Vox Populi Compatible Civilizations Showcase

Emirate of Sicily for Vox Populi


DOWNLOAD | STEAM

No ideas for additional unique components.
 

Colonialist Legacies' Republic of the Philippines - led by Jose Rizal
Download (does not require original mod)


UA - Pearl of the Orient
Trade Route Origin Cities gain 34% of the Target City's specific :c5production:Production Progress each turn, increasing by 8% per Open Border Agreement with the Target Civilization. Both you and your Trade partners gain :c5culture: Culture when either of your :trade: Trade Units move through the other's territory.


UU - Katipunero:
Available on adoption of any Industrial Era Policy Tree
500 :c5production: Production cost

36 :c5strength: CS
3:c5moves: Movement
"Ignores Terrain
"Field Works"
"Katipon" - Available at unit level 1 - +15% Unit Production when garrisoned in a city
"Kawal" - Available at unit level 3 - +15%:c5strength:Strength in Friendly Territory
"Bayani" - Available at unit level 5 - Adjacent Units gain +15%:c5strength:Defense​

UU - Balangay
Available at Trade
Gain a Free Balangay whenever a Sea Trade Route is completed

5:c5strength: CS
4:c5moves:Moves
Can enter Deep Ocean
Can be expended in any friendly city for 25 :c5food: Food and :c5culture: Culture
Gains Experience by Exploring, increasing the amount of :c5food::c5culture: yields when expended, and spawning a free Settler unit at level 4​
Spoiler 4UC Compatibility :


UB - Coral Church (replaces Harbor):
available at Civil Service (same tech level as Compass, same tech as open border unlock)
Can be built anywhere
350 :c5production: Production Cost

+1 :c5faith: Faith and +1 :c5gold: Gold
+1:c5faith: in City for each Civilization that you have given Open Borders to
+1:c5gold: in City for each Civilization that has granted you Open Borders

+5% :c5food:Food
+1 :c5food: Food to Coast and Ocean
+1 :c5production: Production to Sea Resources
+200 City HP
+10% :c5war: Military Supply Cap from :c5citizen: Population
when a :trade: Sea Trade Route originating here and targeting another Civ is completed, receive a :tourism: Tourism boost with the civ based on your recent :c5culture: Culture output
:trade: Sea Trade Routes gain +50% Range and +2 :c5gold: Gold​

UU - Lantaka (Cannon)
Available at Gunpowder
325:c5production: (7.5% cheaper)
16:c5strength:CS, 31:c5rangedstrength:RCS
"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half Speed in Enemy Territory"
"Swivel Gun" When embarked beneath a Naval Unit, provides +50% attack​

Credits:
  • JFD: XML and Lua; Concept.
  • Neirai: XML and Lua help.
  • TPangolin: Art, Concept.
  • Knightmare: Katipunero and Rizal icons.
  • Charlatan Alley: Voice Acting.
  • Viregel: Civilopedia Entries.
  • Filipino Singkil: Peace/War Music inspiration.
  • Pineappledan: 4UC concept, SQL, and Lua
  • Asterix Rage: Unique Promotion art
  • Wolfdog: Lantaka unit model
  • Cardboardmech: Lantaka icon
  • C. Roland: Balangay unit model
  • HungryForFood: DLL integration
 
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Phoenicia - led by Ithobaal I
Download Here (Requires 03/01 patch or later)

UA - Metropolis

Settled and Captured Non-:c5capital:Capital Cities are converted to City-States with 65 resting :c5influence:Influence towards Phoenicia. Ignores National Wonder :c5citizen: Population requirements..


UB - Beit Melqart
(replaces Scrivener's Office)
Available at Trade (1 tech earlier)
:c5production:Production cost scales with number of cities
3:c5food:3:c5faith:3:c5culture:
+1:c5greatperson: GDiplomat Points
1 Civil Servant Specialist Slots
+10%:c5production:Production towards Diplomatic Units in this City
+25%:c5strength:Defense in this City
Receive a free Merchant Prince on construction
+10% :c5greatperson: Merchant Prince Rate for every Active:trade:Trade Route on Empire
2:c5food:Food in City for Every City-State Friend
2:c5food:Food and 2:c5faith:Faith in City for Every City-State Ally

UGP - Merchant Prince (replaces Great Diplomat)
Can Construct Embassies
Can Perform a :c5influence:Diplomatic Action, Greatly increasing you influence with a target City-State, and reducing the influence of all other Civilizations with that City-State
500:c5gold: Gold when performing a :c5influence:Diplomatic Action
+2:c5war:Military Supply and +1:trade:Trade Route Slot when expended
Spoiler 4UC Compatibility :


UU1 - Habiru (replaces Spearman):
available at Animal Husbandry (1 Tech earlier)
55 :c5production: Production Cost (15:c5production: cheaper)

2:c5moves:Moves
13:c5strength:CS
"Anti-Mounted"
"Habiru" (+25% vs Barbarians. Heals Fully from Pillage)​

UU2 - Bireme (replaces Trireme)
Available at Fishing (1 tech earlier)
80:c5production: (-10:c5production: cheaper)
14:c5strength:CS
"Thalamian and Thranite" (+1:c5moves:Moves. Transfers movement to embarked units stacked with Bireme)​

Credits:
 
The Etruscans

DOWNLOAD | Pictures
(Compatible with VP 3.0+)​

Leader - Thyrrenus


UA - League of Twelve People

International :c5trade: Trade Routes provide :c5greatperson: Great Artist points, while Internal ones provide :c5greatperson: Great Merchant Points, :c5food: Food, :c5production: Production and other yields ( :c5gold:/:c5culture:/:c5science: ) like if sent to an allied :c5citystate: City State.
Improving a strategic or luxury Resource for the first time gives the nearby City a weaker Palace. No :c5unhappy: Unhappiness from Isolation.


Spoiler UA Details :

Great Artist and Merchant points equal to 2/5 of :c5gold: Gold per turn from Trade Routes.
Internal trade routes yielding Gold provide also 1/4 of Gold as Food and Production in the destination City (not shown in trade route UI but in a side notification).

Weaker Palace
+2 :c5gold: Gold, +2 :c5production: Production, +1 :c5science: Science, +1 :c5culture: Culture.
1 Empty Great Work of Art or Artifact Slot.
+1 :c5greatperson: Great Diplomat point.


UU - Zilath (Great Merchant)

In addition, when adjacent to an owned City other than the Capital, the Zilath can be expended to perform a domestic Trade Mission that generates less :c5gold: Gold (1/2) and some :c5culture: Culture (1/10 of foreign Trade Mission Gold), but improves a strategic or luxury Resource within the working radius of the nearest City, claiming also the tile if not owned.
When constructing a Town receive a copy of the Bucchero luxury Resource.


Spoiler Bucchero resource :


+1 :c5gold: Gold, +1 :c5production: Production.
+2 :c5greatperson: Great Artist points, +10% :c5production: Production toward Work, Trade, Diplomatic Units to the working City per each copy nearby.
Bucchero Logistics Promotion: +1 :c5moves: Movement to Work, Trade, Diplomatic Units trained in working City with at least one copy nearby.
Monopoly bonus: +10% :c5gold: Gold in all owned Cities.


UB - Epineion (Lighthouse)

+1 :c5gold: Gold, +25% range to Land and Sea :c5trade: Trade Routes.
+1 :c5greatperson: Great Merchant point.
When constructed in the Capital: +1 :c5trade: Trade Route slot and a free Cargo Ship.
When constructed in other Coastal Cities: the Epineion provides a free Trade Hub in the nearest inland City within 10 tiles (if not already existent) creating a unique coastal-inland city pair, whereby each City shares any building constructed in the other City except mutually exclusive buildings, Guilds, National and World Wonders. Internal :c5trade: Trade Routes between paired Cities yield additional +4 Border Growth in them.

+1 :c5food: Food and +1 :c5gold: Gold from Coast and Ocean tiles.
Internal :c5trade: Trade Routes from this City generate +4 :c5food: Food.
Increases Military Unit Supply Cap by 1.
Forms a City Connection with other Cities via water if they also have Epineia.
Can only be constructed in a Coastal City.


Spoiler Trade Hub in paired inland City :


+1 :c5gold: Gold, +25% range to Land :c5trade: Trade Routes.


Spoiler More Unique Components :

UI - Hypogeum

Unlocked at Masonry.
May be built anywhere but not on resources and not adjacent to another Necropolis.
Removes features.
+2 :c5faith: Faith, +1 :c5culture: Culture, +1 :c5goldenage: Golden Age point.
Gains +1 :c5production: Production for adjacent Bucchero, Stone, Marbles resources.

+1 :c5faith: Faith at Theology.
+1 :c5culture: Culture at Architecture.
+1 :c5gold: Gold at Economics.
+1 :c5culture: Culture, +1 :c5goldenage: Golden Age point at Archaeology.
+2 :tourism: Tourism at Radio.

Constructing 3 Hypogea around a City gives a free Necropolis building:

+2 :c5greatperson: Great Artist points. +1 :c5faith: Faith to Artist Specialists in City.
Receive 5 :c5culture: Culture when an owned Unit is killed in battle.
In the Capital: Contains 3 slots for a :greatwork: Great Work of Art or an Artifact, of which one is already filled (Tomb of the Leopards). Theming bonus: +3 :c5culture: Culture, +3 :c5faith: Faith, +3 :c5goldenage: Golden Age points.
In other Cities: Contains 2 slots for a :greatwork: Great Work of Art or an Artifact. Theming bonus: +1 :c5culture: Culture, +1 :c5faith: Faith, +1 :c5goldenage: Golden Age points.


UU2 - Nave (Trireme)

Unlocked earlier at Fishing
90 :c5production:
14 :c5strength:, 6 :c5moves: (+1 :c5moves:)
Boarding Party I Promotion
Thyrrenian Piracy Promotion: May plunder foreign Sea Trade Routes even at peace. Gain 33% of the :c5strength: Combat Strength of defeated Enemy Units as :c5gold: Gold and :c5greatperson: Great Merchant points. Pillaging costs no :c5moves: Movement and gives XP and :c5greatperson: Great Merchant points.
Pisaeus' Bronze Ram Promotion: +25% :c5strength: Combat Strength toward other Naval Units.


Other content
Added 4 GW of Art for the Classical Era:


Credits:
  • TarcisioCM: leader art
  • DMS: Hypogeum UI art and model from DMS' Nuraghians
  • Sukritact: Nave UU model from MC's Athens
  • gwennog: promotion icons art
  • Jarcast: the rest
 
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The Amazons for Vox Populi


PICTURES | DOWNLOAD | STEAM

The mod is install&play. You can play it vanilla but the moment you enable VP mods the ad hoc changes to UA, UU and UB applies automatically.
 
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Hoop Thrower's Tehuelche - Maria the Elder for Vox Populi
(Does not need the original mod)

Tehuelche.png

Direct Download


Maria.png


Patagonian Giants
Before Circumnavigation of the world, :tourism: Tourism output produces :c5happy: Happiness and :c5science: Science after. With Modern Era, :tourism: Tourism becomes only a :c5gold: Gold source (All Bonus cap with Pop).

Aukenk.png


Aukenk (Slinger)
  • Promotion Shome (Bolas): It reduces the :c5moves: Movement of its target by 2 if it's a non-motorized land unit for one turn (minimum move of 1) and gains +15% :c5rangedstrength: Ranged Combat Strength when attacking Units in Open Terrain.

Aiken.png


Art by DJSHenninger

Aiken
Unlocked at Trapping
  • Can be built on all terrains, on Pasture and on Camp Resources. Cannot have another Aiken in an adjacent tile
  • +2 :c5food: Food and +1 :tourism: Tourism
  • +1 of a random Yield for each Era passed since constructed
  • Have all the improvement bonus of Camps and Pastures
Spoiler 4UC Compatibility: :

Uorkenk_256.png

Uorkenk (Stable)
  • Can only be built after the Circumnavigation of the world
  • A Horse Resource appears near the City
  • :c5culture: Culture costs of acquiring new tiles reduced by 25% in this city
  • Allows :c5food: Food and:c5production: Production to be moved from this city along :trade: trade routes inside your civilization
  • :trade: Land Trade Routes gain +50% Range
  • Nearby Horses: +2 :c5food: Food, +2 :c5production: Production, +2 :c5culture: Culture, +1 :tourism: Tourism
  • All other Camp and Pasture Resources : +2 :c5food: Food, +2 :c5production: Production
Waike.png

Waike
(Lancer)
  • +2 :c5strength: Combat Strength
  • Promotion Tehuelche: +20% :c5strength: Combat Strength and +10 HP on Heal in Friendly territory
  • Promotion Ieunsh: (Challenge) Unit gains :c5culture: Culture by defending, the quantity depends on the damage suffered.


Credits:
  • DMS: Code
  • Hoop_Thrower, |dvh|: Design
  • DMS, DarthKyofu: Art
  • Gwennog: VP compatibility changes, Art for Uorkenk
  • DMS, JFD, Adan_eslavo: lua inspiration and source
  • Asterix Rage: All Uniques Promotions Icons, promotion suggestion
  • Danrell: Unit model for Waike (Huampelen from Araucanía and Patagonia (Orélie I))
  • Leugi: Unit skin for Waike (Huampelen from Araucanía and Patagonia (Orélie I))
Music Credits:
 
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Senshi and RawSasquatch - The Cajuns (Beausoleil) for Vox Populi
(Does not need the original mod)


CajunIcon.png



174.png

Great Expulsion

Cities reveal Shrimp.png Shrimp resources on coasts, lakes and bayou (coastal marshes) when founded. While a rival city is in :c5angry: Resistance, :c5citizen: citizens from it may migrate to your cities. Migrations brings +50 :c5faith: Faith and :c5culture: Culture, scaling with Era.


205.png

Mi'kmaq Militia (Musketman)
  • -20% :c5strength:, -10% :c5rangedstrength:
  • Promotions: Withdraw Before Melee, Child of the Dawn (+1 :c5moves: Movement and Sight, Ignores Zone of Control, While at full health, causes blockaded enemy cities to enter :c5angry: Resistance when beginning a turn adjacent to them.

Cajun_Swamp_Cabin_256.png

Bayou Cabin (Lighthouse)
  • +1 :c5culture: Culture and +1 :c5greatperson: Great Musician Point by Sea Resources and Atolls worked by the City.
  • Add one Musician specialist slot.
  • +10% to :c5faith: Faith and :c5culture: Culture during Mardi gras (WLTKD).
  • Improves bayou and lake Shrimp.png Shrimp.
  • The City does not have to be built on the coast.

Shrimp_resource.png

Shrimp (Luxury resource)
  • +1 :c5food: Food and :c5culture: Culture.
  • +1 :c5food: Food and :c5culture: Culture and +5% :c5gold: Gold with Monopoly.
Spoiler 4UC Compatibility :


KreweIcon.png

Krewe (Great Musician)
  • Promotion Mardi Gras: Start a WLTKD when expended.
FrenchQuarter_256.png

Vieux Carré Français (National Visitor Center)
  • Come earlier, at Railroad
  • +25 :c5culture: Culture for new :c5citizen: Citizen.
  • +15% :c5gold: Gold during WLTKD.
  • 10% of :c5food: Food created by the City counts as :c5culture: Culture per turn.
  • Artists, Musicians and Writers Specialists in all cities produce +1 :tourism: Tourism.

