I spent some time ripping out
Aristocracy and
Cavalry Tactics from the tech tree and I noticed something regarding the
Conquistador. With
Cuirassier moving up to
Flintlock, that drags Conquistador along with it. I don't think this is good for player expectations. By the time the player hits
Navigation/Colonialism, lifts the movement range limit, and can sail to other continents, I think there is a reasonable expectation of being able to train up Conquistadors and go conquering, but that wouldn't be possible.
I know one proposal has been to make Conquistador an
Adventurer replacement, but I have a better idea. I think Conquistador should be a
Dragoon replacement. Dragoons will be available at
Matchlock, which is almost exactly where you would expect them to be. Dragoons are also one of the most powerful units available at that point on the tech tree; only
Elephant Bombardier is even as strong. If necessary, we can hack Dragoon down to 16 strength.
For Unique Unit abilities, the base Conquistador is a Cuirassier with:
- +50% vs. Melee
- Does not have Doesn't Receive Defensive Bonuses
Dragoon already has both of these abilities. All gunpowder cavalry gets +50% vs. Melee, and Dragoon is 25.5 strength (base 17, +50% vs. Melee) against Heavy Pikeman's 13.5 (base 9, +50% vs. mounted) is already pretty overwhelming. So instead, I think these two abilities would be better:
- Ignores Terrain Movement Costs
- Does not have -25% City Attack
This makes Conquistadors a very flexible unit, capable of handling attack, defense, or scouting duties. About the only thing it couldn't handle is attacking a fortified city without siege backup.