45°38'N-13°47'E
Deity
I don't think we have any use for this, let's cut it
Hybrid tanks v's Modern Armour
The ONLY difference is 1 movement point (3 for Hybrid, 2 for Modern) and cost, with Hybrid being slightly cheaper.
Strength of units 85 for Hybrid, v's 105 Modern.
Also on auto production, all tanks upgrade to the Hybrid, and not the stronger modern.
If you want multiple movement for pillaging, Helicopters offer 5 movement points and ignore terrain.
Further upgrades are lessor then the Plasma Armour, for upgrades to the modern Armour.
I propose removing these other tank models, as they offer only immune to 1st strikes, or invisible, or sees high tech units or other such fluff.
Who really builds them??? I certainly don't, I just spam out Plasma Armour and upgrade them to the National unit of Dreadnought Armour.
It just seems like content for contents sake, if they make a tech a 'viable' on tricks, then that tech has its own problems.
I'd like to see Anti-Tank be stronger as well, it always seemed very underwhelming for where it was and compared to what it was fighting. It'd be good to see SAM Infantry be weakened slightly too.
As for the Hover/Stealth tank thing... I loved the Stealth Tanks. They were good for keeping watch on things and scouting around during conflicts, and they made excellent sentries in parts of my territory that were suffering from frequent revolutions since the spawning rebels would almost never actually be able to see them, so they could sit outside a city and not take damage from the revolt or the rebel attacks like the garrisoned troops do. Then when my turn rolls around, the full-health Stealth Tanks mop up a good number of the weakened rebels.
The 'speedy' tanks were always great for pillaging missions and I'd often have a handful of them on auto-pillage to cause havoc along with some helicopters to distract and annoy while my main stack went around assaulting cities. I'd be very unhappy if Hybrid/Hover/Stealth got removed, so I'd go with weakening the Genetic and Super soldiers a tad. Or boosting the tanks maybe? Not really sure which would be best tbh...
A couple of things I have noticed, after getting to the industrial units for the first time in a while:
- Russian Cossack upgrades to the light tank only, unlike Cavalry it replaces.
- Air units get experience for recon missions, so you can (rather tediously) gain them experience during peace time.
I can't do anything about the air recon XP.
The situation with air recon missions is a bit obscure.I'm not sure about XPs from air recon and it's also supposed to get intercepted but I've not seen any yet.
I suppose that XPs and interceptions for air recon regard missions over enemy territory only.