Credits:
  • senshidenshi: Original Creator, most XML, SQL and Art
  • Chrisy15: Lua
  • Leugi: Leader Scene
  • GPuzzle: "Other Things"
  • Octoski: Creator of original Acadia mod
  • Sasquatch (aka Kramer): Actually finished the mod
  • Gwennog: VP compatibility changes
  • DMS, JFD, Adan_eslavo, Sukritact: lua inspiration and source
  • Shrimpu-art: Art on net
 
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Civ Icon Corsica CFC.png

Download Here
Requires Events Activated​
Leader - Pasquale Paoli
Pasquale Paoli Final.png

UA - Isle of Beauty

Cities gain +1 :c5culture: Culture and +1 point for :c5greatperson: GWAM per 3 Coast or Forest/Jungle worked by the City, +2 per Natural Wonder, and +1 per 2 Mountain within the workable territory of the City, scaling with Era. Expending :c5greatperson: cultural Great People gives temporary benefits unique to each type.
  • The Era scaling is the following : 1/1/2/2/3/3/4/4
  • The code takes into account a mix of tiles (for example 2 Forests / Jungles + 1 Coast)
  • Lakes counts as Coast tiles here
  • As pointed out in the formulation, you don't need to work Mountain tiles to gain the bonus
  • The GPeople points (GWAM = Great Writer + Great Artist + Great Musician) gained thanks to the UA are affected by GP generation modifiers (exemple : National Monument)
Spoiler Cultural Great People bonuses :

  • GWriter : +1 :c5science: Science from GPTIs and +5 % :c5production: Production in all Cities for 15 turns, scaling with Era
  • GArtist : +1 :c5gold: Gold from Luxury Resources, +1 :c5food: Food from Bonus Resources and +4 :c5goldenage: GAP from WW for 15 turns, scaling with Era
  • GMusician : +5 XPs to all Units, +1 :c5faith: Faith from Specialists and +1 :c5culture: Culture to Strategic Resources for 15 turns, scaling with Era



UU1 - Macchieri (replaces the Commando)
Macchieri Final.png

Unlocked at Metallurgy (instead of Railroad)
450 :c5production: Production cost (instead of 600)

24 :c5strength: CS / 30 :c5rangedstrength: RCS (1 Range)

3 :c5moves: MP
Ignores Terrain Cost
Commando
Scavenger
Trailblazer III
Maquisard -
When starting its turn in Rough terrain (Hill, Forest / Jungle, Mountain), deals 15 damages to adjacent hostile Units and can move after attacking this turn

Removed - Brute Force, Reconnaissance, Treasure Hunter, Attack Bonus (25)


UB1 - Furtezza (replaces the Castle)
Furtezza finale.png

Unlocked at Chivalry
300 :c5production: Production Cost

1 :c5gold: GPT maintenance cost
+8 :c5strength: CS +150 HP
+2 :tourism: Tourism

+1 :c5production: Production to Quarries and Fishing Boats
Heals 100 HP of the City whenever a cultural GPeople is expended
+10 XP to Archer and Scout Units produced in the City

1 :c5greatperson: Artist specialist

1 :greatwork: GWArt slot

Spoiler 4UC Compatibility :

UU2 - Armigeri (replaces the Spearman)
Armigeri Final.png

Unlocked at Military Theory (instead of Bronze Working)
70 :c5production: Production cost

12 :c5strength: CS
2 :c5moves: MP

Trailblazer III
Amphibious
Marauder -
Ignores Terrain cost ; +3 XP when pillaging, +5 XP when killing an hostile Unit and +10 XP when plundering a TRoute. Lost upon upgrade.

Removed - Formation I

UB2 - Stantari
(replaces the Monument)
Stantari Final.png

65 :c5production: Production Cost

+2 :c5culture: Culture

-25 % :c5culture: Culture cost for Border growth
Settlers and Workers produced in the City gain the 'Across all Boundaries' promotion.
+10 :c5food: Food whenever Borders grow naturally.

1 :greatwork: GWMusic slot
-1 :c5unhappy: less Unhappiness from Urbanization


Original mod Credits :
  • Danmacsch: Design, SQL, Lua, Text, Art (Leaderscreen, Icons, misc)
  • Scapegrace: Design
  • JFD: Lua
  • Machiavelli: Lua
  • Regalman: Map
  • Civitar: Original Macchieri model
Artistic Credits (All Rights Reserved to original authors) :
Development Credits :
  • Astérix Rage: Leader Icon Patina
  • Hinin: Research, Design, Macchieri 3d models modifications, UnitIcons and BuildingIcons, FlagIcons, new GameTexts, Diplomacy and AI flavors, Testing
  • gwennog : SQL, Lua, Design, help on UnitIcons and BuildingIcons, CivIcon, Armigeri 3d models modifications, Testing
Special Thanks :
  • DMS, JFD, Adan_eslavo, Sukritact: lua inspiration and source
  • Irkalla: Civ Icon guide
  • Deliverator: 3d model guide
  • HungryForFood: Lua API wiki
  • Astérix Rage: Icon and Screen dimension guide, valuable advice for the artistic part
Documentation (Sorry, in French) :
  1. Histoire de la Corse et des Corses par J-M Arrighi et O. Jehasse.
  2. Grosjean Roger. "Le complexe torréen fortifié de Cucuruzzu (Lèvie, Corse). Première campagne de fouilles, 1963". In: Bulletin de la Société préhistorique française. Études et travaux, tome 61, n°1, 1964. pp. 185-194.
  3. Pascale Paoli, Un Corse des Lumières par M. Vergé-Franceschi
 
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The Goths
Coming Soon
Requires future DLL for unique improvement functionality.

Leader - Alaric I
Spoiler Alaric in Action :



UA - Sacker of Rome:
  • Land units may use enemy roads and heal 10 more HP when Pillaging.
  • Capturing Cities grants +30% :c5culture:Culture and :c5production:Production boost in all Cities.
  • Capturing a foreign :c5capital: Capital triggers a :c5goldenage: Golden Age.

