Vovan's UnitUpgrades Mod... UPGRADED with promotions and better layout

fitchn said:
:lol:

I downloaded the file and unzipped it to my MODS directory, but the Civilopedia (or ProSeVoFitchapedia, or... :crazyeye:) won't load! I'm not getting any errors, I just get nothing when I click on the Civilopedia menu option. Does this mod need the original Sevopedia to work, or am I missing something else? I am running 1.61 with nothing in my customAssets directory...

Sorry it took me so long to get back to this thread, but I just got married. It's weird... the last version I posted was a standalone mod, it should work just fine. Have you tried enabling debugging and checking your logs? If you find anything, post it.
 
Gaurav said:
This is a quick patch I wrote to fix the bug with air units not fitting in the square they are supposed to be in. It is included in version 1.1.0 of my mod.
View attachment 129044

Thanks Gaurav, the full Sevopedia has been updated with that fix in the original post.
 
Progor said:
Have you tried enabling debugging and checking your logs? If you find anything, post it.

It seems, I have same problem. Pure 1.61 version, i try to install mod, after enter the game, click on civelopedia menu entry does nothing.
In PythonErr is entry regarding UnitUpgradeMod, targeting line 'from base import DiGraph' or so, with a message 'module base not found'...

PS. sorry for my english
 
Extract the .zip into the screens folder where you have put the enhanced pedia.
 

Attachments

Caesium said:
Extract the .zip into the screens folder where you have put the enhanced pedia.

That was it! It works beautifully now... Thanks!
 
Bah, I guess the DiGraph class had been cached in my Python loader or something... either way, it's not needed. I implemented my own DiGraph to speed up some graph lookups and shorten the load time. You can actually delete the errant lines from the file: Assets\Python\UnitUpgrades\UnitUpgradesGraph.py:

Code:
from base import DiGraph
import search
import paths

The release zips in the first post have been updated to reflect these changes.
 
Oh man, I'm getting confused.
Please, I beg you, start a new thread, name it the "Superpedia" or something, and put all the mods into one file. As is, I'm not sure what the latest version is, and what I need to download.

What about Warlords compatability? Any word on that? I refuse to play this game without the superpedia; it's too hard to figure out my build paths.
 
Janook said:
Oh man, I'm getting confused.
Please, I beg you, start a new thread, name it the "Superpedia" or something, and put all the mods into one file. As is, I'm not sure what the latest version is, and what I need to download.

What about Warlords compatability? Any word on that? I refuse to play this game without the superpedia; it's too hard to figure out my build paths.

The version in the first post of this thread is the latest. 1.61 compatible only. I haven't seen Progor on this site since June 8, and Sevo apparently won't be updating soon, he says he's going on vacation.

smartus said:
First of all, I have to thank Sevo and all the other Sevopedia contributors and its upgrades. I've been using it since 1.52, got used to it and can't imagine playing without it!

Does Sevopedia work with Warlords? It appears it doesn't.
Anybody working on an upgrade?
What can be the problem (I've tried the Vovan's version, the game crashes)?
Can I help? (I have minor python skills, but I am a programmer, so I can learn :))

Smartus, if you want to try to update this, I suggest you PM Progor, Sevo, Vovan, and Fitchn for permission to take a crack at it yourself. I didn't know python either when I started modding Civ4. If you have a crash to desktop, I'd look for changes in the official Civilopedia and API changes first. Good Luck.
 
What's with the tripple post?

Some diehard Civ fan out there, pick up the peices and finish the superpedia Warlords mod so I can start playing it!
 
Needs an update to make room for the "unique buildings" characteristic of each civilization on the civ info screen.
 
The File "Civ4ArtDefines_Interface.XML" is missing in the zip "Unit Upgrades 0.3".

But it's in the file "sevopedia.zip", so you can just use this one.
 
I tried integrating this into my mod but all I can get to show is the unit tab. The actual units aren't drawn.
 
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