Maybe WB placed hell terrain is immune? If that's the case it should probably be reverted.I just found that my Devouts' Sanctify spell only seems to work in Infernal controlled territory, not in the hell terrain surrounding said territory.
That's a good point. How about we remove the "safe" Malakim city, and give them one near the mountian instead? That might help threaten the Malakim more.I enjoyed the story a lot but find the szenario itself too unfocused in the malakim version.
you kind of sit on the side of the map and, apart from some few svatalfar expeditions nobody ever enters your land, expect some barbarians.
with all the messages (this hero died, this hero died) i felt that i miss all the action - and indeed, all the fun was going on in the middle of the map.
I had considered it. It wasn't in the original design, I think because Kael intended more effect from Umbra wood than I really wanted (the winner of that one should have extra units and a different evil leader opposing.)Will you be able to play as the svartalfar in a following update? The elven war didn't affect me at all, i never even saw any ljosalfar troops.
why can't you play as basuim or hyborem? And does the PA go away after a pair signs one? I hadn't the option when Svalts and Infernals signed one.
I hate sanctuary. Maybe theres a way that they could begin with it up, to have the flavor without the cheese.Played through again as the Elohim this time. The scenario almost seems designed for them. You have a good start, but Calabim to your east and the Infernals above apply some pressure, give you some clear objectives.
Sanctuary should probably be either toned down or disabled for the scenario. My 2 games so far have run about 120 turns apiece. Sanctuary is 30 turns. So you can beat up the mortal enemies, pop it when the infernal SoD's start showing up, and be bringing the game to a close by the time they are allowed into your territory again.
A couple events may need to be blocked early or entirely. The Orb event for example probably shouldn't be allowed in the first 50 turns or so. Starting with pretty advanced techs and a fairly undeveloped area leads to fun stuff like it giving you Righteousness at turn 7 even though you're only putting out 20 a turn. And the Svartalfar become much less of a threat when Gurid shows up and takes Thariss
If Valin or Rosier gets the Black Mirror their introductory thing is displayed every time they use it.
Every. Single. Time.