UI: Stainskip
Unlocks at Bronze Working
Must be built on flat grass, plains, or tundra with no resources or features.
On construction, consumes 1 Grave Goods Resource
2:c5faith:1:c5production:1:c5gold:1:c5capital: (Great General Points)
1:c5production:1:c5gold: at Iron Working
1:c5production:1:c5gold: at Steel
1:c5production:1:c5gold: at Metallurgy
1:c5production:1:c5gold: at Replaceable Parts
1:c5production:1:c5gold: at Mobile Tactics


Grave Goods
Unique resource used to make the Grave Goods Unique improvement.
Gain 1 Grave Good whenever the Goths:
  • Conquer a city
  • Clear a Barbarian Camp
  • Pillage a total of 50:c5gold:Gold from tiles
  • Build a Gulthsmitha (4UC only)


UU1: Gadraught - Swordsman

Unlocks at Iron Working
100:c5production:

2 :c5moves: Moves
18:c5strength:CS (+1 from Swordsman)
Thervingi (+15%:c5strength:CS in Rough Terrain. 25% Damage Reduction from Cities)
Drill I

Spoiler 4UC :


UU2: Groethungi Cavalry (Knight replacement)
Unlocks at Chivalry
:c5production:200
4:c5moves: Moves
24:c5strength:CS
Can move after attacking
No bonuses from Defensive terrain
Reduced :c5strength:Penalty vs Cities (-25%)
Reinforcements (+15%:c5strength:Strength against a unit for each attack it has already taken this turn)

UB: Gulthsmitha (Forge)

Available at Iron Working
150:c5production:
No :c5gold: Gold maintenance

1:c5science:1:c5culture:1:c5gold:1:c5faith:
1:c5culture:1:c5gold: for every 15:c5war:War Supply on Empire
+1 :c5war:War Supply
+1 Grave Goods Resource

1 Engineer Specialist
All Nearby Mines gain +2:c5production:
+1:c5production::c5gold: to Iron
+2:c5gold: Copper
For each unit you kill, the next unit trained in this City gains +1XP. Training a new unit in this city resets this bonus to 0.


Credits:
  • Albareiks - War Music (Attila's Death Song)
  • Albareiks - Peace Music (Praise of Tiw)
  • Firaxis: Civ and Gadraught Icon
  • Janboruta: Groethungi Icon
  • Tomatekh: City list, Spy list, civilopedia entries for Goths, Alaric, and Gadraught
  • Charlatan Alley: DOM speech
  • Hinin: Alaric Leader Voice & design help
  • Himma Daga Gothic Revival Project: Consultation on Alaric Leader script
  • Enginseer: help with lua
  • HungryForFood: DLL code for improvements consuming resources
  • Iska, Wodhann & Deliverator: Alaric I Leader 3D scene
  • Everything else: pineappledan
 

Original source: The Duchy of Brittany
Original creators: S-Man, Gedemo
leader_anne_256.png

Ancient Land of My Fathers (Bro Gozh ma Zadoù)

When settling a city, gains a boost of :c5culture: Culture, :c5faith: Faith and :c5production: Production and if on another landmass, +1 of the same yields in the Capital, scaling with Era. +20 % :c5faith: Faith in coastal Cities, and gain :c5culture: Culture and GAdmiral points when producing maritime buildings,wonders or naval units.

Brezel.png

Brezel Kourserezh (litt. : War Courser, Corsair ; replaces Corvette)
240 :c5production: Production cost instead of 300 (20 % cheaper)

Promotion Lizher Kours (Letter of Marque): Unit gains :c5gold: Gold when attack, the quantity depends on the damage inflicted, scaling with the number of declarations of friendship and defensive pacts you have. Plundering :trade: Trade Routes to capture Cargo Ships.

Promotion Emdregadenn brim (Quick maneuver): +1 Movement, Ignore ZOC and +10%:c5strength: Flanking Bonus.
PorzhIliz_final_1.png

Porzh-iliz (replaces Temple)

+2 :c5faith: Faith and +2 :c5culture: Culture
+1 :c5culture: Culture and :c5gold: Gold from Incense, Wine and Ember
+1 :c5faith: Faith and +1 :c5gold: Gold for each :trade: TR to or from the City
Generates +30 % Religious Pressure and increases the city's resistance to conversion by 10 % (instead of +25 % Religious Pressure)
1 :greatwork: GWMusic slot

Starting Renaissance era, gives a free Kalvar (Calvary) if the city is inland or a free Kroaz Pell (Monumental Cross) if the city is coastal.
calvaire_final.png

Kalvar (Calvary)

+2 :c5gold: Gold to Great People Improvements and +1 :c5gold: Gold to GWorks in City
10% of :c5gold: Gold created by the City counts as :c5faith: Faith Per Turn
When you spend :c5gold: Gold to purchase Units or invest in Buildings in this City, 5% of the cost is converted into :c5culture: Culture.
Generates +25% Religious Pressure and increases the city's resistance to conversion by 10 %
-1 :c5unhappy: Unhappiness from Poverty.
1 GWArtist or Artifact slot
KroazPell_final.png

Kroaz Pell (Monumental Cross)

+1 :c5gold: Gold from Coast Tiles and +1 :c5culture: Culture from Sea Resources worked by this City
Gain :c5faith: Faith whenever a unit you own dies, scaling with era
-1 :c5unhappy: Unhappiness from Distress
1 GWWriting slot

Spoiler 3UC and 4UC Compatibility :

Machtiern2_6.png

Machtiern (replaces the Knight)
Available at Currency instead of Chivalry

21 :c5strength: CS instead of 24
Must be brought with :c5gold: Gold or :c5faith: Faith.

