Vpr1-Monarch & Emperor

got it, will play tomorrow when I get up. was the settler heading anywhere in particular, viper?

edit: hmm, how the hell did IE do that?
 
nice turns viper, looks like our people will be getting some happiness juice soon :)
 
I was kind of thinking getting some of those wines for happiness and to make marketplaces more effective later. As for which one... I was thinking the one in the middle, as it would be a coastal city, would be fairly close to Salamanca, allows access to the other 2 wines for food and commerce bonuses (and could it get the tropical fruit?) But if there are other ideas on locations those are good too, this was just my idea.
 
and the next city? I'm looking at the forrest sw of the southern game tile. (s-s-s-sw from salamanca)

edit: I would like to settle towards the ottos but the only city sites will be in a jungle so I might go a more productive site first.

also, just got writing, are we going the republic gambit?
 
preturn
sci100%, lux0%, Writing 6t, -2gpt, 224g

1750BC (1)
worker team finish road on plain, move to tobacco (last tile to Grand R.)
explore with warriors
settler se

1725BC (2)
explore
begin roads on tobacco
settler arrives at northern wine
sci80%, lux0%, writing stays 4t, +1gpt, 220g

1700BC (3)
workers finish roads to Grand R. head back to Niagara to work flood plain
Allegheny Founded on northern wine->worker
Ottomans are now up HBR + Maths

1675BC (4)
Grand R. warrior->worker
sci70%, lux0%, writing stays 2t, +4gpt, 222g

1650BC (5)
salamanca settler->settler (+MM for growth)
niagara falls spearman->archer
spear to Grand R.
warrior in Grand R. to Niagara for MP (not really needed for another 2 grows)
sci30%, lux0%, writing stays 2t, +8gpt, 226g
settler se, se, s

1625BC (6)
settler s

1600BC (7)
we discover writing
sci100%, lux0%, COL 14t, -2gpt, 242g
Cattaraugus founded on hill w of game (decided this will fit better with another city nw of gold mt)
workers complete flood plain at niagara (MM for growth next turn)
sci100%, lux0%, COL 13t, -2gpt, 242g (new city)
chinese have IW

1575BC (8)
workers head to road to cattaraugus (it will only take 2 turns once they arrive, it will take 5 or 6 to hook up wine)
sci100%, lux0%, COL11t, -2gpt, 240g (growth at Niagara)

1550BC (9)
Grand River worker->barracks
damn, i missed MM sala last growth, settler is now out of sync (lost us a turn on the settler)
workers cross river at sala
hmm, only just noticed barb camp near Cattaraugus, I think I thought it was my warrior at first
move warrior from Niagara to sala for MP next turn
available trades:
china will trade IW for myst+alpha+119g
ottos will trade HBR+all their gold for writing (not a good option as I decided to go the free republic option)

1525BC (10)
niagara archer->spear
archer heads for Grand River
worker at Grand river begins mine on tobacco


>>> SAVE <<<


Had a bit of a shocker around turn 7, missed MM on sala growth and it must have been around then the barb camp first came into view and I thought it was my warrior. (it should have appeared on the border of Catta then, I don't think barb camps can show up in the 'lit up' areas of the map, only in the fog so it had to be there before I founded Catta)
 
nice turns, but I'm confused - did you do the IW trade with China in turn 9, or is it a headsup for fbouthil? (I'm assuming you didn't do the available Ottoman trade)
 
didn't do either trade, seeing as how it was my turn 9 i thought I'd leave it for the next player and some discussion. Ottos have both alpha and myst so it would probably be worth grabbing it.
 
I guess we could go for the Republic gambit if we want to, I don't mind either way too much. Haven't gotten to look at the save yet, is that what we're doing? For the next city, if you want to settle near the Ottos where there's wheat and you could try getting it and having your borders grab the square with horses...
EDIT: Haven't done this much, but...

TheNemesis666-Up Next, posted got it
fbouthil-On deck
rrau
King Alexander
viper275-Just played
 
I will play at the end of the afternoon or early tonight. Good turn everyone since we already have a small lead in the number of cities.

