Yes, but barbarians, rebels and revolutionaries having the latest and greatest technology, on parallel with the rest of the world? No! Do the Syrian rebels have Tomahawk cruise missiles? No, but in Civ 6 they would.
I disagree with these 3 points.
This doesn't sound like luck to me, it sounds more like you have picked a way you are going to play and when it doesn't work then it's the game's fault.
It's not luck because you KNOW that barbarians are probably going to be nearby, you KNOW that you are going to be dealing with them and you ac accordingly. If you choose to go monument opening then you are deliberately running the risk of getting attacked. You know the risk, you have acted accordingly and it didn't work out. That's not luck to me.
Same with flat terrain. Sure you might not get a perfect run, but that doesn't mean all is lost. Deal with it as best as possible, make choices based on that and go.
It's not a matter of changing your way, it is playing the way it is intended. It is different to older versions as you need units earlier. That's like saying you have to change the way you play because I don't want to build cities, I just want my capitol to do it alone. Why can't just use my capitol?? It's not fair!!!
Barbarians are supposed to be annoying. They are supposed to challenge you. It's a risk/reward decision of do I make more units or do I go for that building. Lots of people want to go for the building (it was the same issue that many people learning to play Deity in Civ5 had), whereas units early is very important.
It also makes sense to me as a representation/abstraction of history. I see the barbarians as representing the smaller neighbours Civilizations faced early on. For example they are the equivalent of the Etruscans, Iberians and early Gauls for Rome. While the other Civs are the big boys like Persia, Carthage and Egypt.
Also historically, military was vital for early civilizations and was around well before more cultural pursuits.
This was my point exactly. See, in particular, the section on their sources of armaments.No Tomahawks yet, but you might be surprised by the extensive list of sophisticated weapon systems used by the Syrian opposition: https://en.wikipedia.org/wiki/List_of_military_equipment_used_by_Syrian_opposition_forces
Sorry, but that's exactly what I just said, twice. You and I are in complete agreement. Maybe you're replying to the guy I was replying to?Outside of Tomahawk missiles however history does back up the claim. You are making a black and white statement when it''s simply not the case. "Barbarians" do have mechanisms to get modern technology, just not every single tech. It's not black and white, so please stop saying that because they don't have Tomahawks in modern times so it's not possible for them to field a modern force now or equivalent force throughout history..... Because frankly, a lot of 1st world countries don't produce tomahawks (they buy them from us, or plainly don't have any) and yet they are still considered civilized nations. I don't have a problem with tuning barbarians as other posts have suggested, but comparing to history it does make sense. Additionally, Civ is not a history simulator so if the designers want them to have missiles then they are in their right to do that.
Sorry, but that's exactly what I just said, twice. You and I are in complete agreement. Maybe you're replying to the guy I was replying to?
There are always going to be situations that mean the game is unwinnable on harder difficulties. That is unavoidable in 4X games.3 horsed units attacking in the first 15 turns cannot be handled by ANY build order (I even got surrounded by 6 barb units once).. this is not about playing style, this is purely RNG. In fact, I never start a game with monument or builder, but I would love to see this as a legitimate option. Your "playing as intended" is just a pretty way to cover up the monotony of the early stage of the game now.
I'm new to this game although I am at 500 hours playing time now. I've just finished a game at king difficulty with barbarians turned off. Four times during the game barbarians spawned, but without encampments. Three times around AI cities so I presumed rebellions, but the last time there were two mechanised infantry units just outside one of my city borders. They were easily dealt with and they weren't rebels as I was playing a reasonably peaceful culture game.
Why am I seeing barbarians when I have them turned off?
Thanks for the explanation. My cities were happy, they had plenty of amenities and no war weariness. I've no idea what conditions were like in the AI cities, but it's the logical source and the sudden appearance could easily be explained because they got there under the FoW.Barbs off only turns off barb encampments and indirectly the chain of events that depend on that.
It does not turn off rebel spawning from unhappiness. Nor does it turn off rebels spawned as a result of a neighboring civs unhappiness crossing the border.