next turn owing to a hill on the road to the city.
On Inca, we sail to Macchu Picchu. On a hill by Macchu Picchu are 4 muskets, 2 longbows, 2 MI, and an ancient cav. We attack the city, and in a very bloody battle we lose four berserks, only killing two muskets, although 2 others are redlined (and healing, no doubt). At this point we run out of attacks. OK, we will be back with more offensive weaponry. And I thought these guys would be a pushover!
1285AD - Siege of Andahuayalas - Two muskets and a longbow are swept aside by our cavalry without loss.
1290AD - The Incans land 3 ancient cav, 2 longbow and a musket by Rostov (New Scandinavia). They also land a sword, a spear and a longbow on the mountain on the north of West Island Viking New Territories.
1295AD - The force by Rostov is within easy reach of our cavalry. We suffer one death and one retreat, though, before destroying the invaders. On the West Island, we can attack with an elite knight, killing the sword. A cavalry takes care of the spear. We then bring a caravel over from east island with two berserks and a musket. An elite berserk makes quick work of the longbow.
1300AD - We notice that Hammurabi has discovered Navigation. He won't do a straight world map for world map, but he will do territory map for world map. We also get 11 gold. We now have the locations of the remaining 3 Babylonian cities. There is a two city island by Carchemish Island and a tiny one city island in the far south by East Island Viking New Territories.
For the second attempt at Macchu Picchu we have dropped 2 muskets, 2 cavalry and 5 cannon there one turn before we strike, so the land force can reinforce the assault.
IT - Our land foce is insufficient! The Incans attack with two longbows, killing both muskets (even with cannon shots), then they lose a long bow against a cav, but then they attack the cavs with MI and ancient cav and even though the Incans lose a couple more units, it is enough to overwhelm our force!! In the ocean crossing, the Incans attack our caravels with one of theirs. This time the PRNG plays fair, and the foolish Incan vessel sinks for its trouble.
1305AD - The landing site is truly heinous.
In the immediate vicinity of the landing zone are:
11 musket
7 MI
4 longbow
visible, plus whatever is in the city. Our cannons are on the southernmost SOD, where we left them, so we will use berserks to claim them back.
We lose one berserk, but do get the cannons back. We have three berserk, a musket, five cavalry and an elite knight protecting the cannon stack, now.
We decide to strike at New Inca, since the defense is spears. 3 caravels draw up with 4 berserks between them.
Siege of Vilcabamba - It takes three berserks to dispense with the three spears , but victory is ours. This reveals a longbow by the city, so we attack it with the remaining berserk. A musket protects the berserk, and two enter our new city.
IT - I totally underestimated the size of foces that the Incans had built up. The description above was barely half of what appeared out of the fog! The whole landing foce is annhilated! It does take a bunch of units with it, especially when they start using mauskets to finish off my force, but all in all the mainland Incan campaign has been a complete disaster!
The Babylonians are building JS Bachs Cathedral and Magellans Voyage.
1310AD - We have hit first level war weariness. I think we will have to end this campaign shorthly, and plan a much better thought out attack with many more defensive units in the initial stack.
1315AD -
We will be back after we have magnetism, and so can bring armies to your island, Sapa. Meanwhile we have to pick on other foes. The Ottomans have been busy trading with the Babs, and are catching up in tech, rapidly. Probably because this is one of the Babylonians only sources of luxes. The other being the Inca, and the Inca are using this to pick up techs rapidly as well. With a ruined rep, we can not use this technique ourselves, unfortunately. But we should have physics soon, then maximum on magnetism so that we can transport armies. We also will be completing the military academy in 12 turns so then we can cash rush armies. I don't think the Inca will look so strong when we have a musket and a cavalry army there!
1320AD - We speed up research to get physics in one. The lux slider can be zeroed again.
1325AD - We can do magnetism in 10 turns with a positive cashflow.
IT - The Russians send a longbow into the territory of Fukushima (Japanese Group). They are given the boot, and they comply.
1335AD - Russia declares war on the Babs.
1340AD - Our deal with the Babs has ended, so we get much gold back. The best we can do is accelerate magnetism to 5 turns though.
1345AD - The BAbs come asking for a trade embargo against the Russians. How pointless. We haven't done any trades with them any time recently anyway. We decline however.
1355AD - Magnetism comes in!!! ToG queued. The Babs do have rifles, because one is trespassing just by Fukushima. However I think that is because it is protecting an offensive unit being used against the Russian capital. I see no reason not to let these guys bash each other. It will make it easier for me when it is time. Military Acacdemy due in 4. All infrastructure builds in the mainland are becoming military as they complete. We will build a mighty force to quash the Incan menace, before they get rifles!
1360AD - At min science we make 363gpt. The military is sucking up 76gpt.
1365AD - The Inca now have theory og gravity. but won't trade for magnetism. Let me see if I can keep you in the MAs. 8 caravels have just become galleons.
IT - The Inca declared war on the Babylonians! Hahaha. It is breat when they fight each other. Waste all your units guys. I am coming for you.
1375AD -