War On Arda : Tolkien Mod

Nobby

Chieftain
Joined
Jul 15, 2002
Messages
19
War on Arda: Tolkien Mod for Civilization 3

Current Version = 0.43 (1.00 with patch)

Notice:New patch update at website,changes include...

- Fixed crash with the black ship and uruk-hai
- Renamed the railroad improvement to highroad
- New Unit: thunderbolt
- Arkenstone small wonder given commercial trait
- Rudimentary civilopedia entries for units, buildings, small wonders and wonders. Just basics i.e. Ell you units special abilities and what the wonders do



Contains:
Contains 30 civilizations each with own leaderhead and flc(taken from various sources)

89 units at the moment each with their own still image flc (artwork taken from the civ 2 tot fantasy expansion and Harlan Thompson’s excellent Civ 2 Lotr scenario)

89 units divided into different groups for each race so each civ has around 20-25 units including their unique units

New Advisors

New Cities

New resources (decrease in overall resources..)

New technology tree in development currently 55 technologies(no names added yet they are done by number).
29 new buildings

24 new wonders (including small wonders)

New Governments ,Currently each civ starts with the default gov and a gov specific to their personality trait at the beginning of the game 7 govs in all

No civilopedia as yet. This is a low priority at the moment until the technology tree is finalized.

That’s pretty much all that is included in the mod at the moment and as I still consider it in early beta stages, im posting it just to see if it get much of a response as to whether I should continue on with it etc and also in the hope that possible bugs may be revealed…

Bugs: Some bugs with what the last 18 civs say in negotiations, you can still see what’s being negotiated and being done etc.

Probably various crashes contact me if you find any only extensive playtesting up to the start of third age

Tech still slow to get at the moment, may be changed in the next version



To Install… First cobine the 2 zips than put the files into your civ 3 directories and if you wish you may delete any civ 3 files that are no longer being used. Remember to back up your civ 3 or make another game folder, as you will not be able to play regular civ once installed…


The download can be found at http://www.geocities.com/oonobby/

OR..

You can download the mod from the mods forum at
http://forums.civfanatics.com/showt...&threadid=50105
It is a faster download and up as 1 single download file 7.78 MB
The mods forum for bug reporting etc is also located here
 
Good job Nobby, out of nowhere.... you come through with a great looking work of art, I'll have to give it a try ;)
 
Great Thanks ! i would love to hear your opinion of it or anyone else thats tried it. I posted it up to see if there was any real interest in it before i decided to continue working on with it or not.
 
This MOD looks absolutly amazing, and I look forward to try it. BUT.....I've downloaded both files into my EnZip directory, but I don't know how to COMBINE THEM! Right now I have two emty zip-files that give the message:"This archive is not a valid zip archive" when I try to open either one of them. Someone please help me!...tell me what to do...:crazyeye:
 
It looks interesting. I am a definite fan of LotR/Middle Earth stuff.
 
Hmm im not sure what the problem is your experienceing rudi but ive downloaded the files again myself and theres nothing wrong with them as far as i see,maybe you just got a corrupted download but as for adding them to civ 3 just unzip the 2 files to any directory
ie. C:\unzipped\WoA.43p1\War on Arda
for the first file, than copy the files in the the folder and paste it into the directory where your civ 3 game folder is which is usualy
C:\Program Files\Infogrames Interactive\Civilization III
Than just repeat the process for the second file and providing its done correctly it will work.
Hope that helps you a bit...
 
:goodjob: Cheers Nobby!! I found out that the files were as much corrupted as the olympic women ice-skating contest! After the 4!!! time I Downloaded it, it finaly worked.(One time the download file -1 had a size of 63KB!!!:lol: ) The problem was that I apparently could not have any other internet-sites up, besides the two downloading-windows:confused: NOW I look forward to try it...
 
Nooby, I was wondering if I may assist you in this. I'd be willing to work on the Civilopedia most, but other things would be alright. I'd very much like to write descriptions for certain things, and I'd be more than willing to help you. I hope you'll allow me to aid you.
 
Wow i was realy hoping somebody would be willing to assist me curufinwe especialy with the civilopedia and things such as the diplomicy.txt and such,im working on a patch right now to modify resources so its not possible to have streams of elf lords and balrogs etc. Get in touch with me at i_lost_my_sanity@hotmail.com or just post here with what your capable of working on and i would love to have ya on board
 
I have had a chanse to play your MOD now and it looks like an great start. A problem has happend though. The game shuts down becouse it is unable to read the file "Great Marcher.INI." I hope you can fix that. And besides the unfinished tech. tree and civilopedia, It would be a better game if the tribe-units had different colours...if that is possible. Keep up the good work!!!
 
Thanks for the feedback,i will fix the problem with the great marcher and upload it with the new patch. It is possible to give the diff tribes dif colours and its somthing ill look into but i recommend turning on team colour disc in options so you can tell the dif civ units apart
 
Ok, i repost it:

[sarcasm]hmm, are those test of time units i see....hmmm[/sarcasm]
No but seriously good mod man

Is that better :crazyeye:
 
this is a masterpeice. if you combined your ideas with eclipse, ya'll would probally be able to publish a totally professional expansion. im talkin big. im talkin about firaxis buyin rights to the lord of the rings book and makin a real expansion. with both of yall helpin and usin your ideas. this might turn into something big like: Sid Meirs Civilization: The Lord OF the Rings.

shalom

rjgo
 
heh, i sorta agree with Rjgo, but that would be a monumental project, although they WOULD have a lot of rogue programmers/LOTR fanatics helping them:goodjob:

hehe, i'll give the first person to post what my name (Noldodan) means a pat on the back:love:

PS: hint, the name is in Quenya
 
I have uploaded a new patch to the website (.49) to the websites which deals with currently known bugs and makes additions such as tech names and new resources etc...

I may now work on the civilopedia text and wonder splashes as well as some other changes i have in mind and would be happy to take suggestions for additions as well as comments about the resources. I have limited the appearence ratio and increased the disapearence ratio of nearly all resources so that one connot continously produce hourdes of magical units etc(at least not all civs anyway) Also all buildings after the first age willl now require resources to build them.
 
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