Vox Populi Weekly Civ Challenge I - Khan You Dig It?

Gazebo

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Inspired by the Washington thread, this week I encourage everyone to try out Mongolia!

Genghis Khan excels at taking out City-States and blotting out the sun with mounted archers. Let's see if you can win one for the Khan!

Rules:

  • Must play as Mongolia.
  • Conquest Victory - earlier the better!
  • King Difficulty or better.
  • Standard Continents Map, standard speed, standard optional settings.
  • Full VP required - Events system up to your discretion.

Scoring
  • Scoring method: Score = 2500 - Game End Year (so if you end in 1900 AD, your score will be 600).
  • Every difficulty level above King grants you an extra 50 points (so Deity = +150 points).
Post your results here - the player with the highest score is the winner of the challenge, and will be bestowed with the coveted and glorious title of 'Gazebo's Player of the Week.' The winner, and the next challenge, will be announced next Monday (July 11th).

If you just want to play Mongolia, or you have a fun strategy that isn't related to conquest, feel free. Really, this is just a bit of friendly competition themed around Mongolia.

Have fun!

Scoreboard


1. Rean:1280AD Domination Victory on King (1270 Points).
2. Dawnbringer:1690AD Domination Victory on King (810 Points).
 
Awesome, I've never played as Mongolia with CBP, any general tips for people who are new to Genghis Khan?
 
First of all, you stealing my thing is really lame, second of all this isn't supposed to be a contest, so scoring seems really boring.

Locking down maptype and victory-condition also feels really restrictive. The idea is getting people to try the civ out and get a feel for it, not trying to cheese as much as possible to get a score.

In all I do appreciate you actually listening to my posts for once but I don't like this.
 
Authority, Skirmishers ASAP, pick off their army with hit and run, then lay siege with infantry and artillery. Mongolia is pretty much unstoppable in land wars. If you're gonna win on King though you'll need a strong navy to complement your army.

I'd recommend either Aesthetics and Rationalism as a followup, only annexing or settling 5 total cities, cranking out Wonders and Policies, or Piety and Industry with Sacred Sites, Mosques, and Pagodas to go Wide, dominate Tourism, stay competitive on techs and policies, and have dominant manufacturing.
 
First of all, you stealing my thing is really lame, second of all this isn't supposed to be a contest, so scoring seems really boring.

Locking down maptype and victory-condition also feels really restrictive. The idea is getting people to try the civ out and get a feel for it, not trying to cheese as much as possible to get a score.

In all I do appreciate you actually listening to my posts for once but I don't like this.

Credited the thread in the opener. No unattributed theft here.

Too bad you don't like challenges, as contests are fun! Challenges encourage creativity.

Awesome, I've never played as Mongolia with CBP, any general tips for people who are new to Genghis Khan?

There's a nice write up by Skepticon in the strategy subsection on border growth Mongolia. Not a bad write-up in my opinion.

G
 
So if we win do we get 10% off the cost of the next release?:crazyeye:
 
There's a nice write up by jma in the strategy subsection on border growth Mongolia. Not a bad write-up in my opinion.

G

If you mean Border Blobs, I did not write that one, credit goes to Skepticon for that.

I did, however, write the Nationalist Strategy, which fits Mongolia and other aggressive civs like them.

You bring up an important point with Mongolia as a unique strength though, which is that they get very strong border expansion because of Ger. The Border Blobs opener uses a hybrid Tradition & Authority, but I argue that someone could take a culture pantheon and get a similar benefit, like God of all Creation, without having to slow down getting to Medieval policies.
 
So if we win do we get 10% off the cost of the next release?:crazyeye:

Yes!

If you mean Border Blobs, I did not write that one, credit goes to Skepticon for that.

I did, however, write the Nationalist Strategy, which fits Mongolia and other aggressive civs like them.

You bring up an important point with Mongolia as a unique strength though, which is that they get very strong border expansion because of Ger. The Border Blobs opener uses a hybrid Tradition & Authority, but I argue that someone could take a culture pantheon and get a similar benefit, like God of all Creation, without having to slow down getting to Medieval policies.

Oops, I'll correct my post.

The Ger is a solid border blobs UB.

G
 
Allright, going to stream for a little while playing Mongolia. It'll be my first time using them, so I expect it to be a little slow and boring, but eh.
 
Alright! I'm in. :D

Haven't played Mongolia since the tributing changes, and standard speed messes up my instincts, so no promises. I'll do my best. :P
 
First of all, you stealing my thing is really lame, second of all this isn't supposed to be a contest, so scoring seems really boring.

Locking down maptype and victory-condition also feels really restrictive. The idea is getting people to try the civ out and get a feel for it, not trying to cheese as much as possible to get a score.

In all I do appreciate you actually listening to my posts for once but I don't like this.

I agree with you 100% here.

These rules don't make me want to try the civ, and we aren't going to get useful feedback *on the civ* from this. We're going to get feedback on the civ + victory conditions + speed + these map settings + these turn speeds.

I feel like most people are playing these settings (and, if going Mongolia, this victory condition). What we need to know is, does this civ work for people who don't go conquest (is the civ multi-dimensional)? Does this civ have unforeseen balance/bug issues on weird settings? Does something not scale with game speed? Etc.
 
I agree with you 100% here.

