Hi. This is my first post. Hope it's in the right sub forum (otherwise I'm sure I will be directed to the right place).
I'm a 40 year old with an 18 year old son who loves tabletop RPGs. I'm hoping to discuss with any experienced modder about the feasibility of making some changes that would make Civilization 6 a tool to be used by my son who struggles with creating backstories to his civilisations. The idea would be for him and his friends to basically play amongst themselves the creation of multiple civilizations, create conflicts and have some kind of large scale history that they can then create stories within.
I'm not looking for someone to do the modding, I will do what I can and when it's too hard or time consuming I'm willing to just tell them to use their imagination. I'm looking for people who know what is possible and what isn't and have a talk about what I'm trying to do so they can tell me if things would be complex or impossible or if there are things I could do that I was not aware of so that I have a better idea of what I could do if/when I take the plunge. I have looked at a few tutorials and from what I saw it would be pretty easy to make new races (it would most likely be some kind of combinations of elfs, dwarves goblins and whatnot that he'd want) as long as I don't mind living with the units, buildings, wonders, etc that are in the game and pick what powers or unique content I would want.
But I have quite a few other ideas that I'm wondering about that I couldn't find much information on what could or could not be done. What can be done with the history timeline? What about the tech tree? Could we change it the order? The pre-requisites? How about a way to show something different than what would be studied? Kind of a general direction instead of a detailed view (ex: starting 3 could be "Trying to use the animals, trying to make use of the minerals, trying to preserve food") and only show the precise things unlocked once it is?
And that's the tip of the iceberg. Is there a "cheap and easy" way to create new districts? Units? How far can I take changing values of strenght, effects or yield with only name changes? I barely started to think about this project so it's not like I'm expecting it to be done and released soon but any help discussing what is possible, what could be easy or hard and every thing in between, that would be appreciated.
Thank you for reading.
I'm a 40 year old with an 18 year old son who loves tabletop RPGs. I'm hoping to discuss with any experienced modder about the feasibility of making some changes that would make Civilization 6 a tool to be used by my son who struggles with creating backstories to his civilisations. The idea would be for him and his friends to basically play amongst themselves the creation of multiple civilizations, create conflicts and have some kind of large scale history that they can then create stories within.
I'm not looking for someone to do the modding, I will do what I can and when it's too hard or time consuming I'm willing to just tell them to use their imagination. I'm looking for people who know what is possible and what isn't and have a talk about what I'm trying to do so they can tell me if things would be complex or impossible or if there are things I could do that I was not aware of so that I have a better idea of what I could do if/when I take the plunge. I have looked at a few tutorials and from what I saw it would be pretty easy to make new races (it would most likely be some kind of combinations of elfs, dwarves goblins and whatnot that he'd want) as long as I don't mind living with the units, buildings, wonders, etc that are in the game and pick what powers or unique content I would want.
But I have quite a few other ideas that I'm wondering about that I couldn't find much information on what could or could not be done. What can be done with the history timeline? What about the tech tree? Could we change it the order? The pre-requisites? How about a way to show something different than what would be studied? Kind of a general direction instead of a detailed view (ex: starting 3 could be "Trying to use the animals, trying to make use of the minerals, trying to preserve food") and only show the precise things unlocked once it is?
And that's the tip of the iceberg. Is there a "cheap and easy" way to create new districts? Units? How far can I take changing values of strenght, effects or yield with only name changes? I barely started to think about this project so it's not like I'm expecting it to be done and released soon but any help discussing what is possible, what could be easy or hard and every thing in between, that would be appreciated.
Thank you for reading.