War on Arda: Tolkien Mod for Civilization 3
Current Version = 0.43 (1.00 with patch)
Notice:New patch update at website,changes include...
- Fixed crash with the black ship and uruk-hai
- Renamed the railroad improvement to highroad
- New Unit: thunderbolt
- Arkenstone small wonder given commercial trait
- Rudimentary civilopedia entries for units, buildings, small wonders and wonders. Just basics i.e. Ell you units special abilities and what the wonders do
Contains:
Contains 30 civilizations each with own leaderhead and flc(taken from various sources)
89 units at the moment each with their own still image flc (artwork taken from the civ 2 tot fantasy expansion and Harlan Thompsons excellent Civ 2 Lotr scenario)
89 units divided into different groups for each race so each civ has around 20-25 units including their unique units
New Advisors
New Cities
New resources (decrease in overall resources..)
New technology tree in development currently 55 technologies(no names added yet they are done by number).
29 new buildings
24 new wonders (including small wonders)
New Governments ,Currently each civ starts with the default gov and a gov specific to their personality trait at the beginning of the game 7 govs in all
No civilopedia as yet. This is a low priority at the moment until the technology tree is finalized.
Thats pretty much all that is included in the mod at the moment and as I still consider it in early beta stages, im posting it just to see if it get much of a response as to whether I should continue on with it etc and also in the hope that possible bugs may be revealed
Bugs: Some bugs with what the last 18 civs say in negotiations, you can still see whats being negotiated and being done etc.
Probably various crashes contact me if you find any only extensive playtesting up to the start of third age
Tech still slow to get at the moment, may be changed in the next version
To Install First cobine the 2 zips than put the files into your civ 3 directories and if you wish you may delete any civ 3 files that are no longer being used. Remember to back up your civ 3 or make another game folder, as you will not be able to play regular civ once installed
The download can be found at http://www.geocities.com/oonobby/
OR..
You can download the mod from the mods forum at
http://forums.civfanatics.com/showt...&threadid=50105
It is a faster download and up as 1 single download file 7.78 MB
The mods forum for bug reporting etc is also located here
Current Version = 0.43 (1.00 with patch)
Notice:New patch update at website,changes include...
- Fixed crash with the black ship and uruk-hai
- Renamed the railroad improvement to highroad
- New Unit: thunderbolt
- Arkenstone small wonder given commercial trait
- Rudimentary civilopedia entries for units, buildings, small wonders and wonders. Just basics i.e. Ell you units special abilities and what the wonders do
Contains:
Contains 30 civilizations each with own leaderhead and flc(taken from various sources)
89 units at the moment each with their own still image flc (artwork taken from the civ 2 tot fantasy expansion and Harlan Thompsons excellent Civ 2 Lotr scenario)
89 units divided into different groups for each race so each civ has around 20-25 units including their unique units
New Advisors
New Cities
New resources (decrease in overall resources..)
New technology tree in development currently 55 technologies(no names added yet they are done by number).
29 new buildings
24 new wonders (including small wonders)
New Governments ,Currently each civ starts with the default gov and a gov specific to their personality trait at the beginning of the game 7 govs in all
No civilopedia as yet. This is a low priority at the moment until the technology tree is finalized.
Thats pretty much all that is included in the mod at the moment and as I still consider it in early beta stages, im posting it just to see if it get much of a response as to whether I should continue on with it etc and also in the hope that possible bugs may be revealed
Bugs: Some bugs with what the last 18 civs say in negotiations, you can still see whats being negotiated and being done etc.
Probably various crashes contact me if you find any only extensive playtesting up to the start of third age
Tech still slow to get at the moment, may be changed in the next version
To Install First cobine the 2 zips than put the files into your civ 3 directories and if you wish you may delete any civ 3 files that are no longer being used. Remember to back up your civ 3 or make another game folder, as you will not be able to play regular civ once installed
The download can be found at http://www.geocities.com/oonobby/
OR..
You can download the mod from the mods forum at
http://forums.civfanatics.com/showt...&threadid=50105
It is a faster download and up as 1 single download file 7.78 MB
The mods forum for bug reporting etc is also located here