Colonialist Legacies' Republic of the Philippines - led by Jose Rizal Download(does not require original mod)
UA - Pearl of the Orient
Trade Route Origin Cities gain 34% of the Target City's specific Production Progress each turn, increasing by 8% per Open Border Agreement with the Target Civilization. Both you and your Trade partners gain Culture when either of your Trade Units move through the other's territory.
UU - Katipunero:
Available on adoption of any Industrial Era Policy Tree
500 Production cost
36 CS
3 Movement
"Ignores Terrain
"Field Works"
"Katipon" - Available at unit level 1 - +15% Unit Production when garrisoned in a city
"Kawal" - Available at unit level 3 - +15%Strength in Friendly Territory
"Bayani" - Available at unit level 5 - Adjacent Units gain +15%Defense
UU - Balangay
Available at Trade
Gain a Free Balangay whenever a Sea Trade Route is completed
5 CS
4Moves
Can enter Deep Ocean
Can be expended in any friendly city for 25 Food and Culture
Gains Experience by Exploring, increasing the amount of yields when expended, and spawning a free Settler unit at level 4
Spoiler4UC Compatibility :
UB - Coral Church (replaces Harbor):
available at Civil Service (same tech level as Compass, same tech as open border unlock)
Can be built anywhere
350 Production Cost +1 Faith and +1 Gold +1 in City for each Civilization that you have given Open Borders to
+1 in City for each Civilization that has granted you Open Borders
+5% Food
+1 Food to Coast and Ocean
+1 Production to Sea Resources +200 City HP
+10% Military Supply Cap from Population
when a Sea Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the civ based on your recent Culture output
Sea Trade Routes gain +50% Range and +2 Gold
UU - Lantaka (Cannon)
Available at Gunpowder 325 (7.5% cheaper)
16CS, 31RCS
"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half Speed in Enemy Territory"
"Swivel Gun" When embarked beneath a Naval Unit, provides +50% attack
UA - Metropolis
Settled and Captured Non-Capital Cities are converted to City-States with 65 resting Influence towards Phoenicia. Ignores National Wonder Population requirements..
UB - Beit Melqart (replaces Scrivener's Office)
Available at Trade(1 tech earlier) Production cost scales with number of cities 333
+1 GDiplomat Points
1 Civil Servant Specialist Slots
+10%Production towards Diplomatic Units in this City +25%Defense in this City
Receive a free Merchant Prince on construction
+10% Merchant Prince Rate for every ActiveTrade Route on Empire
2Food in City for Every City-State Friend
2Food and 2Faith in City for Every City-State Ally
UGP - Merchant Prince (replaces Great Diplomat)
Can Construct Embassies
Can Perform a Diplomatic Action, Greatly increasing you influence with a target City-State, and reducing the influence of all other Civilizations with that City-State 500 Gold when performing a Diplomatic Action
+2Military Supply and +1Trade Route Slot when expended
Spoiler4UC Compatibility :
UU1 - Habiru (replaces Spearman):
available at Animal Husbandry (1 Tech earlier) 55 Production Cost (15 cheaper)
2Moves 13CS
"Anti-Mounted" "Habiru" (+25% vs Barbarians. Heals Fully from Pillage)
UU2 - Bireme (replaces Trireme)
Available at Fishing (1 tech earlier) 80 (-10 cheaper)
14CS "Thalamian and Thranite" (+1Moves. Transfers movement to embarked units stacked with Bireme)
UA - League of Twelve People International Trade Routes provide Great Artist points, while Internal ones provide Great Merchant Points, Food, Production and other yields ( // ) like if sent to an allied City State.
Improving a strategic or luxury Resource for the first time gives the nearby City a weaker Palace. No Unhappiness from Isolation.
SpoilerUA Details :
Great Artist and Merchant points equal to 2/5 of Gold per turn from Trade Routes.
Internal trade routes yielding Gold provide also 1/4 of Gold as Food and Production in the destination City (not shown in trade route UI but in a side notification).
Weaker Palace
+2 Gold, +2 Production, +1 Science, +1 Culture.
1 Empty Great Work of Art or Artifact Slot.
+1 Great Diplomat point.
UU - Zilath (Great Merchant)
In addition, when adjacent to an owned City other than the Capital, the Zilath can be expended to perform a domestic Trade Mission that generates less Gold (1/2) and some Culture (1/10 of foreign Trade Mission Gold), but improves a strategic or luxury Resource within the working radius of the nearest City, claiming also the tile if not owned.