Promotion Difennour ar barrez (Protector of the parish): +25% :c5strength: Combat Strength when is standing nearby a village or a city inside Owned Territory
Promotion Tredeof (Arbiter): Reduces :c5unhappy: Unhappiness Need Modifiers from Religious Unrest by 1% for each Machtiern inside Owned Territory. Lost with upgrade
Fountain of Barenton_11.png

Barenton Fountain (replaces National Monument)
Available at Writing instead of Drama and Poetry

+2 :c5culture: Culture and +5 :c5food: Food (instead of +1 :c5culture: Culture)
Source of Fresh water
2 :greatwork: GW of Writing Slots (+4 :tourism: Tourism and +10 :c5goldenage: Golden Age points when themed) (instead of 1 GWArt or Artifact slot)
All your cities gain +1 :c5faith: Faith for every 3 Forests and for every 3 Hills worked
+3 :c5food: Food and +5 GWriter points in Cities with a Specialist
+20 % :c5greatperson: Great People generation in this city, increased by 5 % for each Declaration of Friendship and Defensive Pacts for Great People (10% for Great Cultural People)
Receive 50 :c5goldenage: Golden Age points whenever you unlock a Policy, scaling with Era.

Credits:
  • SMAN
  • Gedemo
  • Blackrainbow831
  • bernie14
  • Nutty
  • Danrell
  • zwei833
  • wolfdog
  • Deliverator
  • Jaythekiller
  • Nomad_or_What
  • ispanets
  • Murphy613
  • Civitar
  • XarsusKwadjh
  • flying toaster
  • Asterix Rage: at the origin of this VP compatibility project, advisor, Promotion, leader and civ icons
  • Hinin: Great advisor
  • Hougech: Breton translation
  • Adan_eslavo, Infixo, Blue Ghost: Lua sources
  • Pinappledan: for this project MUCfVP which gives much more depth to civilizations
  • Gwennog: Code for VP compatibility, buildings and flags art
  • Peace Theme: Bombarde et Orgue - André Le Meut - Hervé Rivière
  • War Theme: Denez Prigent - E Garnison
 
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InkAxis' Kushan Empire
Icon.png

Link to Download
Requires events activated

leader.png

Kanishka the Great
UA - The Syncretic Empire

Trade Routes boost missionaries in the destination city, increase pressure, and give :c5faith: Faith. Conquering a civilization's capital or converting them lets you add one of their beliefs to your religion or take one of their policies.
  • Missionaries are boosted by reducing their attrition
  • You can only choose each religious belief once per game. You can always choose Pantheon or a policy.
  • If they don't have a policy you can gain a boost of :c5culture: Culture.

stupa.png

UNW - Kaniska Stupa (Replaces Grand Temple)
Unlocked at Engineering (1 Tech Level Early)
Contains 3 Slots for Art/Artifact (4 :c5culture::c5faith::c5gold: if themed)
Does not require a Temple.
+1 :trade: Trade Route Slot, and a free Caravan. Gain an Artifact when another Civilization is converted to your Religion. All Trade Routes take half as many turns to complete.
Regular Grand Temple bonuses.

yuezhi.png


UU - Yuezhi Horse Archer (Replaces Skirmisher)
90 :c5production: (-10)
13:c5strength: (+1)
11:c5rangedstrength: (+1)
Does Not Require Horses.
Does Not Require Barracks to be purchased.
Can Move After Purchase.

Spoiler 3&4 UC Components: :

kararaggo.png

UGP - Kararaggo (Replaces Great General)
Can be purchased with :c5gold: Gold.
Is not generated through combat.
Does not give a Combat Aura.
Units starting their turn on a Kararaggo get an additional attack.
Stationing a Kararaggo in a city, or expending it as a citadel, gives the city +1 :c5happy: Happiness for every Trade Route that originates in the city.

elephant.png

UU - Kushan Elephant (Replaces Knight)
Same base Knight stats.
Does not require Horses.
Feared Elephant Promotion
Free Shock I Promotion
Kushan Elephant Attack Promotion
(+10% CS when fighting units above 50 HP)


Spoiler Strategy :
This civ focuses on Military, economy, culture, and faith. First, your trade routes give you more faith to earn a religion, and then also helps spread your religion by boosting pressure and missionaries in the destination city. The Kanishka Stupa further augments this as it gives an early lead in faith and a TR. Additionally, it decreases the turns it takes for a TR to complete, which is vital, as it allows you to quickly switch your TRs to a new city after you have converted the old one. Meanwhile, on the military side, the Yuezhi horse archer allows you to funnel this gold from TR into a UU you can easily purchase many of, with it's low cost and low requirements. If you have 4UC then the Kararaggo provides another use for your gold, and as well as a powerful bonus, it gives you happiness. This can be very helpful if you have conquered many cities. The Kushan Elephant continues this military lead as a generally strong front line Knight unit.

Once you have conquered and converted, you get a massive bonus - the ability to take a policy or religious belief from the conquered/converted player. Use this to get further ahead and build an interesting set of religious beliefs and policies.


