Vpr1-Monarch & Emperor

viper275

Playing Civ4
Joined
Apr 4, 2004
Messages
1,855
Location
LA
I got the idea of this game from Zwingli's "Zwi2: Sid among the Deities" SG. This game will be at Monarch level with 2 Emperor AIs. Everything else in the game will be normal.

World Size: Standard
Civilization: Random, we got Iroquois
Landmass/Water Percent: Random
Temperature, Climate, Age: Random
Barbarians: Roaming
Patch: C3C 1.22
Victory Condition: Undecided
Variant Rules: None

Players
fbouthil
rrau
King Alexander
viper275
TheNemesis666

10 turns for each player and a 24 hour got it/24 hour play time.

Rules
I'm using the rules that LKendter used and have seen a few other people use:

The following tactics are PROHIBITED:

RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building.

Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.


Standard rules:
1) Worker automation of any kind is prohibited.
2) No worker purchases for the first 50 turns of the game.
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our trading reputation is golden - please respect it.
6) Complete your turn. It is frustrating to get a 1/2 completed turn.
 
i'm keen if you'll have me, I normally play on emperor. (so am happy to see another emp ai or two :-)

Nem

edit: and on the civ/game settings, I'm easy, see what others think when they sign up.
 
Ok. I would like to join. :) I am a monarch level player trying to make the jump to emperor, but having limited success so far (2 wins out of 6 tries). :sad:

I have never played a succession game before, so this will be a new experience for me. I am used to the ship chaining exploit and I have overused it in my last game. I will have to play without it.

For the civilisation and map, I usually play everything random :crazyeye: for the added mystery. I do not mind having a few emperor level AIs.
 
Hi, I'm interested, but don't know if I qualify. Before joining sgotm3 I was winning about 50% regent games, but now I'm getting bored with most regent games (having a hard time finishing them due to lack of challenge) and probably need to move up to monarch. I have won an emperor game by diplomacy. If I'm accepted, would prefer a non diplomacy win situation - and a non industrious civ so I get a feel for how many workers are truly needed (I still probably don't build enough)
 
fbouthil and rrau, you're in! I'm thinking 2 Emperor AIs, random civ and if that random civ is industrious then I'll try again. I need 1 more player...
 
@Viper275: I'd like to join; I haven't played an SG with strict rules (LKendter's rules), yet.
 
Hey viper, I'm assuming the roster you've written at the top is just the order people have joined. I will be away with work over the next two days. If you kick it off in this time slot me in towards the end of the list. (or last unless you want that place)
 
@TheNemesis666: I just put it in order of signup. I don't care at all whether I'm last or not, I just decided to put myself there. I moved you there, so now fbouthil goes first.

I just started up the game, we got the Iroquois. Not too bad IMHO. Commercial and Agricultural, and a pretty good Unique Unit. Our starting location:
Vpr14000bc.jpg

Time for some discussion on our opening moves!
EDIT: Attachments didn't work. Here's the save .
 
Hmm, no visible bonuses and some swamp in the start, might consider moving worker N, and Settler NE unless something good shows up when worker goes N - just to get us away from that swampland and have a chance at more productive start tiles. Would stay on the river with the capital since we're agricultural and settle future sites on river/fresh water as much as possible. How tight of a build are we going to want? I know crp doesn't work here so there's more flexibility, but if we are planning a lot of warring, closer placement might be better. (however, that said, I LOVE megaopolises in the modern age - if the game lasts that long)
 
sounds sensible rrau, I agree. unsure on city placement, depends where that river goes and how many cities we can pack along it :) , we definately want as many cities as possible to have access to fresh water for the extra food.
(I love the ag. trait)
 
I would like to say that I got it, but clicking on the save gives me a "Not found" message. :(

I intend to play tomorrow night. As for the starting position, It looks like the swamp extends from one tile E to behind the mountain. If I am not mistaken, the tile E-SE is a jungle indicating more jungles in that direction. Grassland to the north and forests in about every other directions, except perhaps behind the hill.