When constructing a Town receive a copy of the Bucchero luxury Resource.
SpoilerBucchero resource :
+1 Gold, +1 Production.
+2 Great Artist points, +10% Production toward Work, Trade, Diplomatic Units to the working City per each copy nearby. Bucchero Logistics Promotion: +1 Movement to Work, Trade, Diplomatic Units trained in working City with at least one copy nearby. Monopoly bonus: +10% Gold in all owned Cities.
UB - Epineion (Lighthouse)
+1 Gold, +25% range to Land and Sea Trade Routes.
+1 Great Merchant point.
When constructed in the Capital: +1 Trade Route slot and a free Cargo Ship.
When constructed in other Coastal Cities: the Epineion provides a free Trade Hub in the nearest inland City within 10 tiles (if not already existent) creating a unique coastal-inland city pair, whereby each City shares any building constructed in the other City except mutually exclusive buildings, Guilds, National and World Wonders. Internal Trade Routes between paired Cities yield additional +4 Border Growth in them.
+1 Food and +1 Gold from Coast and Ocean tiles.
Internal Trade Routes from this City generate +4 Food.
Increases Military Unit Supply Cap by 1.
Forms a City Connection with other Cities via water if they also have Epineia.
Can only be constructed in a Coastal City.
SpoilerTrade Hub in paired inland City :
+1 Gold, +25% range to Land Trade Routes.
SpoilerMore Unique Components :
UI - Hypogeum
Unlocked at Masonry.
May be built anywhere but not on resources and not adjacent to another Necropolis.
Removes features.
+2 Faith, +1 Culture, +1 Golden Age point.
Gains +1 Production for adjacent Bucchero, Stone, Marbles resources.
+1 Faith at Theology.
+1 Culture at Architecture.
+1 Gold at Economics.
+1 Culture, +1 Golden Age point at Archaeology.
+2 Tourism at Radio.
Constructing 3 Hypogea around a City gives a free Necropolis building:
+2 Great Artist points. +1 Faith to Artist Specialists in City.
Receive 5 Culture when an owned Unit is killed in battle.
In the Capital: Contains 3 slots for a Great Work of Art or an Artifact, of which one is already filled (Tomb of the Leopards). Theming bonus: +3 Culture, +3 Faith, +3 Golden Age points.
In other Cities: Contains 2 slots for a Great Work of Art or an Artifact. Theming bonus: +1 Culture, +1 Faith, +1 Golden Age points.
UU2 - Nave (Trireme)
Unlocked earlier at Fishing
90
14 , 6 (+1 )
Boarding Party I Promotion
Thyrrenian Piracy Promotion: May plunder foreign Sea Trade Routes even at peace. Gain 33% of the Combat Strength of defeated Enemy Units as Gold and Great Merchant points. Pillaging costs no Movement and gives XP and Great Merchant points.
Pisaeus' Bronze Ram Promotion: +25% Combat Strength toward other Naval Units.
Other content Added 4 GW of Art for the Classical Era:
Patagonian Giants
Before Circumnavigation of the world, Tourism output produces Happiness and Science after. With Modern Era, Tourism becomes only a Gold source (All Bonus cap with Pop).
Aukenk (Slinger)
Promotion Shome (Bolas): It reduces the Movement of its target by 2 if it's a non-motorized land unit for one turn (minimum move of 1) and gains +15% Ranged Combat Strength when attacking Units in Open Terrain.
Art by DJSHenninger
Aiken
Unlocked at Trapping
Can be built on all terrains, on Pasture and on Camp Resources. Cannot have another Aiken in an adjacent tile
+2 Food and +1 Tourism
+1 of a random Yield for each Era passed since constructed
Have all the improvement bonus of Camps and Pastures
Spoiler4UC Compatibility: :
Uorkenk (Stable)
Can only be built after the Circumnavigation of the world
A Horse Resource appears near the City
Culture costs of acquiring new tiles reduced by 25% in this city
Allows Food and Production to be moved from this city along trade routes inside your civilization
Cities reveal Shrimp resources on coasts, lakes and bayou (coastal marshes) when founded. While a rival city is in Resistance, citizens from it may migrate to your cities. Migrations brings +50 Faith and Culture, scaling with Era.
Promotions: Withdraw Before Melee, Child of the Dawn (+1 Movement and Sight, Ignores Zone of Control, While at full health, causes blockaded enemy cities to enter Resistance when beginning a turn adjacent to them.
