jackelgull
An aberration of nature
Why not steal from Civ5 and call it the Giant Death Robot?
Why not steal from Civ5 and call it the Giant Death Robot?
This mod simply renames the Indian Unique Unit from the 'Fast Worker' (which had unfortunate implications regarding Indian stereotypes) to the 'Shudra', which was historically the term used for the labourers and lowest caste in the Varna (the Indian class/caste system). I guess that isn't much of an improvement, but at least this renaming has some merit in history. If anyone has a better suggestion for a name, please let me know.
I remember in rise from erebus modmod, there was an assassin unit that could attack the weakest unit in a stack. I was wondering if the Jeep and later recon units could gain this ability since that is what they would primarily be used for- mopping up already weakened units. Or would it be too much of a hassle to add this ability? Because currently, I have only found one good use for the Jeep- it can keep with my helicopters to capture cleared out cities.
It's ok to meI'm thinking about moving one of the Archer +1 strength increases from Mathematics to Siege Warfare. Archers get a couple of Strength bonuses throughout the tech tree because I see them as the primary city defense units and I don't want them to fall behind as Light Swordsmen and Swordsmen appear before Archers upgrade to Longbowmen. I also don't want to create a separate Classical Era Archery unit just for that. On the other hand, I see a definite window of offensive opportunity between the appearance of Swordsmen and the appearance of Longbowmen and if Archers are only Strength 4, that's too big a window. What do you think?
I'm thinking about moving one of the Archer +1 strength increases from Mathematics to Siege Warfare. Archers get a couple of Strength bonuses throughout the tech tree because I see them as the primary city defense units and I don't want them to fall behind as Light Swordsmen and Swordsmen appear before Archers upgrade to Longbowmen. I also don't want to create a separate Classical Era Archery unit just for that. On the other hand, I see a definite window of offensive opportunity between the appearance of Swordsmen and the appearance of Longbowmen and if Archers are only Strength 4, that's too big a window. What do you think?
I'm thinking about moving one of the Archer +1 strength increases from Mathematics to Siege Warfare. Archers get a couple of Strength bonuses throughout the tech tree because I see them as the primary city defense units and I don't want them to fall behind as Light Swordsmen and Swordsmen appear before Archers upgrade to Longbowmen. I also don't want to create a separate Classical Era Archery unit just for that. On the other hand, I see a definite window of offensive opportunity between the appearance of Swordsmen and the appearance of Longbowmen and if Archers are only Strength 4, that's too big a window. What do you think?
2) naval bombardment only lower city defenses but do not damage any unit, correct? (wasn't vanilla game like this?)
How I can change the submarine detection range?
I mean the range at which the other ships can detect it.
We would have to completely rewrite the invisibility rules. A unit that has a selective invisibility type (INVISIBLE_SUBMARINE, INVISIBLE_CAMOUFLAGE, or INVISIBLE_STEALTH, as opposed to a Spy-type unit that is invisible to everything) can be seen by any unit within range that has the matching <SeeInvisible> ability. You can adjust in the XML if a unit can see invisible units, but not at what range.
What does any unit within range exactly mean?![]()
Unit movement? So my same unit sees the invisible unit if it has enough movement points to reach it, but won't see it after I have moved with it?![]()
I'm thinking about moving one of the Archer +1 strength increases from Mathematics to Siege Warfare. Archers get a couple of Strength bonuses throughout the tech tree because I see them as the primary city defense units and I don't want them to fall behind as Light Swordsmen and Swordsmen appear before Archers upgrade to Longbowmen. I also don't want to create a separate Classical Era Archery unit just for that. On the other hand, I see a definite window of offensive opportunity between the appearance of Swordsmen and the appearance of Longbowmen and if Archers are only Strength 4, that's too big a window. What do you think?