VQ02 - Predetermined City Placement

Not much we can do at this point. Hope for mercy?

player 1: Maquis<-- Up now
player 2: bobrath
player 3: Greyfox
player 4: eektor <-- played
player 5: oldbustedjorn <-- skipped?
 
Geez ... How did it turned so bad? I thought a few drafting should be able to handle whatever stack Vicky brings to us .... but the reality give me a big slap in the face :sad:

There is zero hope for winning ... so I see we have two choices:
(a) Refuse peace and fight it to the end
(b) Beg for peace, and somehow struggle to survive til 2050.

Option (a) seems the easy way out, get this over with :lol:
Option (b) will be extremely depressing and demoralizing, but its a challenge (so to speak).

-
 
I would go with option a. Maybe with infantries we can take the fight to her as well.
 
OK, I... um... got it... doesn't look pretty though. I'm up in another SG, and will play that first. I'll try to get to this tomorrow morning... (in about 12 hrs)
 
Auto-Skip Notice

I am still able to play within 24 hrs from this post, thereafter I will be flying to Dallas to attend a meeting. Its almost a 24 hours flight from Singapore to Dallas, so I won't be able to play on 19th Mar US time. I may still be able to play at night during the 1 week meeting (I would be wide awake anyway due to jet-lag), but it depends. So, during the next week if I don't post a got-it, next player please auto-skip me whenever you are ready to play. I will lose Internet access on Friday, and flying back Friday night, so definitely a skip if I'm up on 24th and 25th.
 
OK, my miserable turnset is complete... Let's see... Cirica was lost... that was our last big stronghold. At this point it doesn't even look like Vicky will take peace!



Now, if she wasn't such a bully, and, franky, looked a little more like Catherine... I'd be turned on by a statement like that... *sigh*

In other news, Mansa started building the ship... so even if we wanted to try to survive to 2040, he'll launch by then anyways.

The only good news? we have assembly line, so we can finally build infrantry. Lot of good it will do us at this point.

Not sure why you'd want to read, but here's the autolog...

Spoiler :

Turn 340 (1930 AD)
Rifleman defeats (14.00/14): English Artillery
Rifleman defeats (11.34/14): English Artillery
Rifleman loses to: English Artillery (10.98/18)
Rifleman loses to: English Cavalry (7.80/15)
Rifleman loses to: English Cavalry (10.95/15)

Turn 341 (1931 AD)
Arpinum finishes: Rifleman
Longbowman defeats (0.96/6): English Artillery
Rifleman loses to: English Artillery (7.74/18)
Rifleman loses to: English Artillery (18.00/18)
Rifleman loses to: English Cavalry (7.50/15)
Rifleman loses to: English Cavalry (3.75/15)
Longbowman loses to: English Cavalry (12.45/15)
Rifleman defeats (11.76/14): English Cavalry
Pikeman loses to: English Cavalry (15.00/15)
Pikeman loses to: English Cavalry (11.40/15)

Turn 342 (1932 AD)
Rifleman loses to: English Cavalry (9.60/15)
Rifleman defeats (8.68/14): English Cavalry
Arpinum begins: Rifleman
Longbowman defeats (2.16/6): English Artillery
Longbowman loses to: English Artillery (18.00/18)
Pikeman loses to: English Artillery (7.74/18)
Judaism has spread: Circei
Hinduism has spread: Circei
Buddhism has spread: Circei
Confucianism has spread: Circei
Circei lost

Turn 343 (1933 AD)
Tech learned: Assembly Line

Turn 344 (1934 AD)
Research begun: Democracy
Cumae's borders expand

Turn 345 (1935 AD)
Arpinum's borders expand

Turn 346 (1936 AD)
Rifleman defeats (7.28/14): English Artillery
Rifleman loses to: English Cavalry (3.75/15)

Turn 347 (1937 AD)
Satricum finishes: Infantry
Rifleman defeats (8.96/14): English Artillery
Rifleman loses to: English Cavalry (2.40/15)
Rifleman defeats (3.78/14): English Cavalry
Rifleman loses to: English Cavalry (6.00/15)

Turn 348 (1938 AD)
Infantry defeats (2.00/20): English Cavalry
Satricum begins: Infantry
Arpinum finishes: Infantry
Grenadier defeats (6.24/12): English Cavalry

Turn 349 (1939 AD)
Arpinum begins: Infantry

Turn 350 (1940 AD)
Infantry defeats (12.80/20): English Cavalry
Rifleman defeats (14.00/14): English Cavalry



And the save...

http://www.civfanatics.net/uploads11/VQ02_AD-1940.Civ4SavedGame


bobrath: You want it? Well, you got it anyways :)
 
Even Liz look better than Vicky ...

Not too bad, I see you managed to kill some english troops near the end ... maybe I should have taken peace when she offered ... :crazyeye:

On one hand, getting AssLine is good, we can build infantry now. On the other hand, the cost of drafting is now too high ... 2 pops for an infantry as opposed to 1 pop for a rifleman ... so nationhood loses its attractiveness ....

Anyway, let see if we can survive until Mansa make the lanuch ... we can flee with him to Alpha Centuri and continue our predetermined city planning there ... ... ... :lol:
 
Oh, I forgot to mention... on my last turn I noticed that Saladin got wiped out.

Hey, at least we outlasted him!
 
Don't got it yet...

Was playing the initial save from CTIV7 the other night and just got decimated near the end. A friendly civ walked all over me as I was making a comeback from 3rd. I'll be able to play tomorrow. Sorry for the delay.
 
Sorry all, DSL went down last night so I was unable to pull down the save to play it. I can get it here at work and will play tonight (and post tomorrow). Unless of course GreyFox wants to jump ahead of me that is!
 