Cities gain +1 Culture and +1 point for GWAM per 3 Coast or Forest/Jungle worked by the City, +2 per Natural Wonder, and +1 per 2 Mountain within the workable territory of the City, scaling with Era. Expending cultural Great People gives temporary benefits unique to each type.
The Era scaling is the following : 1/1/2/2/3/3/4/4
The code takes into account a mix of tiles (for example 2 Forests / Jungles + 1 Coast)
Lakes counts as Coast tiles here
As pointed out in the formulation, you don't need to work Mountain tiles to gain the bonus
The GPeople points (GWAM = Great Writer + Great Artist + Great Musician) gained thanks to the UA are affected by GP generation modifiers (exemple : National Monument)
SpoilerCultural Great People bonuses :
GWriter : +1 Science from GPTIs and +5 % Production in all Cities for 15 turns, scaling with Era
GArtist : +1 Gold from Luxury Resources, +1 Food from Bonus Resources and +4 GAP from WW for 15 turns, scaling with Era
GMusician : +5 XPs to all Units, +1 Faith from Specialists and +1 Culture to Strategic Resources for 15 turns, scaling with Era
UU1 - Macchieri (replaces the Commando)
Unlocked at Metallurgy (instead of Railroad) 450 Production cost (instead of 600)
24 CS / 30 RCS (1 Range)
3 MP
Ignores Terrain Cost
Commando
Scavenger Trailblazer III
Maquisard - When starting its turn in Rough terrain (Hill, Forest / Jungle, Mountain), deals 15 damages to adjacent hostile Units and can move after attacking this turn
Removed - Brute Force, Reconnaissance, Treasure Hunter, Attack Bonus (25)
UB1 - Furtezza (replaces the Castle)
Unlocked at Chivalry
300 Production Cost
1 GPT maintenance cost
+8 CS +150 HP +2 Tourism
+1 Production to Quarries and Fishing Boats
Heals 100 HP of the City whenever a cultural GPeople is expended
+10 XP to Archer and Scout Units produced in the City
1 Artist specialist
1 GWArt slot
Spoiler4UC Compatibility :
UU2 - Armigeri (replaces the Spearman)
Unlocked at Military Theory (instead of Bronze Working)
70 Production cost
12 CS
2 MP
Trailblazer III
Amphibious
Marauder - Ignores Terrain cost ; +3 XP when pillaging, +5 XP when killing an hostile Unit and +10 XP when plundering a TRoute. Lost upon upgrade.
Removed - Formation I
UB2 - Stantari (replaces the Monument)
65 Production Cost
+2 Culture
-25 % Culture cost for Border growth Settlers and Workers produced in the City gain the 'Across all Boundaries' promotion.
+10 Food whenever Borders grow naturally.
1 GWMusic slot
-1 less Unhappiness from Urbanization
Gedemon, Nutty: Original Armigeri model from Ethnic Diversity (Hannibal Mercenary)
Development Credits :
Astérix Rage: Leader Icon Patina
Hinin: Research, Design, Macchieri 3d models modifications, UnitIcons and BuildingIcons, FlagIcons, new GameTexts, Diplomacy and AI flavors, Testing
gwennog : SQL, Lua, Design, help on UnitIcons and BuildingIcons, CivIcon, Armigeri 3d models modifications, Testing
Special Thanks :
DMS, JFD, Adan_eslavo, Sukritact: lua inspiration and source
Irkalla: Civ Icon guide
Deliverator: 3d model guide
HungryForFood: Lua API wiki
Astérix Rage: Icon and Screen dimension guide, valuable advice for the artistic part
Documentation (Sorry, in French) :
Histoire de la Corse et des Corses par J-M Arrighi et O. Jehasse.
Grosjean Roger. "Le complexe torréen fortifié de Cucuruzzu (Lèvie, Corse). Première campagne de fouilles, 1963". In: Bulletin de la Société préhistorique française. Études et travaux, tome 61, n°1, 1964. pp. 185-194.
Pascale Paoli, Un Corse des Lumières par M. Vergé-Franceschi
Land units may use enemy roads and heal 10 more HP when Pillaging.
Capturing Cities grants +30% Culture and Production boost in all Cities.
Capturing a foreign Capital triggers a Golden Age.
UI: Stainskip Unlocks at Bronze Working
Must be built on flat grass, plains, or tundra with no resources or features.
