Here is the
Omnifactory. It is a very late Transhuman Era building with two purposes: be a proper civic building for the
Post-Scarcity civic and be a capstone replacing a lot of earlier production buildings. I assigned it to the Planetary Economics tech as I felt PE was very underserved; it currently offers only the ability to build
Hybrid Forests directly (they can upgrade from
Treefarms at Ecological Engineering) and some bonuses to Treefarms and Geothermal Factories.
As Post-Scarcity represents the end of scarcity of resources, the Omnifactory produces a copy of most major manufactured resources. I left off the Hit resources (creativity is not included), and I left off Nanobots and Replicators as they are required to build the Omnifactory. I don't want to cause a loop here.
View attachment 386866View attachment 386867
The reason for having such a huge % hammer bonus from Omnifactory is because of all the buildings it replaces. Omnifac is a replacement for Forge, Foundry, Factory, Steel Mill, Oil Refinery, Arsenal, Manufacturing Plant, Industrial Robots, and Advanced Quality Control. If you add them all up, the actual hammer increase from Omnifac is only 25% (less up to 6 hammers from Forge/Foundry having Copper/Iron/Lead, but plus whatever you get back from no longer needing a Citizen to work Foundry). Keep in mind this will only appear in the late Transhuman Era, so by that time you should have ways to help out any city that needs assistance to build the Omnifac.
View attachment 386868