War On Arda : Tolkien Mod

I'd put Noldodan at skilled or wise (magical maybe?) witht he same element as in the DAnas, or Denethor. not high, because the noldor were the deep elves and elf is edhil and elda, or quendi.
 
But then the dan could mean smith, as in Gwaith-i-Mirdain, coming from the word tan-.
 
Sorry, I thought I saw adan, instead of dan. Bad eyes.
 
Just to note for those interested this mod now has its own forum for bug reporting suggestions etc.. at
OR..

http://www.cdgroup.org/forums

The mod can also be downloaded as 1 big single file here which is more reliable than the geocities site approx 7.73 mb download which is the latest version 0.49.

Thanks to Elucidus for setting this up
 
I am getting numerous "unable to read..." errors in unit ini files. Uruk-Hai unit flc is labeled olag-hai for one. Black ship error as well (can't find out why!)
 
Thanks for the info, the fact that the 2 bugs are uu's does not surprise me because i have not had time to test each of the 31 playable civs individualy. I will be releasing a patch to fix this in the future along with a the basic civilopedia and also a couple of other minor changes
 
Interestingly, after one gets spys if you succeed in planting an agent in a civ with less technology than you and happen to choose to steal a technology, you get stuck in a closed loop in the tech tree/tech advisor that you can't get out of! The only way to get out is to close Civ3.
 
:D Looks Great:goodjob:! I’ll wait a little before downloading (getting a DSL modem soon,)
But the one thing I found strange, is that the havens is a playable civ? There are tons of havens, (Havens of Umbar, of the Falas etc.) or did you mean Valinor? If so, is that wise? This is great work, though, and im sure if I downloaded, it would be clear.:D Are you planning on updating this with the PTW exp.?
 
I believe the Havens in this mod are meant to be the Grey Havens... on the coast of Eriador, last stop in Middle Earth for the Elves taking the long journey... anyone else more familiar with the mod please correct me but I think this is right.
 
This looks really great. But before I download it how long do you think it will take to load? I have a powerful computer.

Also, I am also willing to help out on the civilopedia. I don't know anything about diplomacy, etc... but the civiliopedia defintely I can help. Do you have any chat software?(AIM, ICQ or MSN?)
 
Its a good mod, but a Maiar shoudnt be a unit...
A maiar is name for the creatures that was right under the valar in rank. They consisted of: The balrog, The Istari, Sauron and many more... So a maiar unit would be wrong..
 
Its a good mod, but a Maiar shoudnt be a unit...
A maiar is name for the creatures that was right under the valar in rank. They consisted of: The balrog, The Istari, Tom bombadil, Sauron and many more... So a maiar unit would be wrong..
 
...now you've got me dreaming!!! Give me the LOTR expansion pack immeadiately! *drool*

Meanwhile, I'll just figure out how to install and use mod-packs...seems to be a science of its own...

/Elenhin Imire Tindome
 
I have uploaded a a long belated patch to this mod that i feel addresses outstandng issues with the mod, i.e mainly fixes all known crashes with the mod and adds basic civilopedia entries:

- Fixed crash with the black ship and uruk-hai
- Renamed the railroad improvement to highroad
- New Unit: thunderbolt
- Arkenstone small wonder given commercial trait
- Rudimentary civilopedia entries for units, buildings, small wonders and wonders. Just basics i.e. All you units special abilities and what the wonders do

With this patch i feel the mod stable enough to be declared version 1.00. With this i may finish my work on the mod.
 
I will download it.

Thank you for the hard work in getting it ready.
 
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