Compatible with 4UC & YnaEMP

stealChoice.pngmap.png pedia.png start.png
 
The Kingdom of Scotland
Download here
(requires 1-7-2021 or later)
CivIcon.png

Leader - Robert I Bruce
Robert I Bruce.png


UA - Arbroath Declaration

When being declared War on or Liberating a City for the first time, gain global Influence, :c5culture: Culture and a Melee Unit with bonus Experience in the :c5capital: Capital, scaling with Era. +5% :c5production: Production towards Units in all Cities and +2 :c5greatperson: GDiplomat poins in :c5capital: Capital per Declaration of Friendship or Defensive Pact (maximum at 5).

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UU1 - Schiltron (replaces Pikeman)
Schiltron.png

Unlocked at Steel
160 :c5production: Production cost (instead of 135)

22 CS (instead of 17)
2 MP

Formation
Drill I
Bhonnaich
(+25 maximum HP ; inflicts 15 bonus damages when defending in Melee)
Shield Brother (At the start of the turn, heals 5 hp if adjacent to at least one other Schiltron ; Lost on upgrade)

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UI - Dun Cinneadh
Dun Cinneadh.png


Unlocked at Currency
800 construction time
Must be built on Resource tiles, and improves the Resource.
Can be built on neutral tiles adjacent to Scottish territory and claims the tile on completion.
+50 % :c5strength: CS defense bonus

1 :c5production:/:c5gold:/:c5culture:/:c5science:
Adjacency bonuses :
  • +1 :c5production: Production to adjacent Farms
  • +1 :c5gold: Gold to adjacent Lumbermills
  • +1 :c5culture: Culture to adjacent Mines
  • +1 :c5science: Science to adjacent Villages
  • +1 :c5food: Food to adjacent Coast and Lake tiles
Tech bonuses :
  • +1 :c5culture:/:c5science: at Architecture
  • +1 :c5production:/:c5gold: at Metallurgy
  • +2 :tourism: at Flight
Spoiler 4UC Compatibility :

UU2 - Birlinn (replaces Galleass)
Birlinn.png


Unlocked at Physics (instead of Guilds)
175 :c5production: Production cost

14 :c5strength: CS / 24 :c5rangedstrength: RCS (Range 1)

Cannot Melee Attack
Cannot end turn on Ocean tiles
Can move after attacking
Supply
Island Raider
(Ignores ZOC ; 60 % chance to withdraw before melee)

Removed : Naval Inaccuracy

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UNW - Great Seal Registers (replaces Printing Press)
Great Seal Registers.png


Unlocked at Civil Service (instead of Printing Press)
125 :c5production: Production Cost / reduced :c5citizen: Pop. requirement (scaling with number of Cities you own)

+2 :c5gold: / +3 :c5culture: (instead of +1 :c5culture:)
+2 Paper (instead of +1)
+1 :c5greatperson: GDiplomat point
2 Civil Servant specialists (instead of 1)

+20 % :c5production: Production of Diplomatic Units in City
All Diplomatic Units receive the Literacy promotion

+1 :c5gold: Gold per Friendly City-State
+1 :c5science: Science per Ally City-State

When unlocking a Policy or Liberating a foreign City for the first time, Units you own gain +10% :c5strength: CS for 10 turns (can be stacked) through the Unity and Fame promotions respectively.



Spoiler Promotion Icons by Asterix Rage :

Promotion Icons by Asterix Rage.png


1 - Unity
2 - Fame
3 - Bhonnaich
4 - Island Raider


Spoiler Credits :
Artistic Credits (All Rights Reserved to original authors) :
Development Credits :
  • Astérix Rage : Promotion Icons, CivIcon
  • gwennog : XML, SQL, Lua, Design, UnitIcons, CivIcon, Leaderscene, LeaderIcon, Map, UUs 3d models integration, Constant feedback and precious help concerning my disastrous SQL, Testing
  • Hinin : Research, Design, SQL (fledgeling), Leaderscene, LeaderIcon, UUs 3d models modifications, help for UnitIcons and CivIcon, UNW BuildingIcon, Leaderscene, LeaderIcon, GameText, Diplomacy and AI flavors, Testing
Special Thanks :
  • Janboruta : Map example from the Scotland mod
  • Adan_eslavo, Infixo, Blue Ghost, JFD, TarcisioCM, Pineappledan : Lua inspirations
  • Irkalla : Civ Icon guide
  • Deliverator : 3d model guide
  • HungryForFood : Lua API wiki
  • Astérix Rage : Icon and Screen dimension guide, constant support
 
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Rajendra.png

UA:
Vira-Valanjiyar
Completing an International :trade: Trade Route places an Ainuruvar Guild in the target City. +1:c5gold:Gold in all Cities for each Guild. +1 :trade:Trade Route Slot for every 5 owned Cities and every Vassal.

