I don't think I've ever played a game when I haven't been 'hybrid' to some extent and honestly can't recall a game where I have been pure, even when going Purity.
That's why I've elected to use the term "Core" affinities and "Hybrid" affinities.
also how will this balance out to someone who isn't going hybrid? is everyone just supposed to go hybrid to get the best bonuses possible? what do the Hybrids not have going for them in comparison to the pure affinities? it just seems like you will be disadvantaged if you don't want to have such a Heretical society when clearly the only true path is the path of the Machine
I have never pursued one 'pure' affinity exclusively in any single game I've played even if I've gone down 'the path of the machine' more times than any other affinity.
If pure Affinities can reach the Victory Condition significantly faster, then Hybrid Affinities are not viable. I'm pretty certain that hybrid affinities will not need to reach 13/13 or anything close to that and instead maybe 10/10, which should be reached at about the same time as 13 is a single affinity.I am not sure that he needs to be concerned as it is likely very rare that someone will play strictly one affinity only. I have never pursued one 'pure' affinity exclusively in any single game I've played even if I've gone down 'the path of the machine' more times than any other affinity. (Harmony three times, Purity twice and Supremacy umpteen times). I've always had a second affinity developed to 8 or 9 at the least by the late mid-game.
We have all been playing hybrid affinities to some extent while deriving no real benefits from doing so since the release whereas now, we will get some real benefit.
The benefit we will derive from playing 'pure' is that we'll likely get to the victory condition faster which is, IMO, already a significant reward.
I am not sure that he needs to be concerned as it is likely very rare that someone will play strictly one affinity only. I have never pursued one 'pure' affinity exclusively in any single game I've played even if I've gone down 'the path of the machine' more times than any other affinity. (Harmony three times, Purity twice and Supremacy umpteen times). I've always had a second affinity developed to 8 or 9 at the least by the late mid-game.
So I assume you don't pick up Alien Ruins because they may give you Affinity for something that you're not actively pursuing? ^^But now i can't anymore! My playstyle has been banned from the game, because there's affinity xp everywhere on the tree, even on main techs, it's virtually impossible to go pure.
But that's totally up to the player play style. I ALWAYS went pure affinity, my steam folder has a 100 or so screenshot, and in them im always 18/0/0 or x/0/0. There's no drawback in getting 3 lvls of supremacy when going purity, i admit, but i go 'pure' any way for roleplaying reasons. As in RT, hybrids are looking really unattractive to me, with no custom art for cities, or hybrid planes/subs, so i'll probably keep going pure after messing with hybrids a few times.
But now i can't anymore! My playstyle has been banned from the game, because there's affinity xp everywhere on the tree, even on main techs, it's virtually impossible to go pure. Sure that's easy to mod, i just need to open a txt file and move xp from main techs to leaf techs, it will take less than an hour, but that doesn't make me less happy. It's not "very rare" to go 'pure', at least i've read quite a few users on reddit with the same concern.
Instead, they should have balanced the bonuses of going supremacy 18 with the bonuses you get going sup 11/purity 11 or whatever is the equivalent. The current RT system is hardly ideal.
Is that realistic though? I can't see how a society would completely shield itself from other ideas. There will always be -some- who don't share all the same ideas. (Well, until they're properly reprogrammed.it does ruin a bit of the immersion of guiding your societies ideals if hybridization to a high degree (5 in each) is inevitable.
Firaxis would of course need to make sure that Affinity that is passively gathered on the tech web does not push you far enough that cities get buildings of that affinity.
So I assume you don't pick up Alien Ruins because they may give you Affinity for something that you're not actively pursuing? ^^
Overall, I don't think any "playstyle" has been "banned". You can still do exactly the same thing that you do now, go for technologies that you want and that have the Main Affinity that you're looking for. The only thing that has changed is the fact that you will pick up some free Affinity on the way. Yes, the resulting Affinity Score may not be as "clean" as it is now... but honestly, if that's the drawback for having more choices in the tech web AND making hybrids viable? I'm perfectly fine with that.
This. Even though, hypothetically, there is nothing keeping a player from only building one affinities buildings or units, it does ruin a bit of the immersion of guiding your societies ideals if hybridization to a high degree (5 in each) is inevitable. I'm hoping that either A: the techs that give multiple affinity won't be all that useful to a Core Affinity play, or B: there is some kind of soft lock on what affinity you are, that costs diplomatic capital to change.
Well, you don't have to build them. See it as: "Yeah, we understand how that works but we won't taint our empire with it." if you want a roleplay-explanation for why you don't use the buildings.That's what we're worried about though. Considering that the first tier of core affinity buildings unlock at Affinity 2, and the first tier of hybrid units at affinity 3, picking up some stuff from the other affinities seems inevitable.
The streams we've seen were done by people who more or less clicked random stuff, I highly doubt that you reach that level if you try to avoid non-main-Affinity Leaf Techs. I mean, just in case that wasn't known:It's all a matter of scale - it's one thing if, by the point you've reached Harmony 10, you have level 1-3 in Supremacy and/or Purity. It's another entirely if, by Harmony 10, you're 7-8 in the others. It seems ridiculous, but the streams we've seen set in the late game always seem to have at least 4 in every affinity, even when the person says they were trying to keep to just one of the hybrids, and a lot of the streams were essentially tied in everything (granted, those seem to have been generated like that from the start to show everything off, but still). Without being able to see how much 'accidental' affinity piles up, you can't really decide if it will or will not be an issue, but there is always the chance that it could be.
Indeed. But my post was made in response to the concerns raised by another poster:
I am not sure that he needs to be concerned as it is likely very rare that someone will play strictly one affinity only. I have never pursued one 'pure' affinity exclusively in any single game I've played even if I've gone down 'the path of the machine' more times than any other affinity. (Harmony three times, Purity twice and Supremacy umpteen times). I've always had a second affinity developed to 8 or 9 at the least by the late mid-game.
We have all been playing hybrid affinities to some extent while deriving no real benefits from doing so since the release whereas now, we will get some real benefit.
The benefit we will derive from playing 'pure' is that we'll likely get to the victory condition faster which is, IMO, already a significant reward.
Indeed. But my post was made in response to the concerns raised by another poster:
I am not sure that he needs to be concerned as it is likely very rare that someone will play strictly one affinity only. I have never pursued one 'pure' affinity exclusively in any single game I've played even if I've gone down 'the path of the machine' more times than any other affinity. (Harmony three times, Purity twice and Supremacy umpteen times). I've always had a second affinity developed to 8 or 9 at the least by the late mid-game.
We have all been playing hybrid affinities to some extent while deriving no real benefits from doing so since the release whereas now, we will get some real benefit.
The benefit we will derive from playing 'pure' is that we'll likely get to the victory condition faster which is, IMO, already a significant reward.
I don't think the "end end game" should be considered at all. The game has to last until the victory conditions are achieved, after that... whatever. It's already the case anyway, with techs being unlocked every 2 turns after a while.By the end end game most everyone has many ranks in off-affinities unless they are trying to win quickly, but for most of the time I play I'm Purity only.
(With maybe a random quest giving inconsequential ranks in another.)
Again, keeping core affinities viable requires only that the developers design high-end affinity bonuses for them to unlock, to compete with Hybrids.
That or designing a system where players cannot, given enough time, theoretically gain all bonuses.
That seems to once again be a non-problem based on false assumptions. The only techs that grant dual-affinity are Branch technologies and they only give about 1/3 of the affinity that leaf techs give. I don't think Hybrid-Affinities will get anywhere without picking up leaf techs for both affinities.Also, beyond the problem of making core affinitity strategies weaker techs granting two affinities seems to make things too easy for hybrids.
Why should they advance both affinities they need at once?
I'm really theorizing here because this kind of goes against the dev streams we've seen so far.One affinity per tech is a better system - that or an overhaul where players gain generic affinity points from researching techs* and spend it in the affinities they want.
*(And unlocking Virtues?)