@rrau: Considering all the swamps, I do not believe moving the settler NE would give us any benefits. Worker N sounds like a good first move, but if nothing good shows up, I think we should settle in place.

The iroquois starts with pottery and alphabet. The initial research could be TW at 100% to make sure we spot horses as fast as possible for our UU later. It could also be writing at 10%, on our way to the republic gambit. Since it looks like we may be in a wet climate, Ivory could be in a nearby forest. Because Ivory permits building SoZ, I recommend researching TW. If we spot Ivory, we could research Mas->Math afterwards.
 
Hi everyone.

I agree with what the team said: move the worker 1N first, and if something good comes up, move the settler also.
Actually, if the worker went 1NE, it could give us a better idea of the map(the settler would then move 1N), and the worker can start his job from that tile. If we don't find any food bonus, settle where we are.

We could start researching TW to find soon where the horses are.

I haven't played the Iroquis before, so, I assume that we'll go for an early war to make use of our UU? If we do so, maybe it'll be better to have a tight city placement, like city-2tiles-city, or city-3tiles-city(maybe the later).
 
I think our current plan sounds good, and fbouthil's research path seems great. For what to do with our UU, I think we should get to another government fast so that we don't have a GA under despotism. Then we'll have an early war using our UU for a GA. We should probably start deciding on a victory type...

Let's see if this works:
 
viper275 said:
We should probably start deciding on a victory type...

Let's see if this works:
/delurk It's 4000BC and your looking to decide on a victory type. I think you need to see a few things first. The lay of the surrounding lands, neighbors, resouces, multiple etc's.
Good luck guys!
/relurking
 
I will play in a couple of hours.

As per team decision, worker N and research TW. I will decide where to settle depending on what the worker will sees. I am starting to wonder if one side of the river should be favored. Are we going to send more units and settlers N or S of the river?

On city placement, I prefer cities 3 tiles apart, but we have a couple of days and some exploring to do before we decide that. Same thing goes for the victory condition.
 
@fbouthil: I believe, we'll settle along the river. You're referring to the movement penalty of the river, I assume.
 
I must admit that I am a little bit nervous because this is my first SG and I play first, but what can I do wrong in the first 10 turns?

4000BC (1)
Worker N reveals plains and spice in the forest
Found Salamanca revealing another spice, banana and game!
Salamanca -> warrior
Setting research to TW at 100% (27 turns)

IBT - zzz
3950BC (2)
Worker builds mine

IBT - zzz
3900BC (3) - zzz

IBT - zzz
3850BC (4)
Demographics: I see Ottomans, Scandinavia, Carthage, Netherlands, France

IBT - zzz
3800BC (5) - zzz

IBT - zzz
3750BC (6) - zzz

IBT - zzz
3700BC (7)
Demographics: Entremont has not grown so Netherlands (agricultural) probably did not start with a fresh water source. :p

IBT - zzz
3650BC (8)
Worker builds road
Salamanca grows to size 2
Demographics: Paris grows to size 2, I think it has a food bonus. :(

IBT - Salamanca: warrior -> warrior
3600BC (9)
Warrior NW
Demographics: Carthage grows to size 2.

IBT - zzz
3650BC (10)
Warrior NW shows another river N :)
Demographics: Every other town grows to size 2, we are now second in pop probably behind France.

Score: 41


Save

Normally, I would says we should cut the forest on the game and irrigate that tile as fast as possible, but since we have such a low production, I am unsure if we should postpone that a little bit. Maybe we should wait near the end of the construction of the granary (after a settler and a few warriors).

Edit: I have mistaken celts for netherlands, but celts are also agricultural, so comments apply.
 
King Alexander said:
@fbouthil: I believe, we'll settle along the river. You're referring to the movement penalty of the river, I assume.
Yes, I was referring to the movement penalty of river, but it is too late now. I was really tempted to cross the river because of the jungle SE that may extend S. Luckily, I did not and got game in the forest SW. I think the game more than compensate for the penalty for crossing the river, even if the second river N shows that we will cross the river more than not.
 
Nice turns, but as the first player, you get the honors of playing 20 turns - soooo - your just halfway through!!!
 
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