Thirisadai.png

UU1: Marakkalam
Cannot be produced
Given for free whenever a GAdmiral is born
Upgrades into Destroyer

:c5strength:CS scales with era (see below)
4 :c5moves:MP
Can enter Deep Ocean at Astronomy
Preeminence: -15% :c5strength:Combat Strength to enemy units within 2 tiles
Bonus vs Cities (33%)​
Spoiler Thirisadai CS :

CS overview:
16 :c5strength: in ancient/classical (+2 from Trireme)
31 :c5strength: in medieval (+6 from Caravel)
46 :c5strength: in Renaissance (+6 from Corvette)
61 :c5strength: in Industrial (+1 from Ironclad)

Thivai.png

Thirvai (Customs House Replacement)
Available at Guilds
350 :c5production: Production Cost

+2 :c5culture: Culture, :c5science:Science, and :c5production:Production
20% of your :c5gold:Tax revenue from Vassals is converted to :c5production:Production in this City
Every Trade Route from this City to a foreign City with a Pardesi Guild increases this City's :c5science:Science and :c5culture:Culture rate by +5%
Completing any :trade: Trade Route To or From this city generates 25:c5capital:Great Admiral Points, scaling with Era
when a :trade: Trade Route originating here and targeting another Civ is completed, receive a :tourism: Tourism boost with the civ based on your recent :c5culture: Culture output
1 :c5gold: Merchant Specialist Slot
Tobacco Resources gain +3:c5gold:
Coffee Resources gain +1:c5gold: +2:c5production:
Tea Resources gain +2:c5gold: +1:c5production:
Banana Resources gain +2:c5gold:
Spoiler 3rd and 4th Unique Components :

Kallarani.png

UU2 Taniya (Caravel replacement)
available at Compass
160 :c5production:production

28 :c5strength:CS (+3 from Caravel)
Quick Study
:c5production:Cost of the unit reduced by 5 in all coastal cities for each unique Trading partner on empire.​
KovilKulam.png

UI - Kovil Kulam
Unlocked at Philosophy
Must be built on flat grassland, plains, or tundra, with no access to fresh water, and not adjacent to another Kovil Kulam
Removes features

1 :c5faith:Faith / 1 :c5culture: Culture / 2 :c5gold:Gold / 2:c5food: Food
Kovil Kulam gains +1:c5gold: for each adjacent Farm
Acts as a source of fresh water
+2 :c5food:Food at Guilds
+1 :c5gold:Gold / :c5faith:Faith/ :c5culture: Culture at Navigation
+2 :c5gold:Gold /:c5food:Food at Fertilizer​

Credits
  • Firaxis - Leader model
  • Pouakai - Map
  • Janboruta - Marakkalam icon
  • Sukritact - Taniyar and Thirvai icons
  • Leugi - Graphics and unit flags for the Marakkalam and Taniyar unit models, Kovil Kulam model and icons
  • Viregel - Spy list
  • Whoward - Plot Iterator
  • Sounds of Isha - Peace and War Themes
 
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Leader: Kangxi

UA: Eight Banners
Non-Siege Land Military Units Gain the Eight Banners promotion. Whenever you gain a land tile, enemy units on that tile join your side.
PI_Manchu_violet_32.png
Unique Promotion: Eight Banners
A random banner is assigned after the unit’s first combat. Gain 1 Movement and heal 10HP when starting a turn adjacent to a unit with the same banner.​
JurchenHorseArcher.png

UU1: Niru (Heavy Skirmisher)
available at Physics
175 :c5production: Production cost
15 :c5strength: CS, 20 :c5rangedstrength: RCS
4 :c5moves: Movement​
"Rough Terrain Penalty"​
"Can Move after Attacking"​
No penalty vs cities
"Niyamniyan" (On attack, deals 10 damage to the enemy unit behind the target)​
ManchuAtlas_256.png

UC1: Yuanming Garden(Summer Palace)
Replaces Hermitage
Requires Garden
+3 :c5production:Production, +5 :c5gold:Gold, +6 :c5science:Science, +2 :c5culture:Culture (same yields as a Palace)​
+1 :c5science:Science and :c5culture:Culture for every 3 :c5citizen:Citizens
+10% :c5culture: Culture​
3 Slots for :greatwork:Great Works of Art (4:c5culture::c5gold: if Themed)​
-10% :c5unhappy:Boredom on Empire​
+10 :c5culture:Culture and :c5gold:Gold to Gardens on Empire
33% of :c5greatperson:Great People Points generated by specialists in other cities are transferred to this city
Gain 25 :c5food:Food in all cities when you Expend a Great Person
Spoiler 4UC :

GreenStandard.png

UU2: Green Standard (Musketman)
available at Metallurgy
325 :c5production: Production Cost
Full XP and can move after purchase
Unit purchase Requires a Courthouse in the city
25 :c5strength: CS, 30 :c5rangedstrength: RCS​
2 Range​
2 :c5moves: Movement​
"Defection" (Deal 1 additional flat damage on Attack for each Foreign City you control)​
ManjuHoton.png

UC2: Manju Hoton
Unlocked at Banking
500:c5production:
4:c5gold:maintenance
+3:c5strength:City Defense
+50 City HP
Improves City Security Level by 25%​
-1 Unhappiness from :c5unhappy: Distress​
Reduces Empire :c5unhappy: Needs Modifier by 5% in this City
All building effects doubled if city is Garrisoned with a Bannered military Unit (ie. non-siege unit with post-combat promotion assigned)​

Credits:
  • Aisin Alin - 3D leader
  • Charm of Manchu - peace & war themes
  • Firaxis - Civ icon
  • JFD - Niru icon
  • Sukritact - Manju Hoton icon
  • TarcisioCM - Green Standard icon
  • Danrell - Niru unit model
  • Bernie14 - Green Standard unit model
  • Janboruta - Map
  • Senshi - Spy and city lists
  • Gwennog - unique promotion icons
  • Iska - 3D leader coding
  • Rekk - lua coding & debugging help
  • pineappledan - Author
 
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