For trades, I am thinking of doing the following:
- Get IW from the chinese for techs + gold
- Get HBR from Ottomans for IW +- gold
- Get my gold back from the chinese for HBR

Unless you tell me if you have a better plan. Or course, we are in no hurry to get HBR as we do not have horses. On the other hand, I am wondering if I will be able to get HBR for IW since Chinese and Ottomans should have done the trade themselves (unless they do not know each other). I see no problem to trade HBR to the chinese as they seem to lack horses.

For the rest, I think I will try to:
- Get rid of the barbarians near Cattaraugus with Blackfeet and the warrior being constructed. Should I bring reinforcement from Salamanca since it would mean increasing lux to keep Salamanca happy?
- Continue exploring east as we may be on a pangeae.
- Settle south and down-river, maybe try to put another city N of Grand river especially if iron shows up in one of the hills, or try steal the horses from the Ottomans as suggested by viper (I never tried that either, but am confident it would work). I will explore that small unknown region with the archer. The incense N of Niagara Falls seems less important if we plan on conquering Edrine later.

Any suggestions are wellcome.
 
Good job TheNemesis666!
@fbouthil: Your ideas are good, I don't think we need reinforcements from Salamanca because of the attack bonus against barbarians and the fact that there's attack bonus against them.

EDIT: Oops, forgot to read above posts
 
1525BC (0)
I am not sure if I have the right to trade on turn 0, so will wait one turn.

IBT - Salamanca settler -> settler (mm to +4f to grow to size 4 in 2 turns)
1500BC (1)
Chinese: IW would cost alpha, myst, 151g or 230g + 8gpt
Ottomans: HBR would cost 220g + 5gpt
:mad: This is very expensive and IW would drop in value if I got it from the Chinese, I doubt I would be able to trade it to Ottomans for HBR without gpt, so no deal. If someone knows a trick to determine that in advance I would like to know it. I really wanted to see if iron was in our territory so we could attack Edrine with swordmen. Viper275's plan sounds very good now so the new settler will move in that direction.
Near Cattaraugus: 2 worker cut forest, 2 slaves road. I have never tried to start 2 different job on the same tile, I wonder how it will turn out.

IBT - Cattaraugus warrior->rax
1475BC (2)
:blush: Oups! I realize that I drop research to 10% last turn to determine the cost of trade (other civ do not accept more gpt than your surplus gpt) and forgot to put it back to 100%. I lost one turn before getting CoL. This is a beginner's error, sorry!

IBT
Allegheny worker->rax
workers cut forest giving 10 shield to Cattaraugus

1450BC (3)
workers build mine as slaves will finish road in 1t.
moving warriors next to barbarian camp.
I can't find a way to make Salamanca grow in 3t and finish settler in 3t. Set to grow in 3t and finish settler in 4t.
warrior heading back spots a chinese archer just outside Celt border.
warrior exploring E see coast NE from hill (end of continent?)

IBT
Chinese archer SE, an Ottoman warrior appears on Chinese border.
barbarian attacks warrior on hill without inflicting any damage.
Niagara Falls spearman->worker

1425BC (4)
Chinese: will not trade IW anymore.
Ottomans & Celts: now possess Poly. Celts only lack writing (traded together).
Archer finish exploring N of GR sees another incense.
settler move past GR, taking spearman with him.
spearman in NF goes to GR.
slave workers goes NE to cut forest to accelerate construction of next settler.
Blackfeet disperse barbarian camp, but very wounded.

IBT - zzz
1400BC (5)
spearman arrives at GR.
archer joins settler group.

IBT - NF riots (oh no! another beginner's mistake)
1375BC (6)
Chinese: would trade IW now, but for alpha + all our gold.
Ottomans: would trade HBR for 255g +3gpt
no trade to see if prices drop.

IBT
Salamanca settler->settler
Niagara Falls worker->spearman

1350BC (7)
found Oil Springs, but horses stay in Ottomans territory. Set for temple.
Prices for trades have increased. This really is not my day. :(
settler moves S. Blackfeet has finished healing and will escort him.
Warrior exploring E sees end of continent.

