I also want to apologize to OP for hijacking his thread. His concerns are valid not only in OCC but other tall peaceful play and my posts made other people think otherwise.
Here is my understanding of his questions.What was the original reason for introducing this?
If the answer is stop/slow down war mongering, then it doesn't seem to achieve that. If you have proof that it does, we are happy to see and learn.
If this is to mirror the real life, I do not think this is solving that either as traditionally depending on the situations, the citizenry have responded differently to a given act of aggression. And most of it is actually in support of war at first due to nationalism/pride.
If there is an entirely different reason, please let us know.
This again has nothing to do with general balancing of wide vs tall on the whole. If G confirms that this indeed the behavior he wants, I will live with it as this is his mod. However you don't get to decide that.
@G, please do watch last couple of games by Martin Fencka, Minh Le before you give your answer that this is indeed stopping/slowing down warmongers (especially when a human player is present .. not just AI vs AI).
No worries mate. And thank you for contributing some equilibrium. This post isn't at all about desiring peaceful play to be "buffed" arbitrarily. But rather that it seems to have been counter-intuitively crippled by a change that is incorrectly skewed in certain factors (in practice) as well as perhaps being too strong in other circumstantial factors. Then a lot of lads start telling us that their idea of balance essentially means "there's only one right way the game should be played NOOB". I don't mean to generalise this comment, many of you have contributed meaningful arguments from both sides, but forgive me if I don't specifically distinguish you all. Particularly in Page 3 many of you did contribute more meaningful discussion/suggestions.
To be blunt to all the "noob-sayers": Not all of us want to be stuck into some obsessive-compulsive repetition of a single game-structure just because "it's the most efficient". Such a pathetically boring notion.
Last edited: