Sherlock
Just one more turn...
I'm 15 turns in, there are 8 barbarians on my screen at the same time, both my two units have been killed.
Time to rage quit.
What. The. Frak.
Time to rage quit.
What. The. Frak.
I'm 15 turns in, there are 8 barbarians on my screen at the same time, both my two units have been killed.
Time to rage quit.
What. The. Frak.
In my current game the barbs attacked France and actually razed Rouen, which, I think, was even walled by the time. They had were plenty of swordsmen, archers and a few catapults (!!!). Cathy was trying to desperately to expand on my landmass and gifted me a couple of settlers. So, no, please leave the barbs as they are
I start all my games with a Scout (Immortal and Deity) and find it very helpful in dealing with barbarians, because it can slow down their scouts before slingers arrive.
They were in a war with me, but not for long enough to suffer from amenities. I only killed a couple of units and there was, indeed, a camp right next to the city. But I agree with you, it's the first time I see barbarian catapults. Maybe it was a combination of rebels and units from the camp.Was France in a war? War weariness and low amenties (-5 amenties) can cause rebels to spawn which look like barbarians. Could be a combination of that that and regular barbarians. I only say this because I don't think the regular barbarian encampments spawn catapults
The barbarians aren't broken in accordance to the game design. They want the barbarians to be a challenge to the early game and structure your opening build.
No shame in dropping down a level if you can't handle them.
Agreed, protection is more useful. I actually find that you should only explore them map when you are in a safe position.I think if an early barb scouts finds you do not build scouts build slingers
Clear encampments, trust me, it may seem out of the way, but it is worth it. Once you do that, that encampment is gone, so one less. Barbarians can be handled rather easily if you know what your doing. So start defensively, then go offensively, then settle. That way no more camps will spawn.