maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Hi,
This is my fourth Civ5 story. You can find the first three here:
Roman http://forums.civfanatics.com/showthread.php?t=406745
Greece http://forums.civfanatics.com/showthread.php?t=407701
Aztec http://forums.civfanatics.com/showthread.php?t=408770
My dumbed-down Aztec Monty run helped me gather enough confidence to run a Science Victory OCC game in my favorite Tiny Earth with 8 Civs. My Civ of choice is Ramkhamhaeng of Siam. I will call him Ramky from now on. Ramky is wacky. I will give him some liness from time to time. (The Egyptian leader Ramesses II will be called Ramey2 for distinction).
Settings:
Deity, Marathon, Tiny Earth, 8 Civ, 8 CS
Allow Save Policy, New Random Seed, No Ancient Ruin, One-city Challenge
I actually first tried a game on Normal speed. Everything went well, but I felt something was missing. I missed the sense of carefully shaping a Civilization in Marathon, as everything happened "too fast" for me to appreciate. So I restarted the game back in Marathon.
Edited: City States are actually 34% cheaper on Marathon compared to Normal. So it makes Siam, a CS-dependent Civ, even more powerful on Marathon.
Siam is widely regarded as one of the best OCC Civ, since it receives a good boost from City States. All food and culture from City States are +50%for Siam. Essentially it reduces the gold required to buy the same bonuses from City States, since now 2 CS allies are equivalent to 3.
In my Monty game, I realized that each CS in average costs 3 gold/turn. So for Ramky, he can use 6 gold/turn to maintain 2 CS, with an effect of 3 CS. Or 9 gold/turn to ally with 3 CS with an effect of 4.5 CS. The more CS allies, the better Ramky's savings.
001. Starting location is 50% success/failure in OCC. So with the experiences I gathered before, I am going to give a wish list of Ramky's capital.
(1) Real-world Thailand. Let Ramky be Ramky. I like the fact that Thailand is covered by Jungles, so I can get some +2 research later. I also like the Himalayas mountain to the north. That provides an invaluable shelter in an OCC game. Given that the AIs are not smart enough to attack through multiple routes at once, their units are likely to be congested by narrow openings.
(2) Adjacent to Mountain for Observatory
(3) On Plain (not Hill) for Windmill
(4) Adjacent to River for Hydro Plant
(5) Workable 5 luxurious resources, including Marble
When I load up the Tiny Earth map from Civ5's World Builder, I can see 3 tiles satisfying the wish list (except resources, which will be random). Since eventually the capital will be heavily populated, I also want to maximize the number of workable tiles. So location 1 is the best, followed by 2, and finally 3. Being coastal does not really matter in OCC, if there is no Whale or Pearl to be improved and sold.
Chapter 01. Settling in Thailand
002. That wish list was hard to fulfill, since there are 16 spawn locations possible, and I only want one of them. In 2 hours of trying and about 50 restarts, I successfully spawned in present-day Thailand two times.
The first time, I was right beside Alexander. And I had almost no resource. That can't work.
What you see above is the second time. Originally, I didn't like the map (I will soon discuss why), but I can't even find another Thailand start after another hour of restarts! So I continued with this map.
Ramky's settler was spawn right to the northeast of the #1 spot in the plan. So I moved the settler to the designated #1 tile, right on top of the Spice.
003. Sukhothai ("Dawn of Happiness" according to Wikipedia) was founded! On the first look, this map has every thing that Ramky asked for. 5 luxurious resources, even a food to start.
But that Gold is actually right outside the border of a City State and will be incorporated in no time. One less resource = -10 gold pre turn! That's way worse than Siam's City State bonus of saving 1 gold per turn per allied CS. (You can see how crazily profitable resource trading is.)
004. But then I looked on the bright side - there is a bunch of Banana growing nearby. Wild Banana in riverside Jungle produces 3/0/1. So this is a nice early food source to increase early-game population growth (2 extra food becomes 3 extra food, a 50% bonus!).
And there is another jungle Banana further south. Later, I found an interesting use of these Bananas.
005. After some exploration, Ramky was able to draw a map of the major inhabitants of the world.
City States: 1 Culture (Kuala Lumpur, which claimed the Gold) immediately to the northeast (present day China). 2 Maritime (Cape Town, Oslo) to the west (present day India, Saudi Arabia). Ramky is enclosed by useful City States, nice! There is another Cultural CS Seoul in Eastern Eruope. A lot later I found a military CS far away in West Africa (not shown).
Bismark of Germany: To the northeast (present day northeast China). Bismark's AI is one of the best - very large army, very prosperous cities, very high score, very rich.
Askia of Songhai: North Asia. Songhai got this crappy starting spot in my Caesar game as well. In that game he was badly beaten by his neighbors. I wonder whether he will become an underachiever again.
Genghis Khan of Mongolia: The Great Khan! Very large army, very aggressive, very scary. And Khan was mysteriously rich in my Greek game. Not sure where he got his mountain loads of gold from (when he had no luxurious resource for trade).
Suleiman of Ottoman: In my Roman game, Suleiman did pretty well despite being at war with everybody else. I hope him continue this trend. AI fighting each other = safe Ramky.
Ramesses II of Egypt: I don't have anything special to say about Ramey2... he was never good or bad in my Alexander game. An average Ramey. He must be programed to build wonders. Let's just hope he doesn't have Marble!
006. Got a "you are so weak" insult from Bismark right away. I actually hoped that Bismark would declare war, so I can train some super soldiers like in my Monty game... but he never did.
007. Bought the dye tile so the second citizen can collect 2 extra gold. The default border expansion is way too slow at the beginning. Buying resource tiles (at the base price) can make sure the Workers can improve on them when the corresponding technology is ready. Since I will buy them later anyway, it is better to buy earlier and let the citizens to start collecting some extra gold from them.
008. Opened the research with Pottery and Calendar, so Ramky can immediately sell the Spice, where Sukhothai was founded on. Strangely, Genghis Khan was again extremely rich early game. I sold both my first two resources to him, and he paid cash!
And I want to build Stonehenge just like in my Monty game. This is wonder is too good to pass in OCC - lots of culture = lots of free tiles. Gold is too tight in OCC.
009. Soon, it was the time for the first world census. Ramky was way behind the others! But that's just the reality in Deity. Let's see if Ramky can catch up and eventually win the Science Victory!
(to be continued...)
This is my fourth Civ5 story. You can find the first three here:
Roman http://forums.civfanatics.com/showthread.php?t=406745
Greece http://forums.civfanatics.com/showthread.php?t=407701
Aztec http://forums.civfanatics.com/showthread.php?t=408770
My dumbed-down Aztec Monty run helped me gather enough confidence to run a Science Victory OCC game in my favorite Tiny Earth with 8 Civs. My Civ of choice is Ramkhamhaeng of Siam. I will call him Ramky from now on. Ramky is wacky. I will give him some liness from time to time. (The Egyptian leader Ramesses II will be called Ramey2 for distinction).
Settings:
Deity, Marathon, Tiny Earth, 8 Civ, 8 CS
Allow Save Policy, New Random Seed, No Ancient Ruin, One-city Challenge