IBT - zzz
1325BC (8) - zzz

IBT - slaves cut forest for Salamanca.
1300BC (9)
Set Salamanca to +5f to grow in 2t.
Drop research to 30% as CoL in 1t and +16gpt.

IBT - Gets CoL, set to philo in 7t with research set to 100%.
1275BC (10) - zzz

The settler is S of Allegheny near its settling site, but I have not determine where it should settle. Salamanca needs 6sh to finish settler and is currently producing 4sh, but since it will grow it will actually produce 6sh and, if I am not mistaken, finish constructing the settler (I am not sure of anything anymore :sad: ). GR is at +2f laboring a forest, you can set it to labor the grassland if you prefer growth to production.

We have 6 cities and will settle one shortly.
Chinese: up IW, down Writing (and CoL), has 5 cities.
Ottomans: up 4 tech, down Writing (and CoL), has 3 cities.
Celts: up 3 tech, down Writing (and CoL), has 3 cities.

Actually, I am not too sure if passing on the trades was a completely bad idea as we will be able to trade 3-4 techs when philo is researched. IW & HBR now have a price under 200g and you may still buy HBR to trade it with the chinese if you cannot wait the 7t for philo. The worker near Oil Springs is on the forest. I was thinking either cut the forest or go mine the BG to accelerate the construction of the temple which will give us the horses (unless Edrine builds one first).

I hope I have not messed up the game too much and you can forgive me (and to think I was giving a lot of advices).

Does anyone understand why the incense near Edrine gives 2f when the other give 0f? Ottomans are not agricultural, I tought irrigation should give 1f.

Save
 
I don't know about anyone else, but I don't mind paying gpt for techs that are off our research path - especially since we're trying for the republic slingshot. I would not trade writing away until we have to so an AI can't pop philosophy from a hut. (if you can get philosophy, i've noticed C3C likes to pop that tech from a hut)
 
>>>SAVE<<<


Turn 0 (1275bc)

ok - can't do any trades without trading writing, so no trades

ibt

Salamanca settler => settler
NF spear => settler
road to Allegeheny completes - we now have firewater(wine)

turn 1 (1250bc)

settler from sal heads off with longears to the NW to settle by river/coast
move settler S of Allegeheny to hill next to coast - will settle next turn

ibt zzz

turn 2 (1225bc)

settle Tonawanda => worker

ibt zzz

turn 3 (1200bc)

settle Mauch Chunk => warrior in 5
Lasagna stops next to a BH

ibt

Cattaraugus rax => curragh

Turn 4 (1175bc)

Lasagna kills BH with loss of 2hp-sees barb camp in the distance

ibt zzz

Turn 5 (1150bc)

Still have monopoly on writing and Philosophy due next turn

ibt

Learn philosophy, select republic and learn it :) , select lit

when asked, we revolt and draw a 5 turn anarchy (the re=revolt trick does not work in C3C)

turn 6 (1125bc)

NF riots,
Salamanca would riot next turn, so hired some clowns
Trade Ottos writing + 27g for Math
Trade Celts writing + Math for Polytheism + 3g
Trade China writing for IW + 10g
Trade Ottos Phil for HBR, worker, +27g
Hire a scientist

ibt zzz

turn 7 (1100bc)

Lasagna is healed and moved next to barb camp
Pelletier brought out of Oil springs to intercept approaching barb

ibt

Pelletier fends off barb without wounds

turn 8 (1075bc)

Pelletier moves to hill and sees barb camp
Lasagna disperses Libyan camp and nets 25g with loss of 1 hp

ibt

Popup says China is building the pyramids for us - isn't that nice of them?

turn 9 (1050bc)

ibt zzz

turn 10 (1025bc)

Pelletier disperses barb camp

Notes: Anarchy should end on the ibt - a lot of unhappy cits- need to reinstate lux slider asap after revolt is done.