These rules don't make me want to try the civ, and we aren't going to get useful feedback *on the civ* from this. We're going to get feedback on the civ + victory conditions + speed + these map settings + these turn speeds.

I feel like most people are playing these settings (and, if going Mongolia, this victory condition). What we need to know is, does this civ work for people who don't go conquest (is the civ multi-dimensional)? Does this civ have unforeseen balance/bug issues on weird settings? Does something not scale with game speed? Etc.

You guys are taking this way too seriously. If you don't want to do the challenge, then don't. If you do, great. If you'd like to play Mongolia, but not do the challenge, feel free. The challenge is there for people that like friendly competition.

G
 
You guys are taking this way too seriously. If you don't want to do the challenge, then don't. If you do, great. If you'd like to play Mongolia, but not do the challenge, feel free. The challenge is there for people that like friendly competition.

G

Not taking it to seriously. I agree with you that if I don't want to do it that's fine, and if I do, that's fine too. But you told Funak to not do his version in the other thread. That's why it then becomes a "this-or-that".
 
Glad to see this!
I was playing with this idea for a while, but didn't suggest it, because it would end with standard speed and mapsize, which ain't my preferred settings.

Still happy to see this thing going.
Are you planning to have this a regular thing?
 
G, I'm sorry, but... I feel like you made a pretty cold move here. Funak was clearly excited to take the reigns of putting out weekly civilizations plays, and you just moved right in and took his idea before he could even test the waters. Didn't even ask him if it was alright by him. That wasn't at all a move that you should be expecting to be received positively. Whether you vaguely credited him for his idea or no, it's almost as similar as someone taking Vox Populi and putting their name on it.

They're just my opinions, but I do think you owe the guy an apology.
 
Appropriation issues aside.

I think this is an important point:
we aren't going to get useful feedback *on the civ* from this. We're going to get feedback on the civ + victory conditions + speed + these map settings + these turn speeds.
And I disagree with casting this in a negative light. Concentrated feedback, under controlled conditions, in a game with as many variables as Civ is surely a really good thing (that we couldn't otherwise get hold of). I would even advocate playing the same map.

Other settings could be tried on a different week. That's turning this into a feedback engine and playing down the challenge aspect, but hey: you're free (and encouraged) to play unrestricted civ games - and post feedback on them - any time you want, right?
 
G, I'm sorry, but... I feel like you made a pretty cold move here. Funak was clearly excited to take the reigns of putting out weekly civilizations plays, and you just moved right in and took his idea before he could even test the waters. Didn't even ask him if it was alright by him. That wasn't at all a move that you should be expecting to be received positively. Whether you vaguely credited him for his idea or no, it's almost as similar as someone taking Vox Populi and putting their name on it.

They're just my opinions, but I do think you owe the guy an apology.

I agree with you 100% here.

These rules don't make me want to try the civ, and we aren't going to get useful feedback *on the civ* from this. We're going to get feedback on the civ + victory conditions + speed + these map settings + these turn speeds.

I feel like most people are playing these settings (and, if going Mongolia, this victory condition). What we need to know is, does this civ work for people who don't go conquest (is the civ multi-dimensional)? Does this civ have unforeseen balance/bug issues on weird settings? Does something not scale with game speed? Etc.

Thanks for the support.
I might run my thing on the side with a lot less requirements. No competition, just promote some civ once a week in the name of science and balance. If you guys feel like competing, by all means go ahead, I just personally prefer doing laid back games in my own way not having to lower difficulties and doing endless restarts to find a good spot. If I feel the need to compete with people, which I do sometimes, I go play a game that actually supports competition. To me, Civ just isn't that kind of game.
 
Thanks for the support.
I might run my thing on the side with a lot less requirements. No competition, just promote some civ once a week in the name of science and balance. If you guys feel like competing, by all means go ahead, I just personally prefer doing laid back games in my own way not having to lower difficulties and doing endless restarts to find a good spot. If I feel the need to compete with people, which I do sometimes, I go play a game that actually supports competition. To me, Civ just isn't that kind of game.
I say go for it. You can still run your own ideas separately. We can have a thread for weekly challenges as well as a thread for more relaxed play. I'm fairly sure G meant no harm, even if this did come over a bit sour. :)
 
Whether you vaguely credited him for his idea or no, it's almost as similar as someone taking Vox Populi and putting their name on it.

100% the same, yep yep, definitely.

I'll make sure to apologize to all users that I borrow ideas from for the VP as well. And I'll apologize to r/civ and civfanatics for the idea of a game challenge.

G
 
I'll make sure to apologize to all users that I borrow ideas from for the VP as well. And I'll apologize to r/civ and civfanatics for the idea of a game challenge.

Definitely not the same thing at all. Most ideas for the improvement of VP are suggestions, so of course people are happy if you implement them, I mean I really doubt people were planning on making their own mods using those ideas in the first place.

This however was something that I said I was going to do and which I was completely capable of doing myself and you went "Too late! I stole the idea. :)".
In fact I would have already done it if I didn't feel awkward about setting up a new weekly challenge in the middle of the weak after I've already suggested Washington that week.

The entire "stole" thing also stops me from throwing up own thing up there without looking weird, even though your contest have absolutely nothing to do with the thing I was going for. It all just feels like really bad form and really unnecessary.
 
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