Vpr1-Monarch & Emperor

Sounds good. But wait... if we're researching Metallurgy then cavs are coming very soon. Maybe we should use Knights some, but focus on cash to upgrade MW's and Knights to Cavalry. Off topic: Very curious about how hard/easy that GotM will be. CotM 03 was fun and my game improved from it, but I don't know if I want to do that all the time. The starting location makes me think it will be lower than Emperor, though.
 
turn 0 (550ad)

got rid of some unneeded clowns

ibt

Nanking courthouse => temple

turn 1 (560ad)

not much

ibt

Salamanca library => temple
Beijing temple => worker
Tyendenaga Market => aquaduct
Kiohero temple => courthouse

turn 2 (570ad)

settle Owego => worker
(still only Carthage and us know invention)

ibt

Niagra Falls musket => knight
Oil Springs musket => knight
Bursa riots :blush:
Tonawanda courthouse => harbor

turn 3 (580ad)

exploring viking coastline

ibt

Grand River Musket => knight
Allegheny Musket => harbor
Cattaraugus market => temple
Hangchow courthouse => market
Chondote courthouse => market

turn 4 (590ad)

rush temple in Bursa for 32g
still exploring viking coastline (we haven't been asked to leave)
adjust sci slider as low as possible and still get metallurgy in 1

ibt

learn metallurgy, start Military Tradition in 5 with + 41gpt
Bursa temple => settler
Akwesasne aquaduct => knight
Caughnawaga Musket => courthouse (still pretty corrupt even by Oka)

turn 5 (600ad)

still exploring viking coastline
People in Istanbul unhappy - switch from library in 10 to temple in 5

ibt

Iznik temple => aquaduct
Popup that Carthage is Building Knights Templar (in Oea)

turn 6 (610ad)

Can't investigate Oea - don't know where it is
Rush settler in Bursa

ibt

Bursa settler => courthouse
Mauch Chunk musket => knight
St Regis harbor => temple
Tyendenaga aquaduct => knight
Kahnawake musket => knight
Ganogeh harbor => worker (lots of jungle here)

turn 7 (620ad)

ibt

Salamanca temple => knight
Oil springs knight => knight
Tonawands harbor => galley

turn 8 (630ad)

settle Neodakheat => worker
Rush temple in Istanbul

ibt

Beijing worker => courthouse
Istanbul temple => settler (vetoable)
Cattaraugus temple => knight
Centralia marketplace => temple
Richborough temple => aquaduct

turn 9 (640ad)

still exploring viking coastline
change sci slider to 30%, MT due in 1

ibt

Learn MT - start theology in 4 with +83gpt
Allegheny Harbor => galley
Gandasetiagon library => aquaduct

turn 10 (650ad)

left viking water and entered Carthaginian waters


Notes:

Leo's due in 19 (didn't check Carthage's progress during my turns)

Carthage building Knight Templar in Oea

Settler building in Istanbul - was thinking to maybe agressively settle where there's a small stack of MW and knights N of Carthaginian city of Sulcis on our continent

There are some knights in Tonawanda waiting for upgrade before loading in galley

I was thinking to have Allegheny and Tonawanda build galleys

:mad: The AI's seem to be following our research path to MT - couldn't get a tech to trade during my turns :(

Off Topic: Rumor has it the gotm is supposed to be regent level - but I haven't seen anything in writing yet
 
Wow! Fast research; we already have MT!

I guess it is time for military buildup (Cav, Musk, Galleys).

I have calculated the cost of upgrades:
15 MW x 150g = 2250g
18 Knights x 30g = 540g
21 Pike x 90g = 1890g
13 Spear x 120g = 1560g
Total = 6240g

Of course, we won't do all those upgrades, especially before Leo is finished. We may consider slowing research. At 30%, theo is 6t and gives 229gpt. If we do that, we should upgrade the knights right away. Once we build enough galleys (at least 5), start moving them toward Sulcis (a long way to go), loading them at Kawauga. Once Leo is finished, Carthage may change production to Knights Templar (finished immediately). We would be in a position to attack Carthage shortly after and take it from them (defense is only 4 numidian mercenary and can't build more while making wonder). At that point, upgrading MW becomes much more affordable.

Another plan would be to keep research high to get navigation faster. Since it is 3 techs away, Leo would be almost finished at that point. We would have to change production in Kawauga to harbor and maybe rush it to upgrade the galleys that should already be there. By the time Leo is finished, Caravels could be ready to land cav & musk in Carthagian land. Research would be slowed down for upgrades once we have nav.

Actually, I prefer the second plan as we would be able to land more troops at once in Carthagian land at once, making a more secure foothold. We may have to devert some of the troops near the three Carthage cities on our continent to completely fill the Caravels. We do not need to take all three of those cities at once anyway.
 
This is my "got it". Playing soon.

