First off, time once again for my gripe about GoTos.....
{rant mode on}
WHY ARE THERE ANY ISSUED? I understand that you want Galleons to be heading back for convoy duty, but handing off with with 5+ turn GoTos issues is poor form. Please, please, please don't do it again.
{rant mode off}
Turn 0
I once again extort gold from Cyrus, getting us 70g this time. He hates us.. but what's he going to do? (BTW wiping him out would be a nice thing, we've still got far too many unhappy faces for returning to the fatherland penalties).
I also noticed that Tianjin flipped at some point. Good for us, eases QSH's pain a bit.
Turn 1
Mansa ends his GA
Turn 2
Steel completes and I begin research on Military Tradition to let us get a Defensive pact with Mansa.
Turn 3
Turn 4
With Steel in, Ironworks is available to us. I'd suggest building it in Seville since it has the Heroic Epic, but I'm too busy cranking out Conquistadors.
Turn 5
JC ends his GA
Turn 6
JC gets another GA (thanks to completing the Taj Mahal). Power graph shows he's putting it mostly into military units. Need to be careful with him too now.
Turn 7
Military Tradition comes in and I go with Divine Right so that we can make a play for Versailles in the New World.
Turn 8
QSH has galleons now, but I don't notice his stack of scary going down.
Its a long freakin voyage across the sea. I decide to take the much less heavily defended Circassian instead. Bonus is that it has iron right next door so it will have good production as soon as it flips over to us.
Defenders are one mace and one longbow against our stack of 1 Conq, 1 Musket, 2 longbows, and 2 cats. We lose one cat and get 89 gold for taking the city.
I've posted a caravel between Circassian and Vandal to watch for reinforcements/counter attack. I also have a Frigate bombing the defense down slowly.
Turn 9
Mansa comes offering Rifling and 10 gold for Steel. I renogotiate to get him to include Divine Right and his World Map. We had one turn left on research of Divine Right, so not a huge savings there.
I also get him to sign a Defensive Pact with us. Of course the other civs give us a -1 because of this, but I'm feeling much safer now. We shouldn't ignore our home defense... but well I'm happy. BTW if we do go after Cyrus, we'll lose the DP, so be careful on that.
Decide to research Sci Method since the free Great Scientist is still available for Physics.
I spot two maces and a longbow en route to Circussian from Vandal:
We should be fine with this. I also killed a raiding Longbow in our southern new world.
Turn 10
Mansa will give us Constitution + world map + 10 gold for Military Tradition. Might be worth it just to speed up our research path a bit.
Thoughts on cities:
Pasagarde has the best chance for producing a Great Prophet. Be sure to monitor it to keep other specialists from being used. Only a 60% chance still tho.
Our captured barb cities have some nice town/villages built up. Be sure to protect them as they make a big difference in cost/profit on these far flung cities.
Pics from around the world (with one ugly suprise):
Yup, the Barbs picked up our culture in Vandal... oh and our good buddy Mansa went and settled an island just off the southern continent.

Maybe we can convince him to sell us that city... Or since its not part of the actual continent does it count as part of the "new world"?
One galleon-load for our southern continent:
and two loads for the north:
The situation in Northern Barbs vs Our troops already landed:
And what's waiting at home for Galleons (two ships are in the process of building):
I also have a hindu missionary en route. Consider using our caravels for transport on the missionaries and to keep an eye on the barbs. I have one frigate outside two northern barb cities to just keep the cultural defense down.
At home, our southern border cities are still keeping the cultural pressure up to keep our resources and as a buffer to sneak attacks.
The Save: