M
Me,myself,and,I
Guest
I have come up with a segestion for ciV.
In civ there is never internal turbulence, no civil wars or revolutions. So I was thinking that you could have a revolt and rebellion system where every so often the game will check a region of your empire for rebels based on factors such as happiness, civics, distance from capital, number of military units in the area, and culture. Depending on the circumstances this could generate rebel armies. These armys (banding together when they have a common cause) would each want something. Sometimes their demands can be met peacfully, somtimes not. A revolutionary movement will want something, lower taxes, emancipation, independence, or a change of civics. Certain civics can decrease the chance of revolution; at a price, often population productivity, or income, for example police states have a smaller chance of revolts but at the cost of a point of population every time a revolution would normaly happen. To change civics a player would declare anarchy and whatever civics he wanted to change to then armies under his command would fight the loyalists for control therfore sparking of a civil war or, if the rebels are strong enough, a revolution. This system would make great statesmen very useful because they would have a very good chance of pulling of a bloodless revolution, and would make it almost impossible to launch a revolution against the government as long as he is loyal. Just my thoughts, may be difficult with this new system though.
Down with the king!!!
In civ there is never internal turbulence, no civil wars or revolutions. So I was thinking that you could have a revolt and rebellion system where every so often the game will check a region of your empire for rebels based on factors such as happiness, civics, distance from capital, number of military units in the area, and culture. Depending on the circumstances this could generate rebel armies. These armys (banding together when they have a common cause) would each want something. Sometimes their demands can be met peacfully, somtimes not. A revolutionary movement will want something, lower taxes, emancipation, independence, or a change of civics. Certain civics can decrease the chance of revolution; at a price, often population productivity, or income, for example police states have a smaller chance of revolts but at the cost of a point of population every time a revolution would normaly happen. To change civics a player would declare anarchy and whatever civics he wanted to change to then armies under his command would fight the loyalists for control therfore sparking of a civil war or, if the rebels are strong enough, a revolution. This system would make great statesmen very useful because they would have a very good chance of pulling of a bloodless revolution, and would make it almost impossible to launch a revolution against the government as long as he is loyal. Just my thoughts, may be difficult with this new system though.
Down with the king!!!