On construction, consumes 1 Grave Goods Resource
2111 (Great General Points)
11 at Iron Working
11 at Steel
11 at Metallurgy
11 at Replaceable Parts
11 at Mobile Tactics
Grave Goods
Unique resource used to make the Grave Goods Unique improvement.
Gain 1 Grave Good whenever the Goths:
Conquer a city
Clear a Barbarian Camp
Pillage a total of 50Gold from tiles
Build a Gulthsmitha (4UC only)
UU1: Gadraught - Swordsman Unlocks at Iron Working
100
2 Moves 18CS (+1 from Swordsman) Thervingi (+15%CS in Rough Terrain. 25% Damage Reduction from Cities) Drill I
Spoiler4UC :
UU2: Groethungi Cavalry (Knight replacement)
Unlocks at Chivalry
200
4 Moves
24CS
Can move after attacking
No bonuses from Defensive terrain Reduced Penalty vs Cities (-25%) Reinforcements (+15%Strength against a unit for each attack it has already taken this turn)
Available at Iron Working
150
No Gold maintenance 1111
11 for every 15War Supply on Empire
+1 War Supply
+1 Grave Goods Resource
1 Engineer Specialist
All Nearby Mines gain +2
+1 to Iron
+2 Copper For each unit you kill, the next unit trained in this City gains +1XP. Training a new unit in this city resets this bonus to 0.
When settling a city, gains a boost of Culture, Faith and Production and if on another landmass, +1 of the same yields in the Capital, scaling with Era. +20 % Faith in coastal Cities, and gain Culture and GAdmiral points when producing maritime buildings,wonders or naval units.
Brezel Kourserezh (litt. : War Courser, Corsair ; replaces Corvette)
240 Production cost instead of 300 (20 % cheaper)
Promotion Lizher Kours (Letter of Marque): Unit gains Gold when attack, the quantity depends on the damage inflicted, scaling with the number of declarations of friendship and defensive pacts you have. Plundering Trade Routes to capture Cargo Ships.
+2 Faith and +2 Culture
+1 Culture and Gold from Incense, Wine and Ember
+1 Faith and +1 Gold for each TR to or from the City
Generates +30 % Religious Pressure and increases the city's resistance to conversion by 10 % (instead of +25 % Religious Pressure)
1 GWMusic slot
Starting Renaissance era, gives a free Kalvar (Calvary) if the city is inland or a free Kroaz Pell (Monumental Cross) if the city is coastal.
+2 Gold to Great People Improvements and +1 Gold to GWorks in City
10% of Gold created by the City counts as Faith Per Turn
When you spend Gold to purchase Units or invest in Buildings in this City, 5% of the cost is converted into Culture.
Generates +25% Religious Pressure and increases the city's resistance to conversion by 10 %
-1 Unhappiness from Poverty.
1 GWArtist or Artifact slot
+1 Gold from Coast Tiles and +1 Culture from Sea Resources worked by this City
Gain Faith whenever a unit you own dies, scaling with era
-1 Unhappiness from Distress
1 GWWriting slot
Spoiler3UC and 4UC Compatibility :
Machtiern (replaces the Knight)
Available at Currency instead of Chivalry
21 CS instead of 24
Must be brought with Gold or Faith.
Promotion Difennour ar barrez (Protector of the parish): +25% Combat Strength when is standing nearby a village or a city inside Owned Territory
Promotion Tredeof (Arbiter): Reduces Unhappiness Need Modifiers from Religious Unrest by 1% for each Machtiern inside Owned Territory. Lost with upgrade
Barenton Fountain (replaces National Monument)
Available at Writing instead of Drama and Poetry
+2 Culture and +5 Food (instead of +1 Culture)
Source of Fresh water
2 GW of Writing Slots (+4 Tourism and +10 Golden Age points when themed) (instead of 1 GWArt or Artifact slot)
All your cities gain +1 Faith for every 3 Forests and for every 3 Hills worked
+3 Food and +5 GWriter points in Cities with a Specialist
+20 % Great People generation in this city, increased by 5 % for each Declaration of Friendship and Defensive Pacts for Great People (10% for Great Cultural People)
Receive 50 Golden Age points whenever you unlock a Policy, scaling with Era.
