Only English, but yes, they all have the proper text keys. It was no small feat, you had nearly 100 entries....
Damn. Forgot about that. I just did it myself and that was quite a lot of work.
Is updating all Vincentz Mods to 2.9 plus adding a couple of extra mods and repairing those not working so well.
Updated All Schema files.
Added TEXT_KEYs for all units, build orders, buildings and promotions
Jungle Camp, where it was possible to built it on resources that didnt have jungle on.
Added chance of finding gems in jungle with jungle camp.
Added clones ability to build.
Industry. Added clones ability to build.
Changed name for the Warlord Privateer to Warlord Swashbuckler to avoid confusion with the Privateer ship.
Raised STR for Chief to 7 (6) and Captain to 14 (12)
Changed TechReq for Captain to Heraldry instead of Guilds.
Changed name for 007 to Top Secret Agent as 007 is a fictional character.
Added new improvements : Trade Post, Trade Market and Trade Center as an alternative to Cottages (less food, more trade). Can be build by workers and Trade Caravans (Hopefully this will spit out some AI caravans).
Added new Strategic Combat Gameplay :
New Promotion : Supplies. +1 Movement. Available with pottery. Granted with Granary.
Tactics Promotion : Granted with Barracks/Garrison
Added longer DCM Bombard Range for Sieges and Ships starting with Cannon and Early Destroyer
Added new Pathfinder promotion to scouts/explorers/adventurers giving them the ability to join armies giving them +1 Movediscount and +1 Visibility Range.
So the Vincentz Mods will now contain :
Secret Agents (Top Secret Agent (007), Special Agent and Agent)
Industry
Jungle Camp
Trade Improvements (Trade Post, Trade Market, Trade Center)
New Corporations (Will be expanded shortly)
Silent Hunter (Subs attacks transports first, destroyers defend against subs first)
Spy Sat & Project Thor (2 Satellites)
Warlords (5x2 new units)
Strategic Combat Gameplay
which means that if you install this pack you have to delete the 007, Agent, Special Agent, Industry, Jungle Camp & Warlord folder in the Modules directory.
I'm currently working on the Guilds making them diverse and adding Guild Halls for all the different guilds, starting with those that were too weak before. Only problem is the lack of free spaces for resources in RoM which I will upload a minor fix* for soon. The Guilds will be a separate download untill there is a permanent fix for the resources.
* The minor fix is simply deleting the 3 least relevant and least used resources in RoM which all come in late game : Smart Medicine, Fertilisers and Biofuel.