I think I spent way too much time on that art reworking project (and it still might be bugged --

) because I'm firing on all cylinders right about now with ideas.
One of the reasons I acquiesced to the Advanced Combat Mod was to put helicopters on carriers. I still don't think we should put missiles on Attack Subs, because that's what Missile Subs are for and I don't want to blur the lines between units too much. However, I definitely think that carriers should be able to handle copters. I'm taking away a little bit of the fighter capability to allow a small number of helicopters. Helicopter in this case is defined as SPECIALUNIT_HELICOPTER (which I just created), not necessarily UNITCOMBAT_HELICOPTER, so we can define other units as eligible helicopters.
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The
Early Carrier will not be able to handle helicopters, but the later ones will.
Carrier gets 4 Fighters + 2 Helicopters,
Supercarrier gets 6 Fighters + 2 Helicopters, and
Fusion Carrier gets 8 Fighters + 3 Helicopters.
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One drawback is that you cannot use helicopters that cannot enter ocean (the basic
Helicopter and the
Gunship) to attack enemy naval units on the ocean. I'd rather keep it this way to prevent ocean-going helicopters until the Transhuman Era.
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However, you can use them to attack coastal squares or land squares.
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