Credits:
SMAN
Gedemo
Blackrainbow831
bernie14
Nutty
Danrell
zwei833
wolfdog
Deliverator
Jaythekiller
Nomad_or_What
ispanets
Murphy613
Civitar
XarsusKwadjh
flying toaster
Asterix Rage: at the origin of this VP compatibility project, advisor, Promotion, leader and civ icons
Hinin: Great advisor
Hougech: Breton translation
Adan_eslavo, Infixo, Blue Ghost: Lua sources
Pinappledan: for this project MUCfVP which gives much more depth to civilizations
Gwennog: Code for VP compatibility, buildings and flags art
Kanishka the Great UA - The Syncretic Empire
Trade Routes boost missionaries in the destination city, increase pressure, and give Faith. Conquering a civilization's capital or converting them lets you add one of their beliefs to your religion or take one of their policies.
Missionaries are boosted by reducing their attrition
You can only choose each religious belief once per game. You can always choose Pantheon or a policy.
If they don't have a policy you can gain a boost of Culture.
UNW - Kaniska Stupa (Replaces Grand Temple)
Unlocked at Engineering (1 Tech Level Early)
Contains 3 Slots for Art/Artifact (4 if themed)
Does not require a Temple.
+1 Trade Route Slot, and a free Caravan. Gain an Artifact when another Civilization is converted to your Religion. All Trade Routes take half as many turns to complete.
Regular Grand Temple bonuses.
UU - Yuezhi Horse Archer (Replaces Skirmisher)
90 (-10)
13 (+1)
11 (+1)
Does Not Require Horses.
Does Not Require Barracks to be purchased.
Can Move After Purchase.
Spoiler3&4 UC Components: :
UGP - Kararaggo (Replaces Great General)
Can be purchased with Gold.
Is not generated through combat.
Does not give a Combat Aura.
Units starting their turn on a Kararaggo get an additional attack.
Stationing a Kararaggo in a city, or expending it as a citadel, gives the city +1 Happiness for every Trade Route that originates in the city.
UU - Kushan Elephant (Replaces Knight)
Same base Knight stats.
Does not require Horses. Feared Elephant Promotion
Free Shock I Promotion
Kushan Elephant Attack Promotion (+10% CS when fighting units above 50 HP)
SpoilerStrategy :
This civ focuses on Military, economy, culture, and faith. First, your trade routes give you more faith to earn a religion, and then also helps spread your religion by boosting pressure and missionaries in the destination city. The Kanishka Stupa further augments this as it gives an early lead in faith and a TR. Additionally, it decreases the turns it takes for a TR to complete, which is vital, as it allows you to quickly switch your TRs to a new city after you have converted the old one. Meanwhile, on the military side, the Yuezhi horse archer allows you to funnel this gold from TR into a UU you can easily purchase many of, with it's low cost and low requirements. If you have 4UC then the Kararaggo provides another use for your gold, and as well as a powerful bonus, it gives you happiness. This can be very helpful if you have conquered many cities. The Kushan Elephant continues this military lead as a generally strong front line Knight unit.
Once you have conquered and converted, you get a massive bonus - the ability to take a policy or religious belief from the conquered/converted player. Use this to get further ahead and build an interesting set of religious beliefs and policies.
When being declared War on or Liberating a City for the first time, gain global Influence, Culture and a Melee Unit with bonus Experience in the Capital, scaling with Era. +5% Production towards Units in all Cities and +2 GDiplomat poins in Capital per Declaration of Friendship or Defensive Pact (maximum at 5).
Unlocked at Steel 160 Production cost (instead of 135)
22 CS (instead of 17)
2 MP
Formation Drill I
Bhonnaich (+25 maximum HP ; inflicts 15 bonus damages when defending in Melee) Shield Brother (At the start of the turn, heals 5 hp if adjacent to at least one other Schiltron ; Lost on upgrade)
__________________________________________________________________________________ UI - Dun Cinneadh
Unlocked at Currency
800 construction time
Must be built on Resource tiles, and improves the Resource.
Can be built on neutral tiles adjacent to Scottish territory and claims the tile on completion.