Well, we're still alive (and there are 100 turns left in the game)!

Our bestest Girl had this to say (amongst other things during my 10 turns)


High points of my turns:
Turned research down to 0. We won't ever be rich enough to use Democracy to buy anything and the gold now can help us upgrade (or perhaps bribe an ally).
Promote units to Pinch for the +25 against gunpowder instead of the +20 city defense. Just slightly better.
I did some creative attacking out of cities into multi unit stacks to get promotions earlier. This did weaken our defenses momentarily, but bleeding Vicky AND promoting units helps in the long run.

Very suprising, but Fredrick actually built a railroad to Neapolis, so for a couple turns I had cows going to George for 8gpt. Happy days!

Cumae was about to fold (multiple cavalry against 2 archers), so I gifted it to Frederick. Too bad the same turn Vicky captured Satricum. :mad:

In 1946, Cyrus gifted us Astronomy. Woo Hoo!

In 1948, Rome revolted. Too bad its not allowed to flip back EVAR. :(

Vicky is coming hard for Neapolis. I fended off her first wave with no loses, but another stack is on its way. We may (if the RNG blesses us) be able to hold off that stack as well.



Read here for ALL the combat details (and the turnlog):
Spoiler :

Turn 350 (1940 AD)
User comment: Turned research down to 0 so we can maybe bribe someone into helping!
Knight promoted: Combat I
Knight promoted: Pinch
Spearman promoted: Combat I
Archer promoted: City Garrison I
Archer promoted: City Garrison I
Infantry defeats (12.80/20): English Cavalry
Rifleman defeats (14.00/14): English Cavalry

Turn 351 (1941 AD)
Rifleman defeats (3.36/14): English Cavalry
Infantry promoted: City Garrison II
Rifleman defeats (11.90/14): English Artillery
Infantry loses to: English Cavalry (6.60/15)
Infantry defeats (7.00/20): English Infantry

Turn 352 (1942 AD)
Rifleman promoted: Formation
Knight loses to: English Cavalry (0.45/15)
Axeman defeats (5.00/5): English Cavalry
Infantry defeats (10.20/20): English Cavalry
Axeman loses to: English Cavalry (15.00/15)
Longbowman loses to: English Cavalry (6.90/15)
Spearman loses to: English Cavalry (10.50/15)
Rifleman loses to: English Cavalry (10.80/15)

Turn 353 (1943 AD)
Warrior loses to: English Cavalry (5.70/15)
Infantry defeats (4.00/20): English Cavalry
User comment: Well... Fred went and hooked Neapolis up with a railroad... so we send cows to Washington for 8gpt!
Judaism has spread: Cumae
Hinduism has spread: Cumae
Buddhism has spread: Cumae
Confucianism has spread: Cumae
Cumae lost
User comment: Cumae was lost next turn, so I gift to Fredrick! Take that Vicky
Infantry defeats (15.00/20): English Cavalry
Infantry defeats (2.00/20): English Cavalry
Archer loses to: English Cavalry (7.95/15)
Archer loses to: English Cavalry (11.70/15)
Rifleman loses to: English Infantry (4.80/20)
Infantry loses to: English Infantry (20.00/20)
Judaism has spread: Satricum
Buddhism has spread: Satricum
Confucianism has spread: Satricum
Satricum lost
Infantry defeats (14.20/20): English Redcoat

Turn 354 (1944 AD)
User comment: But we lost Satricum to the evil queen thanks to some not great rolls
Infantry promoted: Medic I
Neapolis finishes: Infantry

Turn 355 (1945 AD)
Neapolis begins: Infantry
Infantry promoted: City Garrison I
Rifleman promoted: Pinch

Turn 356 (1946 AD)
Tech learned: Astronomy
Rifleman defeats (3.36/14): English Cavalry
Rifleman loses to: English Cavalry (11.85/15)

Turn 357 (1947 AD)
Rifleman promoted: City Garrison II

Turn 358 (1948 AD)
User comment: Man, this withdrawing from combat really bites!!
User comment: Rome wants to be Roman!!!
Rifleman defeats (14.00/14): English Cavalry
Arretium finishes: Infantry

Turn 359 (1949 AD)
Arretium begins: Infantry
User comment: I think VIcky wants Neapolis next...
User comment: I count 7 Aretillery and 19 Cavalry en route...
Rifleman defeats (8.68/14): English Cavalry
Infantry promoted: City Garrison I
Infantry defeats (13.60/20): English Cavalry
Infantry defeats (20.00/20): English Artillery
Infantry defeats (11.20/20): English Cavalry
Infantry defeats (12.40/20): English Cavalry
Infantry defeats (14.80/20): English Cavalry
Rifleman defeats (9.52/14): English Cavalry
Infantry defeats (10.40/20): English Cavalry

Turn 360 (1950 AD)
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Infantry defeats (0.40/20): English Cavalry
Rifleman promoted: Pinch



Where we're at:
Mansa is darn close...


Our people live a real long time and love us...


Our "mighty" empire:


To spite Vicky, think about gifting to Gahndi or Fred the turn before a city falls to her. Your units remain there, but at least she doesn't get the capturing gold bonus AND another civ gets the city and surrounding areas. Its all about spite baby!

and the save
 
Geez, we are left with 2 miserable cities ???? :eek:

I don't think we will survive til Mansa launch, he may have built over half the parts, but he is missing all the major items like Engine and Stasis ....

Let see if I can survive to pass it to eektor ..... :sad:

I will play tomorrow night (too late and tired today) ... so if eektor want to grab this pitiful save, you are definitely welcomed. Else I will play tomorrow.

-
 
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