You have a curragh building

Currently researching lit with single scientist during anarchy - can switch if you want. I was just thinking we might want some libraries soon to help speed research


vpr1_1025bc.jpg





sorry if this posted multiple times, but I was having trouble getting it to post. :blush:
 
Nice job, rrau, especially with the trades, we got some great techs from them. So we're about to be a Republic, yay! I'm looking at that Iron next to the river... That's a nice looking city spot, with those hills and forests for production. I was thinking irrigate the grassland squares to support citizens working on forests and mined hills. What I'm getting at is that could be a potential production factory (and get the iron.)

BTW, King Alexander's up next.
 
:goodjob: Excellent turn, rrau! You recovered from my lack of trades very well.

A few thoughs:
-The only strong civ on the continent are the chinese as they have the same number of cities than us and the other civ have half as much.
-Chinese need both iron and horse for their UU and seems to have none in their territory :p so getting the close iron should be a priority, as the Chinese could conquer Celts horses in a war.
-Celts will have iron NE of their territory for UU. In C3C, AI likes to go at war when they have some (ga).
-Ottomans have a culture of 16 over us meaning they built a temple in Istanbul. I suggest we hurry the temple in Oil Springs to insure we get the horses.

Should we keep research low to accelerate military buildup? I was thinking we should build lib in our ga, so no hurry to get lit.

It seems my previous turn may turn out to be good in the long term after all.

:eek: I just realized that we can determine if AI has improved a tile by right-clicking on it. Both the tobacco E of Alesia and BG N of tobacco produces 1 more gold than they should if no road was built. More improvements near Shanghai and Canton. It may be common knowledge, but this is new for me.
 
Hi team! I will see and estimate the situation tomorrow; I was away from Friday. I'll post any questions, if I have, before I play.
 
>>SAVE<<

I set the single scientist in Salamanca: I think, it’s better that we let the other cities to grow faster, as they’re in the borders.

1000BC (1)
We’re now a Republic.
I decide to rush the settler in Salamanca for 40g, because he needs 5 turns to be made, while the city grows to pop7 in 2 turs.

IBT
The Ottomans settle Uskudar near the iron.
Our eastern warrior survives a barb attack.
Salamanca completes the settler, starts another one.

975BC (2)
I make the single scientist in Grand River.

950BC (3)
NF completes the settler, starts one more.

925BC (4)
Worker moves.

IBT
I trade with the Ottomans: they offer incense for wines + 2gpt, and I accept(I coulnd’t lower the price).

900BC (5)
No one has learned something new.

875BC (6)
We find St.Regis near the Iron.

850BC (7)
Salamanca: settler >> settler.
We find Centralia on the incense(there are 2 of them).

825BC (8)
Keep improving the land.

800BC (9)
zzzzz

775BC (10)
I have 2 settlers and 2 spearmen near Niagara Falls: there isn’t so much unclaimed land left towards the east, so, we could begin to settle the jungle east of Allegeny and the peninsula to the west, west-east.
We can decide to rush the temple in Oil Springs (that can be done at the pre-turn of the next player), so we take the horses and not to risk a culture flip.
We could try and settle near the second iron, begin a temple and library and raze the Ottoman city when we go to war.

Good luck.
 
Got it. Rushing the temple could be a good idea. If we were to gain more culture in Oil Springs, Edrine could flip, too. More Iron is always helpful since the current one could exhaust. But we'd have to do some serious irrigating unless that's flood plain there. Any suggestions before I play?
 
Good turns, I agree with rushing the temple

As soon as we get the horses, I say start building military - my preference is to target Ottos first. If we have enough left over, maybe take out some chinese cities before the get riders. Unfortunately celts already have or will have their UU available soon (if they have iron connected - if they don't then maybe them second to hem in the Chinese), and would prefer not to fight a civ during their GA (unless we give away a gov't the turn before DoW and slice through them while they are in anarchy :devil2: - if this doesn't violate the spirit of the game and is considered an exploit)

I know - a lot of rambling what if thoughts :crazyeye:
 
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