+50 % CS defense bonus
1 ///
Adjacency bonuses :
+1 Production to adjacent Farms
+1 Gold to adjacent Lumbermills
+1 Culture to adjacent Mines
+1 Science to adjacent Villages
+1 Food to adjacent Coast and Lake tiles
Tech bonuses :
+1 / at Architecture
+1 / at Metallurgy
+2 at Flight
Spoiler4UC Compatibility :
UU2 - Birlinn (replaces Galleass)
Unlocked at Physics (instead of Guilds)
175 Production cost
14 CS / 24 RCS (Range 1)
Cannot Melee Attack
Cannot end turn on Ocean tiles
Can move after attacking Supply
Island Raider (Ignores ZOC ; 60 % chance to withdraw before melee)
Removed : Naval Inaccuracy
__________________________________________________________________________________ UNW - Great Seal Registers (replaces Printing Press)
Unlocked at Civil Service (instead of Printing Press)
125 Production Cost / reduced Pop. requirement (scaling with number of Cities you own)
+2 / +3 (instead of +1 ) +2 Paper (instead of +1)
+1 GDiplomat point 2 Civil Servant specialists (instead of 1)
+20 % Production of Diplomatic Units in City
All Diplomatic Units receive the Literacy promotion
+1 Gold per Friendly City-State
+1 Science per Ally City-State
When unlocking a Policy or Liberating a foreign City for the first time, Units you own gain +10% CS for 10 turns (can be stacked) through the Unity and Fame promotions respectively.
Siana Dimitrova : Original character picture for the Schiltron (Artstation page)
Gedemon, Nutty & Dolen2 : Original Schiltron 3d models from Ethnic Diversity (French Pikeman)
Firaxis : Original 3d model and UnitIcon for the Birlinn (Danish Longboat)
Leugi & Pouakai : Visual concept, 3d model and Art for the Dun Cinneadh (Clan Castle of the Scotland mod)
Development Credits :
Astérix Rage : Promotion Icons, CivIcon
gwennog : XML, SQL, Lua, Design, UnitIcons, CivIcon, Leaderscene, LeaderIcon, Map, UUs 3d models integration, Constant feedback and precious help concerning my disastrous SQL, Testing
Hinin : Research, Design, SQL (fledgeling), Leaderscene, LeaderIcon, UUs 3d models modifications, help for UnitIcons and CivIcon, UNW BuildingIcon, Leaderscene, LeaderIcon, GameText, Diplomacy and AI flavors, Testing
UA: Vira-Valanjiyar
Completing an International Trade Route places an Ainuruvar Guild in the target City. +1Gold in all Cities for each Guild. +1 Trade Route Slot for every 5 owned Cities and every Vassal.
Cannot be produced
Given for free whenever a GAdmiral is born
Upgrades into Destroyer
CS scales with era (see below)
4 MP
Can enter Deep Ocean at Astronomy
Preeminence: -15% Combat Strength to enemy units within 2 tiles
Bonus vs Cities (33%)
SpoilerThirisadai CS :
CS overview:
16 in ancient/classical (+2 from Trireme)
31 in medieval (+6 from Caravel)
46 in Renaissance (+6 from Corvette)
61 in Industrial (+1 from Ironclad)
Available at Guilds
350 Production Cost
+2 Culture, Science, and Production
20% of your Tax revenue from Vassals is converted to Production in this City
Every Trade Route from this City to a foreign City with a Pardesi Guild increases this City's Science and Culture rate by +5%
Completing any Trade Route To or From this city generates 25Great Admiral Points, scaling with Era
when a Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the civ based on your recent Culture output
1 Merchant Specialist Slot
Tobacco Resources gain +3
Coffee Resources gain +1 +2
Tea Resources gain +2 +1
Banana Resources gain +2
available at Compass
160 production
28 CS (+3 from Caravel)
Quick Study
Cost of the unit reduced by 5 in all coastal cities for each unique Trading partner on empire.
Unlocked at Philosophy
Must be built on flat grassland, plains, or tundra, with no access to fresh water, and not adjacent to another Kovil Kulam
Removes features
1 Faith / 1 Culture / 2 Gold / 2 Food
Kovil Kulam gains +1 for each adjacent Farm
Acts as a source of fresh water
+2 Food at Guilds
+1 Gold / Faith/ Culture at Navigation
+2 Gold /Food at Fertilizer
Credits
Firaxis - Leader model
Pouakai - Map
Janboruta - Marakkalam icon
Sukritact - Taniyar and Thirvai icons
Leugi - Graphics and unit flags for the Marakkalam and Taniyar unit models, Kovil Kulam model and icons
UA: Eight Banners
Non-Siege Land Military Units Gain the Eight Banners promotion. Whenever you gain a land tile, enemy units on that tile join your side.
Unique Promotion: Eight Banners
A random banner is assigned after the unit’s first combat. Gain 1 Movement and heal 10HP when starting a turn adjacent to a unit with the same banner.
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