I actually first tried a game on Normal speed. Everything went well, but I felt something was missing. I missed the sense of carefully shaping a Civilization in Marathon, as everything happened "too fast" for me to appreciate. So I restarted the game back in Marathon.
Edited: City States are actually 34% cheaper on Marathon compared to Normal. So it makes Siam, a CS-dependent Civ, even more powerful on Marathon.
Siam is widely regarded as one of the best OCC Civ, since it receives a good boost from City States. All food and culture from City States are +50%for Siam. Essentially it reduces the gold required to buy the same bonuses from City States, since now 2 CS allies are equivalent to 3.
In my Monty game, I realized that each CS in average costs 3 gold/turn. So for Ramky, he can use 6 gold/turn to maintain 2 CS, with an effect of 3 CS. Or 9 gold/turn to ally with 3 CS with an effect of 4.5 CS. The more CS allies, the better Ramky's savings.
Spoiler :

001. Starting location is 50% success/failure in OCC. So with the experiences I gathered before, I am going to give a wish list of Ramky's capital.
(1) Real-world Thailand. Let Ramky be Ramky. I like the fact that Thailand is covered by Jungles, so I can get some +2 research later. I also like the Himalayas mountain to the north. That provides an invaluable shelter in an OCC game. Given that the AIs are not smart enough to attack through multiple routes at once, their units are likely to be congested by narrow openings.
(2) Adjacent to Mountain for Observatory
(3) On Plain (not Hill) for Windmill
(4) Adjacent to River for Hydro Plant
(5) Workable 5 luxurious resources, including Marble
When I load up the Tiny Earth map from Civ5's World Builder, I can see 3 tiles satisfying the wish list (except resources, which will be random). Since eventually the capital will be heavily populated, I also want to maximize the number of workable tiles. So location 1 is the best, followed by 2, and finally 3. Being coastal does not really matter in OCC, if there is no Whale or Pearl to be improved and sold.
Chapter 01. Settling in Thailand
Spoiler :

002. That wish list was hard to fulfill, since there are 16 spawn locations possible, and I only want one of them. In 2 hours of trying and about 50 restarts, I successfully spawned in present-day Thailand two times.
The first time, I was right beside Alexander. And I had almost no resource. That can't work.
What you see above is the second time. Originally, I didn't like the map (I will soon discuss why), but I can't even find another Thailand start after another hour of restarts! So I continued with this map.
Ramky's settler was spawn right to the northeast of the #1 spot in the plan. So I moved the settler to the designated #1 tile, right on top of the Spice.
Spoiler :

003. Sukhothai ("Dawn of Happiness" according to Wikipedia) was founded! On the first look, this map has every thing that Ramky asked for. 5 luxurious resources, even a food to start.
But that Gold is actually right outside the border of a City State and will be incorporated in no time. One less resource = -10 gold pre turn! That's way worse than Siam's City State bonus of saving 1 gold per turn per allied CS. (You can see how crazily profitable resource trading is.)
Spoiler :

004. But then I looked on the bright side - there is a bunch of Banana growing nearby. Wild Banana in riverside Jungle produces 3/0/1. So this is a nice early food source to increase early-game population growth (2 extra food becomes 3 extra food, a 50% bonus!).
And there is another jungle Banana further south. Later, I found an interesting use of these Bananas.
Spoiler :

005. After some exploration, Ramky was able to draw a map of the major inhabitants of the world.
City States: 1 Culture (Kuala Lumpur, which claimed the Gold) immediately to the northeast (present day China). 2 Maritime (Cape Town, Oslo) to the west (present day India, Saudi Arabia). Ramky is enclosed by useful City States, nice! There is another Cultural CS Seoul in Eastern Eruope. A lot later I found a military CS far away in West Africa (not shown).
Bismark of Germany: To the northeast (present day northeast China). Bismark's AI is one of the best - very large army, very prosperous cities, very high score, very rich.
Askia of Songhai: North Asia. Songhai got this crappy starting spot in my Caesar game as well. In that game he was badly beaten by his neighbors. I wonder whether he will become an underachiever again.
Genghis Khan of Mongolia: The Great Khan! Very large army, very aggressive, very scary. And Khan was mysteriously rich in my Greek game. Not sure where he got his mountain loads of gold from (when he had no luxurious resource for trade).
Suleiman of Ottoman: In my Roman game, Suleiman did pretty well despite being at war with everybody else. I hope him continue this trend. AI fighting each other = safe Ramky.
Ramesses II of Egypt: I don't have anything special to say about Ramey2... he was never good or bad in my Alexander game. An average Ramey. He must be programed to build wonders. Let's just hope he doesn't have Marble!
Spoiler :

006. Got a "you are so weak" insult from Bismark right away. I actually hoped that Bismark would declare war, so I can train some super soldiers like in my Monty game... but he never did.
Spoiler :

007. Bought the dye tile so the second citizen can collect 2 extra gold. The default border expansion is way too slow at the beginning. Buying resource tiles (at the base price) can make sure the Workers can improve on them when the corresponding technology is ready. Since I will buy them later anyway, it is better to buy earlier and let the citizens to start collecting some extra gold from them.
Spoiler :

008. Opened the research with Pottery and Calendar, so Ramky can immediately sell the Spice, where Sukhothai was founded on. Strangely, Genghis Khan was again extremely rich early game. I sold both my first two resources to him, and he paid cash!
And I want to build Stonehenge just like in my Monty game. This is wonder is too good to pass in OCC - lots of culture = lots of free tiles. Gold is too tight in OCC.
Spoiler :

009. Soon, it was the time for the first world census. Ramky was way behind the others! But that's just the reality in Deity. Let's see if Ramky can catch up and eventually win the Science Victory!
(to be continued...)