SupremacyKing2
Deity
I'm thinking we don't "pick" an affinity anymore. You don't say, "I'm going Purity this game." Instead, you research techs you want or need and based on that you gain affinity. So if you have lots of firaxite around, you will choose techs that improve those tiles and you'll move in a Supremacy direction. But you also hate all this miasma surrounding you, so you get worker immunity tech. You have lots of fungus as well so you get the tech to improve those tiles. As you pick techs you need for your situation, your affinity forms.
I have a feeling that is the way RT is suppose to play and it will be a rare circumstance where the stars align and you end up a pure affinity. I don't know if hardcore role-playing where you start the game set on a certain affinity will still be viable, I hope so, but I'm doubting that at this point. Hopefully we hear more about victory conditions soon. That should shed some light on things, but I do think the concept of actively choosing an affinity may become dead.
I think you describe it perfectly. Players are going to have to make a paradigm shift in their thinking and accept that this is how Rising Tide is meant to be played.