45°38'N-13°47'E
Deity
Yep, this is even better!
Sounds good to me.I compiled a few thoughts about Promotions as well.
1. Anti-Tank Defense. I don't think we should have this line of promotions in addition to the Ambush promotions. Both provide a bonus vs. Wheeled and Tracked units. Having two groups of promotions like this makes it too easy to produce a super-counter-unit. Anti-Tank Defense does provide a bonus against Dreadnought units, but I could easily add that to Ambush.
2. Shielding. This is supposed to be available to Helicopter units as well as Mecha. However, it requires Fusion Power Source, which is only available to Mecha.
3. Mecha promotions in general. We have a large group of promotions that are limited only to Mecha units. I think this is flavorful but not particularly effective. I would like to extend these to some of the later mechanical unit classes: Dreadnought, Helicopter, Nuclear Ship, and Submarine. These promotions have tech requirements as well, so we won't see them too early.
Side note, March doesn't work on Ice, on Tundra yes, but Ice damages quicker the march heals.
I doubt many people build these units, but I noticed that the Anti-Air Gun and Anti-Air Halftrack are way too close together. The AA Gun requires Automatic Weapons and the AA Halftrack requires Aviation. Both of these are in the Late Industrial era, which breaks the "one-third rule" that I use for placing units.
The next unit in the chain is the Mobile SAM, which requires Guided Weapons. GW falls into the Middle Modern Era, so that leaves an open space in the Early Modern Era. Furthermore, Aviation has a trick count of 7.5. It could easily give up one or two tricks.
What I am going to do is move the AA Halftrack to Aerodynamics. Then, to help it out a little, increase the AA Halftrack's Strength from 40 to 45, increase its intercept percentage against aircraft from 30% to 40%, and decrease SAM Infantry's intercept chance from 40% to 30%. SAM Infantry is still stronger (54 vs. 45) and better against Helicopters but slower (speed 1 vs. 2) and not quite as good against aircraft (30% intercept vs. 40%).
I wonder why there even was a separate art style just for one civ.
Also, wasn't the Hittite Civilisation, a modded civ all on its own.
I'm sure there's something in the documents of RAND, detailing this.
ACG Hittites readme.txt in Docs.![]()