I don't think it's a good idea to settle near Sucis. Better to take the city.
 
>>SAVE<<

I’ll keep producing units and improvements, and I’ll write for something worth-mentioned.

660AD (1)
Carthage asks to move our galley. I say yes, but I keep exploring their land.

670AD (2)
Hurry courthouse in Alesia, Caughnawaga and Shangai.

680AD (3)
We need more workers to improve our land.

Hurry courthouse in Entremont and Beijing.

IBT
France starts KT.
We learn Theology, start Education in 4, (science 50%, +81gpt).

690AD (4)
zzzzzzzz

700AD (5)
I start Sistine in Salamanca, as a pre-build for Copernicus.

710AD (6)
zzzzzzzzzz

720AD (7)
zzzzzzz

Carthage knows Theology now. It’s good that we learn Education next tun.

IBT
The Vikings begin Leonardo’s Workshop.

730AD (8)
zzzzzzz

IBT
Carthage begins Sistine Chapel.
Spain begins Leonardo’s.

740AD (9)
I hurry courts in Aydin, Bursa, Kawauka, Tatung and Augustodurum.

750AD (10)
I establish an embassy with Vilkings: Trondheim has 4 pikes, 5spt and builds a cathedral (3 content, 2 entertainers).
I establish an embassy with Spain: Madrid has 6 reg spears, 1 archer, 13spt and build Leonardo’s in 41(grows in 14), and is size 10.
I establish an embassy with France: Paris has 2 reg spears, 11spt, and builds a pike.

I sign a RoP with Spain, so our galley has no problem to explore further. They seem strong(not as strong as our kingdom of course).

Comments
1)When we learn Astronomy, switch Sistine in Salamanca to Copernicus and build a university in Salamanca, after that.
2) I believe that Leonardo’s will be ours.
3) I’d also like us to get JS Bach’s: we have a large continent, and Bach’s is good to have, so we can readuce the lux slider. So, maybe we’ll go for Music Theory after Astronomy. After that we could go for Economics(Smith’s) and for ToG(Newton’s).

Good luck.

P.S.: there is a settler in Instanbul.
 
Turn 1
Upgrades
Turn 2
Not much
Turn 3
Hurry Temple in Antalya because it needs other stuff after that and it only costed 20 gold (couldn't afford more upgrades with current money.)
Turn 4
Science down to 30, 1 extra turn for Banking but get 70 gpt more. Temple in Camuldonum??? Can't grow without harbor and doesn't need culture so I switch to Harbor. Temple can wait for now.
Turn 5
None
Turn 6
More upgrades
Turn 7
Leonardo's Workshop completed. France and Scandinavia begin Knights Templar and Carthage and Spain begin Sistine Chapel.
Turn 8
None
Turn 9
Banking > Physics
Turn 10
Science back to 40%, Physics in 6 turns.


Our invasion force! We also have a little over 10 units near those Carthaginian colonies on our continent.
vpr1invasionforce.jpg
 
:eek: three sets of turns withing 24 hours. I think it's a record

nice turn sets:goodjob:
 
Nice turns Viper!

I'm a bit confused, because of other SG's; Whom are we plan to strike with our force?
 
Carthage I beleive, once they build us the Knights Templar. :)

One thing that I'm confused about is with my skip in the last round am I up or is FB? I've played more recently than FB so I'm happy for him to play. (I'm easy either way)

edit: and if they don't build it for then we have 15 cav's waiting to lodge a complaint with them.
 
I am not sure what the official rules are when people switch turn, but I think we should be back to the original rooster order on the next round. So I would say it is your turn, TheNemesis666. (Note that otherwise I would be starting yet another war!)

When Leo was built, they switch Carthage production to SC and Oea's from SC to KT. SC should be finished any turn now, so I say go get them! :hammer: Just spare Oea until KT is finished. Personnally, I would like to investigate that city before DoW (only 36g) to know where it is and when KT will be finished.

I think you should start moving the caravels on your turn 0. It is going to take 4-5 turns before you can disembark the troops. I suggest disembarking on the mountain W of Rusicade. Fill the last caravel with the musketman in Allegheny. The cav stack near Saldae could be split in 2 or 3 to attack more cities at once; we have plenty of troops for that.

I would like it if you could find a way to replace the elite MW and knight doing garrison duties. By using those to mop up easy targets, we could get leaders out of it. Of course, do not upgrade them.
 
Yep, that's for :hammer: on Carthage. fbouthil's plan sounds good. TheNemesis666 is up next. Edit: 250th post.
 
sorry fb, didn't see your post until this morning. (was posted 10:30pm my time anyway so probably wouldn't have had time to play)
At work currently, will play tonight.
 
