I still keep looking at units and wondering how many of them we really need. Right now, I see the Early Carrier unit as a candidate for deletion.
Here is the current line of carrier units.
This is what I think we should do:
Here is the current line of carrier units.
- Early Carrier: Late Industrial Era carrier. Requires Naval Aviation. Requires Steel + Oil Products.
- Carrier: Early Modern Era carrier. Requires Naval Aviation + Jet Propulsion. Requires Steel + Oil Products/Uranium.
- Supercarrier: Middle Modern Era carrier. Requires Nuclear Power + Modern Warfare. Requires Steel/Aluminum/(Durasteel) + Uranium.
- Fusion Carrier: Transhuman Era carrier. Requires Fusion + Megatructure Engineering. (Will require Durasteel resource.)
This is what I think we should do:
- Delete the Early Carrier.
- Move the Carrier to Naval Aviation. I do not think it needs a strength lowering. Carrier is Strength 40; Cruiser is Strength 55 and available slightly before. Heavy Cruiser and Battleship are even stronger in ship-to-ship combat.
- Move the Supercarrier from Modern Warfare to Supersonic Flight. Keep the Nuclear Power requirement. I'm fine with the Supercarrier being nuclear-only, even though USS Forrestal was called a supercarrier and it was conventionally powered. You can still fall back on regular Carriers if you don't have Uranium.