This is kind of [offtopic] but on 3 players in 24 hours as a record, we just got 4 in Vpr2-Always War Vikings :p
 
preturn
wow, spooky, the last sg I just played my set in finished at 850AD.
get some muskets on their way to the east coast

860AD (1)
St. Regis cav->cav
Richborough court->lib
Caughnawaga market->uni

870AD (2)
worker actions
sci30%, +203gpt, 499g, Physics stays 4t

880AD (3)
Oil Springs uni->bank
Tonawanda caravel->caravel
Verulamium court->temple
Tyendenaga cav->cav
Oka cav->cav
7 Caravels leave Tonawanda

890AD (4)
lugdunum riots. (forgot to check happy last turn)
neodakheat riots.
Aydin worker->worker
cattaraugus cav->cav
exploring galley enters french waters
I sign a RoP with Joan, decided it will keep her happy and reduce the likelyhood of her entering our war with carthage on the wrong side
Kahnawake cav->cav

900AD (5)
Nanking market->uni

910AD (6)
We discover Physics
sci50%, +25gpt, 1343g, Theory of Gravity 4t
(oh, and we got a scientific great leader with the discovery of Physics! :-)
Guyasuta is currently fortified in Salamanca

Niagara Falls uni->bank
Tonawanda caravel->caravel
centralia cav->cav
gergovia temple->court

saving here for discussion on scientific research, (economics, music theory or theory of gravity?)
What wonder do we want?
We have 3t left on copernicus in Salamanca so Newtons would go nice with that but we stand to gain a substantial drop in maint. over our now huge and soon to grow empire from Smiths.
Bachs would be nice for the home continent too.

I'm even thinking we could build bachs manually, smiths manually and rush newtons if the ai are catching up. (we can get all these techs in 4t each without -gpt)

Spanish and Carthage are down
gunpowder
banking
astronomy

French and Vikings are down
gunpowder
theology

opinions?

edit: maybe even rush Bachs as the spanish and carthage could be researching music theory now. They certainly won't beat us to economics or newtons. or we could start smiths, switch to bachs when we have enough shields to complete it and if the ai start bachs during this time we can investigate and if need be rush bachs elsewhere.

edit2: the more I think about it, the more I like the option above, save the SGL to rush at another city when the ai challenges one of our builds and before they can get the techs for a cascade. (only catch is newtons would be preferred in salamanca, but it would be the last we build anyway)
 
What about Magnetism, already researched? If so, I say Theory of Gravity to enter the Industrial Age. Save the SGL for a major (expensive!) wonder, probably Industrial Age. I doubt we'll get another one. Whatever we do, Newton's should be in Salamanca. Having all of those in one city is amazing on what it can do to it's science output.
 
So, Carthage has Education. Good! TGLib is obsolete then.

IMHO, there are 3 things to consider when we get a Sci Leader.
- As long as we keep the leader in reserve, no other leader (sci or mil) will appear as we cannot have more than one leader at a time. As we are about to attack Carthage with veteran units only, this is not a concern for now.
- We can rush Wonders fast to make sure other civ do not get them instead of us and in 1 turn. However, no civ seems to have a chance to finish building a wonder before us.
- An age of science accelerates research. Since we are researching techs in 4t, it would only permits us to lower research % a little bit to have more cash for those 20t.

TheNemesis666 plan seems good for this. If another civ threatens to finish building a wonder before us, hurry it. Once Bach and Smith are well on their way and we have ToG, rush Newton so that we can get Mil Leaders. Prebuild these 2 wonders (using a palace and possibly an university, I guess) if it is not done yet.

BTW, the filled caravels should be about to disembark to conquer Carthagian cities (I thought you could do it 1 or 2 turns ago). Go ahead and bash them! :hammer: Have fun!
 
I had to wait for a caravel to finish building to fill it with muskets, they're nearly in position now. (they had about 3 or 4 turns travel to get in position)
And I don't know if the SGL will prevent and MGL but the last game I played I was holding my SGL for the same purpose as I mentioned above and I got a second SGL. I can't say we can still get an MGL as I wasn't at war while I had the SGL's.
 
TheNemesis666 said:
And I don't know if the SGL will prevent and MGL but the last game I played I was holding my SGL for the same purpose as I mentioned above and I got a second SGL. I can't say we can still get an MGL as I wasn't at war while I had the SGL's.
Hum. I read in another forum that we cannot have 2 leaders at the same time and since I never had 2 leaders at the same time, I assumed it was true. Forget that remark then. Maybe it was true only before C3C.
 
fbouthil said:
Hum. I read in another forum that we cannot have 2 leaders at the same time and since I never had 2 leaders at the same time, I assumed it was true. Forget that remark then. Maybe it was true only before C3C.
I read that too (they said that in Vpr2) but was pretty skeptical. I'm not sure about it. I know you could have more than 1 leader at a time on vanilla civ. I went directly from it to C3C so I don't know about PTW. Not sure in C3C.
 
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